Kotsuno, on 10 July 2012 - 03:30 AM, said:
I agree here - to the younger generation of gamers there seems to be more appeal in games that are defined by instant gratification and minimal investment: fast paced action that is 'pick up and play' - a design philosophy which has clearly influenced the creation of Hawken . By definition, Mechwarrior is far from this - it takes time to understand your 'mech - time to understand the battlefield: 'mech warfare is deliberate and calculated and not inherently accessible from the get go. That is to say, we aren't going to be attracting the tens of millions CoD does, but then again, who wants trash in the MWO community?
I am going to
not agree here.
I have ascended the "hardcore" ladder from Call of Duty, to Battlefield, to ARMA, to DCS (hyper realistic flightsimulator). And every time I move a step up, the communities seem to get increasingly elitest and the "holier then thou" attitude skyrockets each time, as if the gamers lower on the hardcore ladder are some how less of people. Hell, people in the DCS community are mocking MS Flightsimulator players because "the cockpits are not 95% functional". I'm absolutely seeing this attitude in the Hawken --> Mechwarrior situation.
I fail to see how Hawken is "instant gratification" (quickly becoming my most hated term in the universe), and I fail to see how it somehow lacks skill to play. I've played through Mechwarrior 3 many times (my favorite game ever made behind MW4M and MW2), and it was easy even the first time. You could probably play Mechwarrior 4 with a 7 button mouse, providing you had a mousewheel for the throttle (MW3 too if it supported that many buttons). Hawken gameplay looks pretty tactical to me, and it looks difficult to master. How do I reach the energy? How will I gain altitude? How will I escape my enemies and what path will I take? When will I drop down and let the repair drone do its job? How do I keep cover over my head so the enemy battleship doesn't blast me from the sky?
Drop the elitism. I'm sure the people playing this game will be just as much as a human as you are. The game will not keep many Call of Duty players because you can't point at somebody and kill them. Anybody who sees this as some kind of heresy to Battletech needs to open their eyes a little.
Pictured: Instant Gratification
Edited by Zakatak, 12 July 2012 - 06:04 PM.