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Opinion About The Mad


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#1 Karen Supreme

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Posted 15 September 2015 - 01:36 PM

So, I would like an honest opinion from you about how the MAD will be viable in MWO.

Ok, it's a lore icon, I'll take for sure.... still undecided if it will be for C-Bills

My doubts are in this pic:

Posted Image

THE ARMS.

Pretty low, and main hardpoints are in arms, except the good right torso.
Also, arms are so low that don't protect torsi at all.

I would not buy for real money a mech that I will end to use only a few times because, despite I'm a lore fun, it's a glass cannon.

#2 VirtualSmitty

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Posted 15 September 2015 - 01:39 PM

I wreck face in the KGC and it's got low arms, not worried. MAD has an excellent high ballistic hard points, unless the hot boxes are wonky it's going to be a beast.

#3 Revis Volek

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Posted 15 September 2015 - 01:43 PM

Lots of mech have ST that dont get protected by their arms....thats doesnt make the mech UP all of a sudden.


Its hard to tell, has very similar profile to a crab or king crab. KGC doesnt have major issues, i think it will be like other similar mechs catapult and the like and everyone will shoot CT anyway or that big cannon on your side.

We will see though...i will buy the $20 dollar pack because its cheap and even if they are not the hot new meta steez they will be a lot of fun im sure.


FYI they have hardpoint in the ST too...Arms being low slung can be built around it seems somewhat.

#4 0bsidion

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Posted 15 September 2015 - 01:47 PM

The Timber has a pretty similar silhouette, and it's considered to be a Tier 1 mech, even before the high torso energy mounts were released. So that alone doesn't necessarily make it a write-off. It will also be the only IS heavy with an above-the-shoulder ballistics mount, which will probably make IS side gauss snipers pretty happy.

The arm position does kind of make it a more questionable candidate for XLs. It doesn't mean it'll necessarily be a glass cannon. The hitboxes and twist speed/range will be a determining factor for that. I might not be a huge fan of the art work, but I think from a functional stand point, this mech will be pretty decent at worst.

#5 1453 R

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Posted 15 September 2015 - 01:49 PM

Low-slung arms that don't intercept ST shots also means you can put heavy weaponry in them and then keep that weaponry, since the arms don't come off at the drop of a hat.

It'll be better than the poor Dragons and worse than (current) Timber Wolves. I'm expecting Piranha to give it TBR/Stalker-style hitboxes rather than CPLT-style hitboxes, so predicated towards standard engines. RT hardpoints are awesome sniping skyhooks, arms are still higher than the Executioner's. Most of them can jump.

I imagine it'll be solid. The 5M or Bounty Hunter especially will likely be the go-tos, with RT ballistics and enough energy to back it up. People keep sassing the Bounty Hunter's lower engine cap and saying it kills the 'Mech, but we'll see. It's still 7E/1B.

Poor, poor lollerskates missile-'armed' 5D...

#6 Rakshasa

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Posted 15 September 2015 - 01:50 PM

Lots of reasons:-

1. You like Marauders and derive uncomfortable levels of pleasure from them.

2. Underhive matches let you play whatever you want and enjoy it, since we all suck down there.

3. The core mechanics/meta gets significantly tweaked.

4. Nice high ballistic hardpoint for hot shell-on-face action.

5. Hip-o-licious actuator action a-la the King Crab, only slinkier.

6. Bubble cockpit will give you the added thrill of exposure when your friends are vaporizing around you (see #2).

7. Meta-mech kills will add 0.5 inches to your ballistic barrel length and let you say "u MAD bro?" with a straight face.

8. MARAUDER.

( •_•)>⌐□-□

(⌐□_□)

Aaaand I'm done.

#7 FupDup

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Posted 15 September 2015 - 01:51 PM

View Post0bsidion, on 15 September 2015 - 01:47 PM, said:

The Timber has a pretty similar silhouette, and it's considered to be a Tier 1 mech, even before the high torso energy mounts were released. So that alone doesn't necessarily make it a write-off. It will also be the only IS heavy with an above-the-shoulder ballistics mount, which will probably make IS side gauss snipers pretty happy.

The arm position does kind of make it a more questionable candidate for XLs. It doesn't mean it'll necessarily be a glass cannon. The hitboxes and twist speed/range will be a determining factor for that. I might not be a huge fan of the art work, but I think from a functional stand point, this mech will be pretty decent at worst.

The Mad Cat's ability to survive a side torso loss without spending huge amounts of tonnage on an engine and/or having a slow speed make it work.

If the IS had LFE's, then the Marauder might be able to have a similar benefit (but to a lesser extent). But since they don't...

Edited by FupDup, 15 September 2015 - 01:52 PM.


#8 Narcissistic Martyr

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Posted 15 September 2015 - 01:55 PM

View PostI want a shadowcat, on 15 September 2015 - 01:36 PM, said:

So, I would like an honest opinion from you about how the MAD will be viable in MWO.

Ok, it's a lore icon, I'll take for sure.... still undecided if it will be for C-Bills

My doubts are in this pic:



THE ARMS.

Pretty low, and main hardpoints are in arms, except the good right torso.
Also, arms are so low that don't protect torsi at all.

