the 3L, needs a JJ nerf. Cicada 3L with 8 JJ's should have a max JJ height of around, 70m
A spider with 12 JJ's and 30 tons, jumps 1 meter lower, than a 40 ton mech with 8 jj's, both use .5 weight JJ's
If i had to guess someone screwed up the math, and put a decimal in the wrong place, But under the rules of this game, and system, there is zero reason why this should be correct.
8JJ's in a spider is 69.38.. so lets round it off to 70m.. I don't have an issue with a cicada using the light move scale when it comes to this mech, after all, the cicada is a fat light after all.. But to get an extra 35M bonus on a 10 ton heavier mech, makes ZERO sense..
Even at 6 jump jets, the mech jumps higher than a spider with 8, but almost 6 meters, which is a 1 ton savings on a 10 ton heavier mech already.
a 10 ton heavier mech, that can run the same speed, and carry more weapons and armor and on top of it jumps higher.. is just wrong on many levels, and honestly something i don't think that was meant to be.
Check the numbers, and find out were ya went wrong with this new mech, because someone screwed up some place. FYI, i've been playing my 3L, and leveling it, fun mech, but it is over powered in this one aspect.
EDIT for chart.. So please explain how this makes sense? This is not a thread about if JJ's should change.. It is a thread about getting this one mech in line with EVERY other JJ mech in the game..
Facts.
35 ton mech, 4 raven 37m
35 ton arctic cheeta 6 52,
35 ton firestarter 6 44m
40 ton cicada, 6 79m
45 ton black jack, 4 = 46
50 ton crab, 5= 52
50 ton nova 5= 52
55 ton griffin, 5= 47
60 ton quickdraw, 5 = 43
65 ton catapult 4= 32
70 ton cataphract 4=30
70 ton summoner, 5=37
80 ton victor 4=23.9
90 ton highlander, 4=25
95 ton executioner, 4=24
Edited by JC Daxion, 27 October 2015 - 03:33 PM.