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Thoughts On Upcoming Voting System?


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#21 Alwrathandabout42ninjas

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Posted 28 October 2015 - 05:27 AM

View PostCmdr Hurrell, on 28 October 2015 - 12:41 AM, said:

Russ mentioned that next patch we are getting a voting system for the public queue. In short, 4 maps and then 2 outta 3 modes get up for voting before the match. I really dislike that because it easily translates into: voting = bye bye Terra Therma, Alpine peaks and Conquest.
I know I'm alone in this but I actually like those three a lot. This game is repetitive enough as it is and now I know I'm almost guaranteed to play Caustic Valley Skirmish 90% of the time.
It really worries me. Thoughts?


Alpine Peaks is the next map to be redone. Also, I like conquest as well, but they need to make changes to that game mode to really make it conquest.

#22 Alwrathandabout42ninjas

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Posted 28 October 2015 - 05:33 AM

View PostMyke Pantera, on 28 October 2015 - 03:23 AM, said:

Voting on a limited selection of maps is nice if and only if the vote doesn't determine the outcome but influences the probability of it.

Voting on match mode is not to my liking. I mostly have all 3 ticked when searching for a match, but sometimes I want to run Conquest and Conquest only.


I do the same thing leveling up my fast lights/med's ( Ferret, Wolfhound etc ) but lately I cant do that anyway since PSR came out, the wait times are too long unless you have all modes selected anyway with 2 servers. Like was said and covered in the town hall, I will accept this as it will get them to add more game modes to the game and add variety and longevity mwo online desperately needs.

Do you honestly think were happy with just the 3 game modes we have had since forever? Its time for good change.

#23 pbiggz

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Posted 28 October 2015 - 05:37 AM

The underhive is never happy, not even when they get what they beg for.

#24 Troutmonkey

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Posted 28 October 2015 - 06:03 AM

If it leads to better queue times, I'm happy.

#25 sycocys

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Posted 28 October 2015 - 06:09 AM

Hopefully they put in a "I don't give a ****" option that you can have checked before hitting launch. At a certain point all the maps and mode end up being the same exact thing so it really doesn't matter where you drop, especially so in solo dropping where only 5% of the players can comprehend basic tactics.

#26 Lugh

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Posted 28 October 2015 - 06:26 AM

View PostAlistair Winter, on 28 October 2015 - 04:49 AM, said:

I like it.

Maybe it's going to be a problem in the group queue, I don't know. But in the solo queue, I think it'll be a good thing. Maybe I can now have a game of Conquest without running into 3 enemy Streakboats who only play Conquest because they want to hunt light mechs.

That would be something.

Hahahahahaha.....



no

#27 Lugh

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Posted 28 October 2015 - 06:29 AM

View PostAlwrath, on 28 October 2015 - 05:33 AM, said:


I do the same thing leveling up my fast lights/med's ( Ferret, Wolfhound etc ) but lately I cant do that anyway since PSR came out, the wait times are too long unless you have all modes selected anyway with 2 servers. Like was said and covered in the town hall, I will accept this as it will get them to add more game modes to the game and add variety and longevity mwo online desperately needs.

Do you honestly think were happy with just the 3 game modes we have had since forever? Its time for good change.

You mean the ONE game mode we've had since forever.

Assault is Team Deathmatch with a very limited you can win by cap if the enemy is stupid option enabled.

Conquest is ALSO Team Deathmatch with a very limited you can win by cap if the enemy is stupid option enabled.

And skirmish is Team deathmatch with no option to win if the enemy is stupid option.

#28 mogs01gt

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Posted 28 October 2015 - 06:34 AM

View PostCmdr Hurrell, on 28 October 2015 - 12:41 AM, said:

Russ mentioned that next patch we are getting a voting system for the public queue. In short, 4 maps and then 2 outta 3 modes get up for voting before the match. I really dislike that because it easily translates into: voting = bye bye Terra Therma, Alpine peaks and Conquest.
I know I'm alone in this but I actually like those three a lot. This game is repetitive enough as it is and now I know I'm almost guaranteed to play Caustic Valley Skirmish 90% of the time.
It really worries me. Thoughts?

