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This Entire Game Is Garbage Vanillia


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#21 Livaria

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Posted 01 November 2015 - 11:55 PM

Oh brother, are people still complaining about immersion? Sure, immersion is one thing that people can certainly enjoy, but why is it so mandatory in MWO? I don't understand...

immersion shouldn't be what the game is all about. It's a multiplayer tactical first person shooter first and foremost. Immersion shouldn't be the primary focus, but it can at least be a side benefit. Do people want to roleplay or something? This makes absolutely no sense to me.

Edited by Livaria, 01 November 2015 - 11:56 PM.


#22 Tiny Terrapin

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Posted 02 November 2015 - 12:49 AM

Really this game is so far from lore (ghost heat, guass nerf, quirks and the other broken band-aids) every argument that brings up the timeline really rings hollow. Clan Wolf had L-AMS in '48 btw. Also Jason Bloch was the '50 Solaris VII champ. The clans are supposed to be OP they were the equivalent of the Tiger tank from WWII - rare but in great shape. Without C3, NARC, or Tag, LRMs should not be able to lock without LoS.

They really should have a Solaris Arena, just make it so that if you lose your mech, it is gone - empty mech bay. If you win the round you salvage the parts. Headshot an Atlas? It is all yours. Don't have a free mech bay? The extra chassis gets sold for scrap and you keep the weapons and equipment. (Oh you shot out the side torso on an XL mech.. no shiny engine for you).

The game could be a lot more dynamic. Even beyond a 4x4 or 8x8 queue you could have weight class brackets. 100t, 300t, 600t, 800t, 1000t, 1200t -- And don't limit the number of players (Up to 12 I guess). So a 100t match could be 5 locusts vs 2 hunchbacks. This would mainly work if you did away with nerfs and quirks should go away. In a simulator the TTK should be low if your playing fast and loose - if you make a mistake it should be fatal.

"But Player population... blah blah blah... matchmaker.. blah blah blah" Just do it like they did back in the day: Make it purely random. Just list the number of teams in queue similar to CW. There are 20 active teams in 300T, there are 6 active teams in in 800T. etc. Really, I think there are over 4,000 - 5,000 active players on any given weekend (looking at tournament rankings) and that should be plenty.

4-way 4v4v4v4 would be cool too. Having a 1v1v1v1 would also be fun. Stock mech only option? Yes please!

#23 Speedy Plysitkos

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Posted 02 November 2015 - 02:13 AM

bla bla bla. play or go.

#24 DivineEvil

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Posted 02 November 2015 - 02:25 AM

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Really this game is so far from lore (ghost heat, guass nerf, quirks and the other broken band-aids) every argument that brings up the timeline really rings hollow.
Any argument, that originates for lore, is as hollow as it can be. Timeline were chosen to put limitations into a development cycle, which allows to establish a goal, that has to be met, before any further content expansion is worthwhile.

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Clan Wolf had L-AMS in '48 btw.
LAMS is not a weapon. There will be no basis for faction bias in any foreseeable future. Besides, nobody cares.

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Also Jason Bloch was the '50 Solaris VII champ.
Good for him. Nobody cares. Around here, we're at war.

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The clans are supposed to be OP they were the equivalent of the Tiger tank from WWII - rare but in great shape.
Again, nobody cares. Lore does not comes ahead of game balance. Each single player has to recieve equal limits of performance, whether he prefers IS or Clan mechs.

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Without C3, NARC, or Tag, LRMs should not be able to lock without LoS.

Plainly wrong. According to TechManual, LRMs are self-guiding, which means that as soon as they'd reach their ballistic trajectory they are supposed to track their target independently, as long as it's not protected by ECM. You should probably stop spitting nonsence and be thankful, that PGI decided not to go that far.

It's the Arrow-IV, that cannot use homing munitions without direct target tracking.

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They really should have a Solaris Arena, just make it so that if you lose your mech, it is gone - empty mech bay. If you win the round you salvage the parts. Headshot an Atlas? It is all yours. Don't have a free mech bay? The extra chassis gets sold for scrap and you keep the weapons and equipment. (Oh you shot out the side torso on an XL mech.. no shiny engine for you).
There's so much nonsence is that particular paragraph, that I'm not even sure how to start to address it. It's a shame there's no term for such an occurence.

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The game could be blah blah blah.... And don't limit the number of players blah blah... Make it purely random blah blah blah...
Solo-biased mentality, which doesn't take anything into consideration, aside from absolutely chaotic, inconceptual brain farts. If the gameplay doesn't works in generally acceptable way in firmly established boundaries, open-rules matchmaking will only make it worse, while not achieving anything aside from making it impossible to analyze and make changes upon.

Edited by DivineEvil, 02 November 2015 - 02:34 AM.


#25 sycocys

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Posted 02 November 2015 - 02:30 AM

I wonder whose alt troll account this is?

#26 MazeRunner

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Posted 02 November 2015 - 02:31 AM

View PostMalagant, on 01 November 2015 - 11:43 PM, said:


I thought it would be obvious, but immersion in the form of a compelling story arc (with and without a single player/coop environment), diverse game modes that aren't basically team death match, inclusion of tanks/vehicles, infantry, aerospace assets (for one, to give scale, and two, to infuse life into the otherwise dead world). You know, the things that would actually go into a Mechwarrior/Battletech title...


See, here are some options that bridge dwellers could list. A little thought, maybe some inspiration from other in-series material and voila': potential material. Given the huge amount of feedback I see in the testing area forums, I'd've thought there was some kind of progress being made.
Hehe, though I admit, Im not always wild about the fixes and changes, but I operate on the wait-and-see approach when it comes to online gaming. :)

But, please excuse my curiosity..so, more popcorn anyone?

