Spleenslitta, on 28 October 2015 - 10:21 AM, said:
Solahma went....well...he just seems quite angry with me.
It's easy to read text in the worst way possible. Please don't mistake my critical feedback with anger
Spleenslitta, on 28 October 2015 - 10:21 AM, said:
Red light: Short range 0-180
Green: Medium 270-600
Blue: Long range 600- over 1000
Yellow: Jack of all ranges. Capable of hitting targets at all ranges. Mixed loadout.
Purple: LRM or standard PPC only???
Limiting these to as little as possible is probably best. Red->Orange->Yellow for ranges. Blue for a larger amount of LRMs/PPCs than any other weapon system.
You can determine their build's range by using a formula like:
(((Nominal Range * Weapon Quantity)*3) + (Max Range * Weapon Quantity)) divided by (Weapon Quantity * 4)
This puts 3 times more weight on a build's nominal range and considers all weapons and how many. I use this formula for my mech statistics spreadsheet to determine the builds best engagement distance. Of course this isn't always accurate. Such as when a mech has 2 ERLL and 6 Small Lasers for example. But it does pretty well.
Going off this idea, you would have a pretty decent idea of what a mech's purpose is.
A mix build indicator wouldn't really be necessary. If it was present, many builds would fall into that category with only a few that don't. Also, where to the system draw a line on a mixed build? TBH, we don't need that much information communicated with something like this. Short, Medium, Long range indicators would suffice. Possibly an LRM and PPC indicator to show they have a minimum range.
The biggest problem with this is the build diversity in the game. You're not going to avoid help from a "long range" laser vomit assault mech just because he isn't rated as "close range". The quickest asset available is typically the best. If I have a 2LPL+5ERML build, or 1GAUSS+6ERML, rated for 600m combat, it can still turn around and sink a 61 alpha into something you need help killing at any closer range. So why is that less valuable than a brawler medium with nothing but SRMs? It really isn't IMO. So then what's the point if most mechs can handle most situations?
Edited by Solahma, 28 October 2015 - 03:36 PM.