I agreed.

Also map and game voting will simply result it matches that force METAs.

#29 Simbacca

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Posted 28 October 2015 - 07:01 AM

View PostCmdr Hurrell, on 28 October 2015 - 12:41 AM, said:

Russ mentioned that next patch we are getting a voting system for the public queue. In short, 4 maps and then 2 outta 3 modes get up for voting before the match. I really dislike that because it easily translates into: voting = bye bye Terra Therma, Alpine peaks and Conquest.
I know I'm alone in this but I actually like those three a lot. This game is repetitive enough as it is and now I know I'm almost guaranteed to play Caustic Valley Skirmish 90% of the time.
It really worries me. Thoughts?

My only complaint for Terra Therma is when it is played for non-Conquest modes. Personally, I like Conquest (as it forces teams to move around - though arguably the locations of the capture points on some maps are the problem) and Alpine Peaks (not skirmish mode - then again I do not play said mode).

#30 Almond Brown

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Posted 28 October 2015 - 07:15 AM

View PostNaduk, on 28 October 2015 - 02:55 AM, said:

sounds like you guys are all just assuming that it will be a majority vote wins


I read that Players have to select your Mech first, thus there is no guarantee that "the perfect" map for their Meta build will come up as a Vote choice. Best option is to build a tad more generic but the Meta Heads will not be pleased, for obvious reasons. LOL!

View PostTWIAFU, on 28 October 2015 - 03:15 AM, said:


Can we have an option to turn off voting?

Drops selection with voting mode off?

Please?

How will this work with Game Mode selection? I only play Skirmish by selection, if mode voted is anything but skirmish, will I be forced to play non skirmish modes?

Will I only be able to vote skirmish due to that is only mode I have selected?

Isn't that how voting works? Vote on your options, one option with the most votes wins...

Fundamental basis for democracy.

If majority votes does not win, why call it voting? Why even have it if majority of votes do not win?


And if 3 of the 4 Maps (or whatever # is used) get the same amount of Votes? Then what, reset. Weighted bias will be used based on the numbers provided.

P.S. How are your wait times with just Skirmish selected, no complaints right? ;)

#31 Myke Pantera

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Posted 28 October 2015 - 07:16 AM

View PostAlwrath, on 28 October 2015 - 05:33 AM, said:

I do the same thing leveling up my fast lights/med's ( Ferret, Wolfhound etc ) but lately I cant do that anyway since PSR came out, the wait times are too long unless you have all modes selected anyway with 2 servers. Like was said and covered in the town hall, I will accept this as it will get them to add more game modes to the game and add variety and longevity mwo online desperately needs.

Do you honestly think were happy with just the 3 game modes we have had since forever? Its time for good change.

I gotta agree. If it means more game modes, I'm fine with not being able to select the mode. Again only if this is not 100% determined by the votes, otherwise I'm afraid we'll see even less game modes or maps as we do now.

Edited by Myke Pantera, 28 October 2015 - 07:17 AM.


#32 Almond Brown

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Posted 28 October 2015 - 07:18 AM

View PostThe Ripper13, on 28 October 2015 - 04:43 AM, said:

Map voting? Sounds fine... makes sense and a lot of games work well with that. Also helps if you have a map based event.

Game mode voting? NO

I haven't played in a month or two so I don't know if anything has changed, but there was nothing wrong with each player selecting or eliminating what kind of game mode they were open to before finding a match. It should stay that way with game modes.


Nothing wrong with it until those who eliminate 66% of the choices begin to ***** and QQ and WHINE about "wait times". Give some folks what they want and they still find reasons to ***** and whine ad nausea ffs.

#33 Almond Brown

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Posted 28 October 2015 - 07:24 AM

View PostLugh, on 28 October 2015 - 06:29 AM, said:

You mean the ONE game mode we've had since forever.

Assault is Team Deathmatch with a very limited you can win by cap if the enemy is stupid option enabled.

Conquest is ALSO Team Deathmatch with a very limited you can win by cap if the enemy is stupid option enabled.

