SpiderMom, on 01 November 2015 - 09:29 PM, said:
An extremely bland mish mash of weapons in the game, totally incomplete ny ANY mechwarrior games standards. No laser reflective armor, drop ships play only a trivial part in the game, really they are nothing but a neat cosmetic afterthought. An absolutely crap community of whiny players who want everything nerfed and every good idea shot down before it starts. NOTHING about the finer points of the game(CW) are explained to new players. A game style that makes this feel more like CoD with robots than an actual mech title. Assault mechs have fewer hard points for weapons than the lighter classes???????? No Solaris Arena in an online only mech game? How incredibly stupid is this? For a micro transaction game to NOT have the Solaris Arena is just stupid. Think of all the potential they are throwing away. Even the free MWLL had that and also all of the missing weapons that should be in this game but are not.
I just tried to buy MC a while ago and it doesnt look like the transaction went thru. I am kind of glad at this point. This game looks like its only going to be forever sitting on its thumbs fixing Alpha Strikes that arnt actually broken while catering to the worst element of the game and the lowest common denominator cry baby players.
MWOL has been my main game since I installed it. Its been fun, a lot of fun, but now it just feels like a useless grind where even if you spend money its not really a MW game. I dont see any of the potential in this title even being a distant goal for PGI, they just dont give a sht.
yeah someone has headache, and someone brings up the idea: "we could cut off his head to solve it" Surely saying its not a good idea is not unreasonable. and most of PGI's curent changes fit very well into this category for every player truly understanding MWO's mechanics. Because we initially not snipe against the idea, we just adopt it in our head think about what mech we would built then to circumvent and compete with the new ruleset and then reflect what this means for the new competitive pool of Mechs. And when this is less and more boring than before we start to rant. Neither phase 1, 2, 3, or 4 were somehow creating balance seen over the entire picture of all the mechs. NOR would any conjunction of these changes be.
Some had just plain bad ideas, some had good ideas, but were just totally chosen wrong in their effect.
PGI is just to shy to properly touch the handfull too good mechs and tone them down, and taking the handful of too bad mechs and seriouly help them. Instead we get downgrades across the board to bring those 5 a bit down, while the handful needing help get more losst and the others that were fine drop into a state of needing help. and PGI is also too shy to finally change the heat model which is a major imbalance factor since ever.
Edited by Lily from animove, 25 November 2015 - 10:01 AM.