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MWO and Mixed Arms - Tanks, Hovercraft, VTOL's, and Aerospace


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Poll: Do you want to see Tanks and Aerospace and such in MWO? (358 member(s) have cast votes)

Should MWO (eventually) include mixed arms - tanks, VTOL's, and Aerospace?

  1. No. (23 votes [6.42%] - View)

    Percentage of vote: 6.42%

  2. Hell no! (26 votes [7.26%] - View)

    Percentage of vote: 7.26%

  3. Yes - but only as NPC fodder on some maps (122 votes [34.08%] - View)

    Percentage of vote: 34.08%

  4. Voted Yes - as 'summonable' pets / expendable items or the like (86 votes [24.02%] - View)

    Percentage of vote: 24.02%

  5. Yes - other (explain.) (83 votes [23.18%] - View)

    Percentage of vote: 23.18%

  6. Can they include Tacos? I like Tacos... (18 votes [5.03%] - View)

    Percentage of vote: 5.03%

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#81 Levi Porphyrogenitus

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Posted 01 December 2012 - 10:04 AM

Combined Arms would be the perfect opportunity for PGI to add PVE elements to the game. Make the air support module summon a lance of Warrior H-8s to do a fly-by, and have them be able to be shot down by alert and skilled enemies. Make the base be guarded by a lance of Bulldogs or Demolishers. Make escort/convoy interdiction mission types where one team is guarding an NPC convoy (with both supply trucks and armored backup) and the other is trying to destroy/capture the convoy.

There are any number of other things they could do with NPC vehicles. However, this is Mechwarrior Online. It isn't Battletech online. Keep the players as the Kings of the Battlefield - Mechwarriors.

#82 QuantumButler

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Posted 01 December 2012 - 10:06 AM

Only if it's like Living Legends where I can actually pilot everything.

Want to drive a quad gauss rifle assault tank.

Edited by QuantumButler, 01 December 2012 - 10:06 AM.


#83 General Taskeen

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Posted 01 December 2012 - 10:08 AM

Basically vehicles are easy to destroy if you know what you are doing with a Mech in Living Legends. If you get killed by a vehicle, while in a Mech, you're doing it wrong. People who complain about it are just bad at that game.

Edited by General Taskeen, 01 December 2012 - 10:08 AM.


#84 LordBraxton

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Posted 01 December 2012 - 10:15 AM

I'd like to see tank NPC formations featured on larger maps.

A true assault mode would be cool.

Attackers team gets respawning tanks

Defenders have a huge walled fortress with turrets, and the time limit is on the defenders side.

MW4 mission mode? Destroy the key buildings? Best mode ever.

#85 Arisaema

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Posted 01 December 2012 - 10:28 AM

I vote Hell Yes just for the fact that there aren't enough NERF forum posts. I want to be able to zip around in a hovercraft doing 200Km/h making a jenner seem slow.

Aerospace fighters would be awesomely cool, but perhaps should be brought in as tactical strikes by the commander just as the longtoms are most likely going to be.

#86 Black Ivan

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Posted 01 December 2012 - 10:48 AM

This game is fra from being an eventr medicore beta experience. The heat system is fry, weapons are imbalanced and we have only 5 maps t oplay on. If PGI will ever add combined arms that should be in a very far future. Actually I can'tsee succeeding even at a Mech game.

#87 Karl Streiger

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Posted 24 December 2012 - 12:53 AM

MWO is a MechGame. So i see no point, to allow players to jump into a tank or a infantry squad.

To have them disposable at need, however would be a great option. Can you imagine what a couple of infantry squads will do to a dual gauss cat? They wil rip it into pieces, while the pilot has to was a shot per trooper.

Tanks are very vulnerable...a flight of SRM would be for the most part enough to destroy a tank, so i don't think that players will be satisfied when jumping into a 8.000.kCbill tank and got wasted by a Raven that fired only a single volley.
In MWLL are those tanks to though, same for those elementals - but as you see it was only for the gameplay

#88 Felix

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Posted 24 December 2012 - 01:02 AM

Please consider:

PGI cant even balance Mech vs Mech properly.

I would HATE to see them try to add extra units in.

Though for the sake of the poll, I voted for Pets. I think it would be interesting to be able to use a command mech to spend C-Bills to buy support units and to deploy them around on the map, such as for base defense scouting or backing up heavier units.

Then again... with this games ****** netcode...just imagine a Savannah Master....

#89 Felix

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Posted 24 December 2012 - 01:05 AM

View PostKarl Streiger, on 24 December 2012 - 12:53 AM, said:

MWO is a MechGame. So i see no point, to allow players to jump into a tank or a infantry squad.

To have them disposable at need, however would be a great option. Can you imagine what a couple of infantry squads will do to a dual gauss cat? They wil rip it into pieces, while the pilot has to was a shot per trooper.

Tanks are very vulnerable...a flight of SRM would be for the most part enough to destroy a tank, so i don't think that players will be satisfied when jumping into a 8.000.kCbill tank and got wasted by a Raven that fired only a single volley.
In MWLL are those tanks to though, same for those elementals - but as you see it was only for the gameplay


a tank used properly in battletech can tear a mech apart, particularly if the mech jock is too stupid to pay attention to the tank.