And skirmish is Team deathmatch with no option to win if the enemy is stupid option.


You do realize that if PGI were to somehow manage to fix STUPID, they would instantly receive the Noble Prize, close the Office, and many of them would likely retire...

Be very careful for what you wish. ;)

#34 Goose

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Posted 28 October 2015 - 07:37 AM

View PostDracol, on 28 October 2015 - 03:16 AM, said:

Sounds like most people posting here missed the biggest deal about the vote system: Opens up the game to new game modes.

It was pretty clear that Russ and company were reluctant to add new game modes that would further split the playebase. By changing the system and removing the hard choice of which game mode, it opens up to allowing a larger number of game modes.

From the sounds of it, without the voting system, new game modes were dead in the water because if they were added without voting, it would have negatively impacted wait times beyond acceptable levels.

Is there a point to new game modes, when the playerbase has been trained the treat them all as Skimish?

It takes, what, only three guys on one team to force any mode to be Skimish?

People marvel that Conquest pays a little better, even though they play it as Skimish: What's that tell you?

I see a lot of people not playing until patch notes list this vote-thing receded …

#35 Davers

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Posted 28 October 2015 - 08:00 AM

View PostCathy, on 28 October 2015 - 12:43 AM, said:

I think restricting maps and voting in public queue is crap

Click warrior online, yet another reason to stop playing by clueless developers

After seeing your comments in the past 3 threads I have read, I am beginning to suspect you are unsatisfied about the game's direction. :)

#36 WrathOfDeadguy

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Posted 28 October 2015 - 08:38 AM

If nothing else, it'll give PGI a lot of good data on which maps still need work. If a particular map keeps getting downvoted across the playerbase, then clearly there's a reason for that. If a certain game mode consistently gets downvoted, clearly there's a reason for that too. In the short run it could be a valuable diagnostic tool that cuts around forum rage and gets more reliable polling results faster. If there's a trend, then it should emerge within the first couple of days and by the end of the week it would be clear as day.

I don't think it should be something that stays in the long run, but isn't it worth drawing PGI's attention to problems with the game so that they can, y'know, fix them?

#37 BattleBunny

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Posted 28 October 2015 - 09:19 AM

This sounds like it creates less diversity.

As much as I dislike certain maps, never playing on them again but instead being stuck on the handful of popular maps is not something I want.

Edited by BattleBunny, 28 October 2015 - 09:19 AM.


#38 TyphonCh

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Posted 28 October 2015 - 10:04 AM

View PostNaduk, on 28 October 2015 - 01:24 AM, said:


After the votes are cast, the map and mode is randomly selected with the votes acting as a weight for selected maps
I can't tell you how many times I've seen it be a 99-1% selection and the 1% gets picked
So even if your the only person who likes any given map or mode you will get your way more than you would expect



This is how it should work. If it is I'll be ok with it

Another plus, wait times will be reduced even further with every pugger in the same Q again

#39 Agent 0 Fortune

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Posted 28 October 2015 - 10:16 AM

It is a pretty clever way of improving wait times and MM functionality without completely eliminating player choice. I wish PGI had posted telemetry of current game-mode selection, because there is a high risk of losing players if (for example) 15% of games are currently "Conquest", because that means close to 0% will now be "Conquest" because the majority will vote it out each time, and you end up losing 15% of you player-base. On the other hand if game-mode selection is pretty even it should work well.

#40 TWIAFU

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Posted 28 October 2015 - 10:31 AM

View PostAlmond Brown, on 28 October 2015 - 07:15 AM, said:



And if 3 of the 4 Maps (or whatever # is used) get the same amount of Votes? Then what, reset. Weighted bias will be used based on the numbers provided.

P.S. How are your wait times with just Skirmish selected, no complaints right? ;)



Hmm, so making player play on maps they do not want to....

I wonder how that will work out?

If only we had a recent event to cite as example how that turns how...


With NA/EU selected, only skirmish, I wait maybe a couple minutes. But that is because I know how to read the Chassis needed information and make a selection accordingly. So yea, no complaints. Thank for asking. Would ask you myself, but bet yours are long.





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