Mayday Button.
#21
Posted 29 October 2015 - 11:38 AM
"NEED BACKUP!"
"NEED BACKUP!"
"NEED BACKUP!"
"NEED BACKUP!"
No thanks.
#22
Posted 29 October 2015 - 12:05 PM
Rebas Kradd, on 29 October 2015 - 11:38 AM, said:
"NEED BACKUP!"
"NEED BACKUP!"
"NEED BACKUP!"
"NEED BACKUP!"
No thanks.
I was thinking more about hud elements, like a gold and red "mech target box" with additional details alongside the designation. with associated text in chat, for nav points and the like, but still a quick directory based orders, like "place Nav> target, or structure or gate"
to add farther to that, the context menu can also easily have "flank left, push, hold, face (compass)" and other tactical stuff the DC and lance commanders can take advantage of.
if the menu has some length, but is quicker then typing, while also having a cooldown should avoid spam situations.
Edited by zudukai, 29 October 2015 - 12:14 PM.
#24
Posted 30 October 2015 - 01:56 AM
"Make it a consumable"
#25
Posted 30 October 2015 - 03:32 AM
Maybe for CW only.. And only then given to lance commanders and above.
Hey that's not actually a bad idea..
Sure, make the button.. but it unlocks ONLY after you achieve 500 matches.
by then, you should be knowledgeable enough to know when to hit it...
#26
Posted 30 October 2015 - 04:17 AM
#28
Posted 30 October 2015 - 06:16 AM
The only problem, it will be abused unfortunately. I would go for it if it only relayed the signal to within the same unit or group members.
Edited by DAEDALOS513, 30 October 2015 - 06:25 AM.
#30
Posted 31 October 2015 - 05:23 AM
#31
Posted 31 October 2015 - 09:47 AM
#32
Posted 31 October 2015 - 10:33 AM
gloowa, on 31 October 2015 - 09:47 AM, said:
though i do agree (that your scenario happens), i think players would have more to gain with a system like this, doubling the value of the company and lance command positions, while adding some useful features to the rest of the team.
i would hope with this system, your slow guy would already know where the team is going more often, since the Commander and lance commanders would be offering more communication more often, as well as the target data, giving the slow guy prior knowledge of the main group's course of action.
and i agree it would be critical to have a delay between messages, to avoid a situation like that becoming a distraction, while still making note of his
Edited by zudukai, 31 October 2015 - 11:02 AM.
#33
Posted 01 November 2015 - 06:28 AM
zudukai, on 31 October 2015 - 10:33 AM, said:
i would hope with this system, your slow guy would already know where the team is going more often, since the Commander and lance commanders would be offering more communication more often, as well as the target data, giving the slow guy prior knowledge of the main group's course of action.
and i agree it would be critical to have a delay between messages, to avoid a situation like that becoming a distraction, while still making note of his
Don't take my comment as something against the idea. I have fond memories of voice chats (not to be confused with VOIP) in Tribes or Wolfenstein games. I dunno why recently more and more games give up on voicechat... a simple comms menu with ~8 basic comms would be useful IMO.
And before people go all "just use VOIP" on me, let me say this: i would love to. except i can't. The TeamSpeak comms in MWO are configured that when you press the comms button it does not start transmitting. It just enables the voice-level-activation, which means that it doesn't work for me, as my USB headset has quite quiet mic AND drivers lack the "mic boost" option which means that unless i scream (and i mean SCREAM) the volume is too low to go over the activation treshold. Best part is, i have zero issues with regular TeamSpeak client - when i have all the sliders, etc i can set it up so it works in any way i want to.
Edited by gloowa, 01 November 2015 - 06:28 AM.
#34
Posted 01 November 2015 - 08:06 AM
#35
Posted 03 November 2015 - 04:38 AM
#36
Posted 03 November 2015 - 09:56 AM
Seriously. This happened in World of WarRussianShips. They introduced the Function Key Comms and it got spammed for about 3 days then guess what, everyone started to use it like how it was meant to be used.
PGI should go for this, its the minimum viable feature they've been looking for. In about 6 months they can charge MC for having the "Affirmative" "Negative" keys installed.
Edited by rolly, 03 November 2015 - 09:57 AM.
#37
Posted 03 November 2015 - 01:35 PM
Also, when I am in my fast mech, I like to act like a rapid response. I escort the slower mechs and assist mechs when I see their indicator doing that dance that indicates multiple attackers or a light mech orbiting them. It would be great if a single button push would let me know where they are. It would also help in those times when your teammates may not speak the same language as you or are listening to some sick death metal and not listening to the comms at all.
You cannot expect everyone in a PUG server to act like a hardcore player. However, if you give them the tools most PUG players (except the real D-bags) will try to work together to get that win.
A simple tone over team headsets and a blinking indicator on the HUD and map would be pretty easy to do. Make it a single use per map. Have it turn off when the mech is destroyed or toggle off by the pilot or if they stop taking damage for a certain period of time.
#38
Posted 06 November 2015 - 08:49 AM
rolly, on 03 November 2015 - 09:56 AM, said:
Seriously. This happened in World of WarRussianShips. They introduced the Function Key Comms and it got spammed for about 3 days then guess what, everyone started to use it like how it was meant to be used.
PGI should go for this, its the minimum viable feature they've been looking for. In about 6 months they can charge MC for having the "Affirmative" "Negative" keys installed.
World of WarRussianShips?
care to share a link? i would like to look into their system
#39
Posted 14 November 2015 - 01:43 AM
#40
Posted 14 November 2015 - 04:24 AM
i think 2 things will happen
1- like someone said they will call to chase a squirrel, this is a bad thing when it happens.
new players need to learn that chasing the squirrel is a negative as it leads to loss
2- the other thing that will happen is if this gets implemented, people won't really learn really good positioning; if they can be bailed out like that. it enforces the player to learn wrong.
it will impact the skill of the player base
the only way this would work is if only dire whale, atlas and king crab can use it.
they are the only ones that merit the team knowing if the 100 tonner is dying or not
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