#27 Zolaz

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Posted 02 November 2015 - 03:20 AM

View PostSpiderMom, on 01 November 2015 - 09:29 PM, said:

MWOL has been my main game since I installed it. Its been fun, a lot of fun, but now it just feels like a useless grind where even if you spend money its not really a MW game. I dont see any of the potential in this title even being a distant goal for PGI, they just dont give a sht.


Dont think of MWO as a Mechwarrior title. Think of it as a freemium game. It is more designed to make you spend money instead of bashing your head into the wall because of the endless grind.

Want to increase PSR, grind. Want a mech, grind. Want c-bills, grind. Want modules, grind. Want to master a chassis, grind 2 other mechs. Want to play CW, wait in queue and then ghost drop.

There is a reason MWO is a niche title for a niche audience. The reason isnt because people dont like Battletech or Mechwarrior. Perhaps I can interest you in some mechs while you wait for <insert feature> to be developed.

#28 TWIAFU

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Posted 02 November 2015 - 03:53 AM

View Postsycocys, on 02 November 2015 - 02:30 AM, said:

I wonder whose alt troll account this is?


Was wondering that or if MWO went to Steam already.

;)

#29 Novakaine

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Posted 02 November 2015 - 04:12 AM

Somebody needs to stop their mom form playing on their computer.
Why do the CODer's even come here.
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#30 Raggedyman

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Posted 02 November 2015 - 04:55 AM

View PostLivewyr, on 01 November 2015 - 09:45 PM, said:


Not going to lie, I didn't make it past this line...I just laughed.

And laughed... and laughed.


oh be nice, the poor dear is clearly trying their hardest ;-)

#31 Oldbob10025

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Posted 02 November 2015 - 05:06 AM

View PostSpiderMom, on 01 November 2015 - 09:29 PM, said:

An extremely bland mish mash of weapons in the game, totally incomplete ny ANY mechwarrior games standards. No laser reflective armor, drop ships play only a trivial part in the game, really they are nothing but a neat cosmetic afterthought. An absolutely crap community of whiny players who want everything nerfed and every good idea shot down before it starts. NOTHING about the finer points of the game(CW) are explained to new players. A game style that makes this feel more like CoD with robots than an actual mech title. Assault mechs have fewer hard points for weapons than the lighter classes???????? No Solaris Arena in an online only mech game? How incredibly stupid is this? For a micro transaction game to NOT have the Solaris Arena is just stupid. Think of all the potential they are throwing away. Even the free MWLL had that and also all of the missing weapons that should be in this game but are not.
I just tried to buy MC a while ago and it doesnt look like the transaction went thru. I am kind of glad at this point. This game looks like its only going to be forever sitting on its thumbs fixing Alpha Strikes that arnt actually broken while catering to the worst element of the game and the lowest common denominator cry baby players.

MWOL has been my main game since I installed it. Its been fun, a lot of fun, but now it just feels like a useless grind where even if you spend money its not really a MW game. I dont see any of the potential in this title even being a distant goal for PGI, they just dont give a sht.



Ok lets see your game? Whats your game called and where can I play it to compare to Mechwarrior Online? What game did you design and spend your own money on and time and effort and put up so people can play and enjoy?

#32 Catalina Steiner

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Posted 02 November 2015 - 05:08 AM

The constructive content of this thread is overwhelming.

Hi and bye... see you soon in K-Town!

#33 Bobzilla

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Posted 02 November 2015 - 05:08 AM

View PostMazeRunner, on 01 November 2015 - 11:13 PM, said:

I always wonder...
what do people refer to by 'unfinished' in an online game?


Everything they haven't finished, or is broken, or have placeholders for, like CW, pilot skills, CAC's, flammers, ECM.... lots of stuff.

If it were a finished product, and they upgrade or add new things, that would be different and expected. But this isn't the case for MWO.

#34 Heffay

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Posted 02 November 2015 - 03:42 PM

View PostLivaria, on 01 November 2015 - 11:55 PM, said:

Oh brother, are people still complaining about immersion? Sure, immersion is one thing that people can certainly enjoy, but why is it so mandatory in MWO? I don't understand...

immersion shouldn't be what the game is all about. It's a multiplayer tactical first person shooter first and foremost. Immersion shouldn't be the primary focus, but it can at least be a side benefit. Do people want to roleplay or something? This makes absolutely no sense to me.


Immersion is just code word for "I'm being unreasonable... WHO IS WITH ME!!?"

#35 MarineTech

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Posted 02 November 2015 - 05:20 PM

Welcome to K-Town.

What's up in this one?

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Ohhhhh. Trolling.

Birds can troll.

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We're very good at it.

We can be very sneaky about it.

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#36 Domoneky

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Posted 05 November 2015 - 03:26 PM

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^MarineTech's Final Form

#37 MarineTech

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Posted 05 November 2015 - 05:28 PM

I has posse

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#38 MarineTech

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Posted 06 November 2015 - 01:56 AM

Marack...

Didn't we discuss what happens after

you keep making rational posts after

the birds have been unleashed....

You brought this on yourself.

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#39 MarineTech

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Posted 06 November 2015 - 06:45 AM

You were saying?

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I'M THE CAPTAIN NOW



#40 MarineTech

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Posted 06 November 2015 - 07:07 AM

Oh?

How about these birds?

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Are you scared of those birds?

Better yet... How about Barry?

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We're not sure what happened to Barry,

but it screwed him up pretty bad.

He eats bolts now.





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