I always loved using this to my advantage. Park a MARS or a Behemoth near one of my heavier mechs and just have them pal around together, enemy goes for the scary looking mech, gets eaten alive by its vehicle pal

#90 Thorn Hallis

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Posted 24 December 2012 - 01:06 AM

View PostFelix, on 24 December 2012 - 01:02 AM, said:

PGI cant even balance Mech vs Mech properly.


You should really get away from the idea that everything in a beta needs to be balanced.

#91 Felix

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Posted 24 December 2012 - 01:11 AM

View PostThorn Hallis, on 24 December 2012 - 01:06 AM, said:


You should really get away from the idea that everything in a beta needs to be balanced.


When they release it to the general public and are throwing items out to make money as fast as they can make them then I will start judging it.

And I dont think that everything needs to be balanced the moment it comes out, but their ATTEMPTS at balancing things is laughable at best.

#92 Chief 117

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Posted 24 December 2012 - 01:34 AM

View PostWrentheFaceless, on 09 July 2012 - 12:40 PM, said:

Tanks and hovercrafts though never usually ever made much of an impact though, they always felt too weak


Lol, say that to a behemoth :D
And hell yes, I would like to see open warfare !

#93 Sifulch

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Posted 24 December 2012 - 01:47 AM

If your going to be fighting over worlds then the maps need to be bigger and the sky level needs to increase to allow for ALL weapons in the BT universe.

eg... every Mech warrior hated infantry with an SRM Inferno, a platoon of them could course huge amounts of trouble.

Edited by Sifulch, 24 December 2012 - 01:49 AM.


#94 Felix

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Posted 24 December 2012 - 01:52 AM

View PostSifulch, on 24 December 2012 - 01:47 AM, said:

If your going to be fighting over worlds then the maps need to be bigger and the sky level needs to increase to allow for ALL weapons in the BT universe.

eg... every Mech warrior hated infantry with an SRM Inferno, a platoon of them could course huge amounts of trouble.



Hell, even laser rifles and boarding claws are deadly as hell, they can get laser rifles between the armor plates and maul your internals!

#95 Karl Streiger

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Posted 24 December 2012 - 02:39 AM

View PostFelix, on 24 December 2012 - 01:05 AM, said:


a tank used properly in battletech can tear a mech apart, particularly if the mech jock is too stupid to pay attention to the tank.

I always loved using this to my advantage. Park a MARS or a Behemoth near one of my heavier mechs and just have them pal around together, enemy goes for the scary looking mech, gets eaten alive by its vehicle pal


oh i know that.
never send a mech what a Demolisher can do better.
netherless a Kintaro it Bandersnatch are The bane of tanks

#96 JudgeDeathCZ

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Posted 24 December 2012 - 02:49 AM

I dont think they should give them to us but they can be added to some Pve/PvP missions/modes like escort or added to defense bases in Conquest/Assault with lase/balistic turrets on bases like in MWLL

#97 Bluescuba

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Posted 24 December 2012 - 03:12 AM

I voted as summonable units... But only for the commander, pgi have confirmed of map artillery so their should be no trouble vtols or aeromechs (plus there is the bonus that these can be shot down before they reach their targets unlike the artillery). With regard to ground units maybe they can guard the capture points for the first 5 minutes to deter the speed caps in the assault game type; then retreat off map or advance to the centre of the map to fight the other ai ground units.

However, these additional units should not be pets following or being commanded by players, and once on the map are fully autonomous.

With regard to damage and survivability the air units need to be glass canons [sic], whilst the ground units need to tank damage but have minor offensive capabilities.

#98 MrPenguin

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Posted 24 December 2012 - 03:17 AM

I'm okay with them being NPC's or just 3rd party fodder. Thats cool.
What I don't like is if this turned into something like Living Legends. I'm playing this game and not that for a reason you know.

Il probably talk to you more about this If I ever catch you in teamspeak.

View PostBluescuba, on 24 December 2012 - 03:12 AM, said:

I voted as summonable units... But only for the commander, pgi have confirmed of map artillery so their should be no trouble vtols or aeromechs (plus there is the bonus that these can be shot down before they reach their targets unlike the artillery). With regard to ground units maybe they can guard the capture points for the first 5 minutes to deter the speed caps in the assault game type; then retreat off map or advance to the centre of the map to fight the other ai ground units.

However, these additional units should not be pets following or being commanded by players, and once on the map are fully autonomous.

With regard to damage and survivability the air units need to be glass canons [sic], whilst the ground units need to tank damage but have minor offensive capabilities.


This kinda reminds me of defense of the ancients. It would make for an interesting game mode actually. In theory, the game mechanics can smoothly be modified to fit whats needed and still function fairly well.

Edited by MrPenguin, 24 December 2012 - 03:17 AM.


#99 Zaptruder

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Posted 24 December 2012 - 03:34 AM

Battlefield style combined arms would be pretty cool years down the track once all the teething issues have been sorted out.

Maybe it can be part of the design document for MWO 2.0 if and when that happens.

#100 w0rm

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Posted 24 December 2012 - 04:13 AM

No thanks.





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