Moding Your Mech On Steam
#21
Posted 03 November 2015 - 02:01 AM
#22
Posted 03 November 2015 - 06:20 AM
MWO doesn't really set itself up for modding at all, so we aren't going to see a workshop for it.
#23
Posted 03 November 2015 - 06:54 AM
#24
Posted 03 November 2015 - 07:19 AM
Nathaniel Johns, on 03 November 2015 - 06:54 AM, said:
You first need to understand that multiplayer online games like MWO aren't modded the same way Skyrim is, they are more like how WoW is modded: custom UI's and sound packs would be the logical extent of any possible modding.
#25
Posted 03 November 2015 - 07:48 AM
JediPanther, on 01 November 2015 - 10:11 PM, said:
How are you going to make your mechs into Gods of Op-ness TM once the steam workshop and nexus mods become available?
They won't be allowed. It's that simple.
#26
Posted 03 November 2015 - 08:06 AM
And thats really saying something.
#27
Posted 03 November 2015 - 09:23 PM
#28
Posted 03 November 2015 - 09:30 PM
But compiling your mod and playing it live will be far more difficult to accomplish. You are more likely to find people grabbing the 'Mech models and textures and porting them into vanilla CryEngine editors to do whatever with...something that already happens now. Support for Steam Workshop is likely to be non-existent.
#29
Posted 03 November 2015 - 09:41 PM
As for extracting and using the mechs outside of the game there is the long forum post in user content on how to do it. i've tried and failedto do it with the freeware I have. It makes me miss having the full access to 3ds max.
#30
Posted 03 November 2015 - 10:00 PM
JediPanther, on 01 November 2015 - 10:11 PM, said:
How are you going to make your mechs into Gods of Op-ness TM once the steam workshop and nexus mods become available?
I...what?
No seriously... wut?
Just because the game is going to steam, doesn't mean that PGI will enable workshop support, or mod support. So, what the hell are you even on about?
#31
Posted 06 November 2015 - 02:53 PM
#32
Posted 06 November 2015 - 04:08 PM
#33
Posted 06 November 2015 - 05:52 PM
Dingo Red, on 02 November 2015 - 03:04 AM, said:
Steam Workshop is a distribution service as far as I know, not some magic tool that allows you to mod any file you want from a game. It'll be no different to how it is now.
lolololololol
steam is third party multi-layered DRM, with anti-cheat auto-ban tools, and pages of "early access" games to sift through. It couldn't be further from just being a distribution service.
i say bring on steam AND mod tools, then watch valve's anti-cheat software cause mass ban's
MWO will fit right in with the early access flame wars.
#34
Posted 06 November 2015 - 07:41 PM
Bonger Bob, on 06 November 2015 - 05:52 PM, said:
lolololololol
steam is third party multi-layered DRM, with anti-cheat auto-ban tools, and pages of "early access" games to sift through. It couldn't be further from just being a distribution service.
i say bring on steam AND mod tools, then watch valve's anti-cheat software cause mass ban's
MWO will fit right in with the early access flame wars.
Steam Workshop.
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