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MWO and Mixed Arms - Tanks, Hovercraft, VTOL's, and Aerospace
#81
Posted 01 December 2012 - 10:04 AM
There are any number of other things they could do with NPC vehicles. However, this is Mechwarrior Online. It isn't Battletech online. Keep the players as the Kings of the Battlefield - Mechwarriors.
#82
Posted 01 December 2012 - 10:06 AM
Want to drive a quad gauss rifle assault tank.
Edited by QuantumButler, 01 December 2012 - 10:06 AM.
#83
Posted 01 December 2012 - 10:08 AM
Edited by General Taskeen, 01 December 2012 - 10:08 AM.
#84
Posted 01 December 2012 - 10:15 AM
A true assault mode would be cool.
Attackers team gets respawning tanks
Defenders have a huge walled fortress with turrets, and the time limit is on the defenders side.
MW4 mission mode? Destroy the key buildings? Best mode ever.
#85
Posted 01 December 2012 - 10:28 AM
Aerospace fighters would be awesomely cool, but perhaps should be brought in as tactical strikes by the commander just as the longtoms are most likely going to be.
#86
Posted 01 December 2012 - 10:48 AM
#87
Posted 24 December 2012 - 12:53 AM
To have them disposable at need, however would be a great option. Can you imagine what a couple of infantry squads will do to a dual gauss cat? They wil rip it into pieces, while the pilot has to was a shot per trooper.
Tanks are very vulnerable...a flight of SRM would be for the most part enough to destroy a tank, so i don't think that players will be satisfied when jumping into a 8.000.kCbill tank and got wasted by a Raven that fired only a single volley.
In MWLL are those tanks to though, same for those elementals - but as you see it was only for the gameplay
#88
Posted 24 December 2012 - 01:02 AM
PGI cant even balance Mech vs Mech properly.
I would HATE to see them try to add extra units in.
Though for the sake of the poll, I voted for Pets. I think it would be interesting to be able to use a command mech to spend C-Bills to buy support units and to deploy them around on the map, such as for base defense scouting or backing up heavier units.
Then again... with this games ****** netcode...just imagine a Savannah Master....
#89
Posted 24 December 2012 - 01:05 AM
Karl Streiger, on 24 December 2012 - 12:53 AM, said:
To have them disposable at need, however would be a great option. Can you imagine what a couple of infantry squads will do to a dual gauss cat? They wil rip it into pieces, while the pilot has to was a shot per trooper.
Tanks are very vulnerable...a flight of SRM would be for the most part enough to destroy a tank, so i don't think that players will be satisfied when jumping into a 8.000.kCbill tank and got wasted by a Raven that fired only a single volley.
In MWLL are those tanks to though, same for those elementals - but as you see it was only for the gameplay
a tank used properly in battletech can tear a mech apart, particularly if the mech jock is too stupid to pay attention to the tank.
I always loved using this to my advantage. Park a MARS or a Behemoth near one of my heavier mechs and just have them pal around together, enemy goes for the scary looking mech, gets eaten alive by its vehicle pal
#91
Posted 24 December 2012 - 01:11 AM
Thorn Hallis, on 24 December 2012 - 01:06 AM, said:
You should really get away from the idea that everything in a beta needs to be balanced.
When they release it to the general public and are throwing items out to make money as fast as they can make them then I will start judging it.
And I dont think that everything needs to be balanced the moment it comes out, but their ATTEMPTS at balancing things is laughable at best.
#93
Posted 24 December 2012 - 01:47 AM
eg... every Mech warrior hated infantry with an SRM Inferno, a platoon of them could course huge amounts of trouble.
Edited by Sifulch, 24 December 2012 - 01:49 AM.
#94
Posted 24 December 2012 - 01:52 AM
Sifulch, on 24 December 2012 - 01:47 AM, said:
eg... every Mech warrior hated infantry with an SRM Inferno, a platoon of them could course huge amounts of trouble.
Hell, even laser rifles and boarding claws are deadly as hell, they can get laser rifles between the armor plates and maul your internals!
#95
Posted 24 December 2012 - 02:39 AM
Felix, on 24 December 2012 - 01:05 AM, said:
a tank used properly in battletech can tear a mech apart, particularly if the mech jock is too stupid to pay attention to the tank.
I always loved using this to my advantage. Park a MARS or a Behemoth near one of my heavier mechs and just have them pal around together, enemy goes for the scary looking mech, gets eaten alive by its vehicle pal
oh i know that.
never send a mech what a Demolisher can do better.
netherless a Kintaro it Bandersnatch are The bane of tanks
#96
Posted 24 December 2012 - 02:49 AM
#97
Posted 24 December 2012 - 03:12 AM
However, these additional units should not be pets following or being commanded by players, and once on the map are fully autonomous.
With regard to damage and survivability the air units need to be glass canons [sic], whilst the ground units need to tank damage but have minor offensive capabilities.
#98
Posted 24 December 2012 - 03:17 AM
What I don't like is if this turned into something like Living Legends. I'm playing this game and not that for a reason you know.
Il probably talk to you more about this If I ever catch you in teamspeak.
Bluescuba, on 24 December 2012 - 03:12 AM, said:
However, these additional units should not be pets following or being commanded by players, and once on the map are fully autonomous.
With regard to damage and survivability the air units need to be glass canons [sic], whilst the ground units need to tank damage but have minor offensive capabilities.
This kinda reminds me of defense of the ancients. It would make for an interesting game mode actually. In theory, the game mechanics can smoothly be modified to fit whats needed and still function fairly well.
Edited by MrPenguin, 24 December 2012 - 03:17 AM.
#99
Posted 24 December 2012 - 03:34 AM
Maybe it can be part of the design document for MWO 2.0 if and when that happens.
#100
Posted 24 December 2012 - 04:13 AM
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