Morggo, on 29 October 2015 - 02:08 PM, said:
Looking for a training guide, manual or post (I know there has to be a good one out there) to help a heavy/assulty like myself when you crazy lights get on my tail.
Option #1 - Call out your need on VOIP or chat and hope a teammate is nearby to chase him off. I got that one and sometimes works, more than once I thought I was toast and all the sudden the smoke clears and a friendly Medium is crusing past the now smoking wreck of the Light that was hitting me. Nice.
Option #2 - ??
So, IS there really anything you can do at this point? I've tried the Dance, of course even with good torso twist and arm unlocked there's not much I've been able to do to plink the rabid little guy zipping around me.
I've tried backing up against a wall or obstacle to at least protect my rear, and last a little longer but yeah, death is coming even then it seems.
Sometimes it's my fault for hanging my tail out and getting separated, sometimes it's just being slower and left behind, etc... but is the answer simply... too bad, enjoy the spectator session that's about to come?

Some advice has already been given, but I'll cover it just for completeness sake:
- Call for help. Grid location is important. A random "I need help!" doesn't actually help anyone. However, "Help D3" is far more helpful.
- If there is cover readily available, you can press your backside up against a (tall) piece of cover. This keeps them in your front arc as long and as much as possible.
- There is a way to defend yourself from a (single) light in open ground. If you just hit reverse and constantly try to turn them into your sights, they will our pace your twist and stay in your blind spot. The trick here is to hit the reverse and twist with them, when you can no longer keep up with them and they escape your sights, quickly snap your mech forwards (or even stay in reverse sometimes) and twist/turn your mech in the opposite direction. You should, even a good light pilot, catch them on the other side. Chancy, but it's better than nothing at all.
- If they don't have exposed torso components (or you can't tell), aim for the legs. If a light mech pilot starts to see their leg armor becoming quickly depleted and your rear/front armor isn't breached yet, they usually start to panic and will run away (typically to strike at a different time though).
- Another tip, when possible stay with the group. If's easier for your teammates to protect your rear, if they are already beside, behind, or around you. A light mech is less likely to try and rush a large group, or continue to fight within a large group. If your teammates run away from you (which the often do in PUG groups), then there isn't much else you can do. Request a regroup point, or ask for people to hang back in a form of chat. It sometimes works.
- BAP and 360 target retention module (very situational and probably not the best module to equip) can help not only cut through ECM, but can make a harassing light mech appear on other people's radar better and longer, letting them know where the "red Dorito" is. Many players will charge at a red marker in force, even if it isn't always the best concept at the time... Use this to your advantage here. (BAP cuts through ECM, 360 target retention makes it so you wont lose your lock on the light mech even if they are behind you.)
- Find other similar speed mechs on your team. Stick with them. Through thick or thin. They will be less able to abandon you, and will be more likely to help peel that light mech off your rear, but remember to return the favor! (Careful of friendly fire, as it still hurts!)
- SSRMs can help if the lights are really giving you trouble, but will be of limited use on other targets. Combine with Artemis upgrades for a tonnage and crit slot free boost to your SSRM targeting speeds.
I think that about covers the basics?