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Increase Speed If The Tonnage Is Empty


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Poll: Increase speed if there are a free tons (45 member(s) have cast votes)

Increase speed?

  1. Yes (x1.0) (16 votes [35.56%])

    Percentage of vote: 35.56%

  2. Yes (x0.5) (10 votes [22.22%])

    Percentage of vote: 22.22%

  3. No (19 votes [42.22%])

    Percentage of vote: 42.22%

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#1 Drimerd

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Posted 30 October 2015 - 06:35 PM

Dont speak english. For example, if mech have 56,3/60 tonnage, it gets a speed increase +3,7 (or maybe x0.5 +1,85). Mech without ammo moves a little faster ets. The rotational speed without changing, only forward and backward speed.

Theoretically, if assault mech have 40/100, its speed will be 120+ (or 90+ if x0.5), but practically this is useless, and interesting, when assault will quickly run on the ground. Almost all players will have slightly different individual speed.

Maybe it can not be done without destruction the base balance.

Edited by Drimerd, 31 October 2015 - 09:50 AM.


#2 DeathWaffle

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Posted 30 October 2015 - 08:47 PM

agreed, do a poll

#3 Drimerd

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Posted 31 October 2015 - 09:51 AM

Added poll.

#4 Durant Carlyle

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Posted 31 October 2015 - 04:07 PM

No. This is already covered in lore.

The control computer is programmed for your 'Mech to always be full tonnage. It will always limit your speed, even if you lose an arm with a Gauss Rifle in it.

These are machines, with carefully calculated limits -- not people, who run faster when they carry less weight.

Edited by Durant Carlyle, 31 October 2015 - 04:08 PM.


#5 Drimerd

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Posted 01 November 2015 - 04:05 AM

Maybe you are right. Especially when consider that the empty slots also have something to give, the balance would be destroyed. And very fast giant assault may look strange. Balance is based on the fact that need to fill all the slots and tonnage.

Edited by Drimerd, 01 November 2015 - 04:07 AM.


#6 Makenzie71

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Posted 01 November 2015 - 08:10 AM

View PostDurant Carlyle, on 31 October 2015 - 04:07 PM, said:

The control computer is programmed for your 'Mech to always be full tonnage. It will always limit your speed, even if you lose an arm with a Gauss Rifle in it.


I'm not swayed either way, but that excuse is about as ex machina as it gets.

#7 Durant Carlyle

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Posted 01 November 2015 - 05:01 PM

View PostMakenzie71, on 01 November 2015 - 08:10 AM, said:

I'm not swayed either way, but that excuse is about as ex machina as it gets.

And they had an example of it in the Legend of the Jade Phoenix trilogy of books.

Aidan had a match during the Bloodname trial that was on a moon like ours. The environment programming wasn't done right by his tech, and his 'Mech was able to run much faster than it was designed to ... until its leg broke off at the knee.

Contrived or not, it's one of the rules of the universe.

Edited by Durant Carlyle, 01 November 2015 - 05:05 PM.


#8 SockSlayer

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Posted 03 November 2015 - 07:55 PM

I hear the argument on speed, but what about acceleration? If less tons, a mech, even if limited to a certain speed, would be able to get up hills easier since there is less weight to overcome. Personally, I think there should be a speed/acceleration boost for those mechs with less tonnage than max, granted not a big boost.

#9 Omi_

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Posted 04 November 2015 - 08:51 AM

This would literally be the first video game in Battletech history that rewards unused tonnage. It's become a bit of a theme that wasted tonnage isn't rewarded in any way, whether it might seem realistic or not. For this reason alone, I vote against.

#10 Shae Starfyre

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Posted 05 November 2015 - 06:08 AM

I could see re-programming the computer of the Mech to accept the lower tonnage, but it is not all about Tonnage, it is also about the design of the Mech so a slight increase to speed, agility (more probable), and a decrease in control of these two; like over-compensation or lack of slowing down (these may be baked in already by the nature of the increase), seems more plausible.

But the increase should be in very small doses; like that 100 ton with nothing in it might get a 1% boost per a ratio of tonnage missing (like for every 10-15 tons missing), and this is mainly due to not stressing the internal structure and components that make up the chassis.

Edited by Aphoticus, 05 November 2015 - 06:10 AM.


#11 Night Thastus

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Posted 05 November 2015 - 06:14 AM

Nope. Your 'Mech is moved by Myomer, artificial muscles powered by electricity. The reduced weight of your 'Mech reduces the strain on them, but it doesn't allow them to go any faster. Just the way it is.

Edited by Night Thastus, 05 November 2015 - 02:01 PM.


#12 gooddragon2

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Posted 28 December 2017 - 06:48 PM

View PostDurant Carlyle, on 01 November 2015 - 05:01 PM, said:

And they had an example of it in the Legend of the Jade Phoenix trilogy of books.

Aidan had a match during the Bloodname trial that was on a moon like ours. The environment programming wasn't done right by his tech, and his 'Mech was able to run much faster than it was designed to ... until its leg broke off at the knee.

Contrived or not, it's one of the rules of the universe.


That sounds a lot like how the masc works like to me. Maybe an option to go above the safe speed if you aren't using the tonnage, but you'll start taking damage if you do it for too long?

#13 MasterTBC

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Posted 03 January 2018 - 06:29 PM

Remove Engine Limits
I want Locust with XL Engine 400 and no armour

#14 BTGbullseye

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Posted 05 January 2018 - 11:06 PM

View PostMasterTBC, on 03 January 2018 - 06:29 PM, said:

Remove Engine Limits
I want Locust with XL Engine 400 and no armour

You can't even fit an XL400 in there... The engine is heavier than the mech!

#15 MasterTBC

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Posted 14 January 2018 - 12:25 PM

View PostBTGbullseye, on 05 January 2018 - 11:06 PM, said:

You can't even fit an XL400 in there... The engine is heavier than the mech!


XL Engine 325 then

#16 BTGbullseye

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Posted 14 January 2018 - 01:31 PM

The engine limits are size and weight based... (but mainly "don't break the game" based) Speed is fine as-is.

#17 Generic Internetter

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Posted 21 January 2018 - 03:59 PM

View PostDurant Carlyle, on 31 October 2015 - 04:07 PM, said:

This is already covered in lore.
The control computer is programmed for your 'Mech to always be full tonnage. It will always limit your speed, even if you lose an arm with a Gauss Rifle in it.

So if I lose an arm carrying a Gauss Rifle in a medium mech, my mech will topple over sideways due to the weight imbalance?
If the control computer being programmed for full tonnage compensates for the change in weight, then why not.... erm... have it account for the change in weight by going faster?

In-World Common Sense > Lore

#18 BTGbullseye

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Posted 23 January 2018 - 07:17 AM

View PostGeneric Internetter, on 21 January 2018 - 03:59 PM, said:

If the control computer being programmed for full tonnage compensates for the change in weight, then why not.... erm... have it account for the change in weight by going faster?

Because that was covered already somewhere... That's essentially the same as putting MASC on all mechs.





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