I would not buy for real money a mech that I will end to use only a few times because, despite I'm a lore fun, it's a glass cannon.


Well... the 1R variant can run 3x AC5 with some ML support, the one with missiles... has a high mounted energy and missile hard point so it'll do ok at lurms probably, the last one will do 2xUAC5 and medium lasers probably.

The BH version... well... it's slow so probably a gauss and some PPC and play it kind of like a gauss king crab maybe?

Personally I'll be using a STD 300 engine since that's 71 kph which is fast enough IMO.

Edited by Narcissistic Martyr, 15 September 2015 - 01:57 PM.


#9 Elizander

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Posted 15 September 2015 - 02:06 PM

View Post0bsidion, on 15 September 2015 - 01:47 PM, said:

The Timber has a pretty similar silhouette, and it's considered to be a Tier 1 mech, even before the high torso energy mounts were released. So that alone doesn't necessarily make it a write-off. It will also be the only IS heavy with an above-the-shoulder ballistics mount, which will probably make IS side gauss snipers pretty happy.


The problem is that the Marauder doesn't have the benefit of clan XL. The Timber loses sides pretty often but it can keep going. Unless the MAD has slightly better hitboxes to compensate for IS XL then it might still be a wash in the end. I'm not sure if it can compete with inferior firepower if it carries a standard engine.

There's a fine line between XL-friendly and "OMG GIGANTIC CT" :lol:

Edited by Elizander, 15 September 2015 - 02:07 PM.


#10 Karen Supreme

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Posted 15 September 2015 - 10:31 PM

Thanks for answers guys!
Very appreciated!

#11 LordDante

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Posted 15 September 2015 - 11:17 PM

u MAD ?

#12 Bloody

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Posted 16 September 2015 - 12:05 AM

the 3r will be fine, 3 AC5 + ML , hopefully the AC quirks are good and not some **** like 5% less chance to jam with Ultra AC5

the 5D will be your standard 5 LL variant, again hopefully we have some decent energy quirks with it and not some SRM quirk which at 2 missile points is pretty pointless unless you are ******** over quirked stuff like on the Huggin

the 5M is likely the worst of the lot depending on what kind of quirks. 2 Ballistic points in the RT is not enough , 3 on 1 arm etc.

the Bounty hunter is will hopefully have some serious energy quirks and not quirk for the single Ballistic point , as it looks likely to be the zombie 7 ML version with jumpjets

#13 Widowmaker1981

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Posted 16 September 2015 - 12:23 AM

I think it will be about as XL viable as a stalker, personally - long side profile with arms that literally cannot shield the side torsos at all = someone shoots you from the side, you lose a ST no questions. Thats ok if it has a narrow CT hitbox, just play it with a STD and left side shield, but i strongly suggest people forget about using XLs in MADs.

#14 bad arcade kitty

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Posted 16 September 2015 - 01:10 AM

View PostI want a shadowcat, on 15 September 2015 - 01:36 PM, said:

THE ARMS.

Pretty low


it's not even true

you forget that nobody cares how high the arms are above the ground, the only thing which matters it's how low the arms are below the cockpit, and maradeur has them relatively high below the cockpit, kind of like timber wolf

Edited by bad arcade kitty, 16 September 2015 - 01:11 AM.


#15 Vellron2005

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Posted 16 September 2015 - 02:15 AM

Let's put it like this..

IS is getting a Timberwolf who's missle pods have been replaced with a ballistic hardpoint.. (and a nicer, sexy-looking design)

Nuff said. ;)

Edited by Vellron2005, 16 September 2015 - 02:16 AM.


#16 Elizander

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Posted 16 September 2015 - 02:19 AM

View PostVellron2005, on 16 September 2015 - 02:15 AM, said:

Let's put it like this..

IS is getting a Timberwolf who's missle pods have been replaced with a ballistic hardpoint.. (and a nicer, sexy-looking design)

Nuff said. ;)


It just won't be as fast and will die if you blow off a side torso. :ph34r:

#17 Chados

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Posted 16 September 2015 - 02:22 AM

Ah, but the 5M has missile hardpoints. The IS Mad Cat?

#18 STEF_

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Posted 16 September 2015 - 02:51 AM

View PostWidowmaker1981, on 16 September 2015 - 12:23 AM, said:

I think it will be about as XL viable as a stalker, personally - long side profile with arms that literally cannot shield the side torsos at all = someone shoots you from the side, you lose a ST no questions. Thats ok if it has a narrow CT hitbox, just play it with a STD and left side shield, but i strongly suggest people forget about using XLs in MADs.

Pretty agree with this.

Also it would be nice if PGI publishes quirks and hitboxes design (at least an idea) in the preorder page.


( :D LOL, it will never happen!)

Edited by Stefka Kerensky, 16 September 2015 - 02:52 AM.


#19 GreyNovember

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Posted 16 September 2015 - 03:31 AM

Pitch arms all the way up.

Twist and block incoming fire to your front like a boxer.

Done and done.

#20 Escef

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Posted 16 September 2015 - 04:35 AM

3 of the 4 Marauders have jump jets. If you've ever seen what a Grasshopper can do in close-quarters jump-sniping, trust me, you'd less worried





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