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Do You Want A 3D Mechbay?


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#1 Atlasian

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Posted 02 November 2015 - 01:37 AM

Currently the home screen is a 2D wallpaper of the Mechbay where you can rotate your Mech left & right for viewing. The camera is fixed however.

I am thinking about a 3D Mechbay instead, where you can move the camera to view different angles of your Mechs (esp those spending $ to nicely camo them). Another idea is instead of a flying camera, the camera is fixed to a human-scale first-person level, where you can move it around from the ground, up the stairs to higher level to view your Mechs etc - This should give the Mechs a proper gigantic perspective.

Just a suggestion.

#2 GreyNovember

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Posted 02 November 2015 - 01:40 AM

Technically the mechbay is in 3D, hence the depth.

Flying camera has some merit to it, and is a reasonable compromise to "Walk around and take elevators up and down your entire mechbay collection of mechs" people seem to want.

#3 DivineEvil

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Posted 02 November 2015 - 01:49 AM

I'm positive about an option to have a mech rotating perpetually, trough the game settings.

Other than that, your mech is actually seems to be located in the Dropship, thus there will be very little space for other angles. Walking around, or an alternative mechbay environment, are both do not worth the efforts required atm.

#4 Vellron2005

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Posted 02 November 2015 - 01:53 AM

Please kindly refer to the following thread:

http://mwomercs.com/...esponse-inside/

Many great ideas for a 3D mech bay in there..

#5 Thorqemada

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Posted 02 November 2015 - 01:58 AM

I have the feeling you want a free moving camera in the Mechlab...

#6 Tarogato

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Posted 02 November 2015 - 02:04 AM

The mechbay is actually already a 3D model, and it's fairly sophisticated/detailed as well.

Posted Image

Posted Image

And in older versions of MWO, the mechlab camera was dynamic. See here:


We've taken a lot of steps backwards since then. I'd low to see a return of the dynamic camera and the "from foot-level" perspective view of mechs. If you want to see this kind of stuff, keep the word up - keep talking about it, keep asking for it. And Tweet Russ about it, too.

#7 Atlasian

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Posted 02 November 2015 - 02:09 AM

View PostTarogato, on 02 November 2015 - 02:04 AM, said:

The mechbay is actually already a 3D model, and it's fairly sophisticated/detailed as well.


The Mechbay is kind of cool. Too bad that it is under-utilized right now. I agree, flying cam is cool.

#8 adamts01

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Posted 02 November 2015 - 02:14 AM

Until the game is fixed and we stop losing players I don't care if the mech bay is black and white and drawn with a stick in the dirt.

#9 Atlasian

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Posted 02 November 2015 - 02:20 AM

View Postadamts01, on 02 November 2015 - 02:14 AM, said:

Until the game is fixed and we stop losing players I don't care if the mech bay is black and white and drawn with a stick in the dirt.


Nah.. you will lose more players if it is really black and white.

#10 adamts01

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Posted 02 November 2015 - 02:30 AM

View PostAtlasian, on 02 November 2015 - 02:20 AM, said:


Nah.. you will lose more players if it is really black and white.


They'll leave when they eek their way in to tier 3 where I can eat them alive. I think the mech bay is pretty solid. I've heard of some resolution issues with older screens they should fix. But I really think it should be at the bottom of the list as far as priorities.

#11 Speedy Plysitkos

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Posted 02 November 2015 - 03:22 AM

Tarogato, nice pics there. It would be perfect, if we can move inside it freely as 1st FPS view, as the pilot.

#12 sycocys

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Posted 02 November 2015 - 03:50 AM

I'd prefer the artists spend there time developing assets for new and more interesting maps.

#13 Speedy Plysitkos

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Posted 02 November 2015 - 04:06 AM

View Postsycocys, on 02 November 2015 - 03:50 AM, said:

I'd prefer the artists spend there time developing assets for new and more interesting maps.

New, im ok with it.

Re-worked are mixed in my opinion.
RC - citadel is still there, breaking the map
FC - totaly WORSE then original. this game isnt crysis, god.
CV - nice blue fires, but too much obsticles to "prevent" daytona, in reality, it only breaks there assaults.

#14 Khobai

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Posted 02 November 2015 - 04:09 AM

We need npc vehicles and a gamemode that incorporates them. One that actually feels like a battlefield, and puts the superiority and scaling of mechs into perspective.

A convoy gamemode where you have to escort a convoy of APCs and their escort vehicles to the enemy base might be kindve cool. You could have like 4-5 different vehicles that make up the convoy of 8-12 vehicles (APC, light hover tank, main battletank, LRM carrier, attack heli/VTOL, etc...). The assets could also be reused when they add PVE missions.

Thats the kindve stuff the art designers should be working on. Not 3d mechbays. This game doesnt need superfluous crap like that when its missing core gameplay elements.

Edited by Khobai, 02 November 2015 - 04:23 AM.


#15 Vellron2005

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Posted 02 November 2015 - 04:11 AM

Short summary of the above posted link to a thread already discussing the idea of 3D mechbay:

1) With the new knowledge of using the engine, the dev's are now capable of making "maps" that are actually different mechbays.

2) The Training Academy shows us that they can place the view out of the cockpit and into "human sized" scale

3) Combining this, they can make a map that is an entire mech command base, with various interactive rooms for various game functions.

4) This would include walk-in mech bays with climb-into-mech mech selection as a possability

5) It would also include other immersion-rich and lore-based rooms such as "Throphy room", Galactic command for CW operations, Library room with Battletech historical and Lore info, and others.

6) It would also mean they can take the mechbay outdoors, placing the viewed mech say, next to an MFB in some god-forsaken desert, or on actual existing maps (like MFB repairing mech on Terra Therma for instance)

7) All of these features would be able to be FULLY CUSTOMISABLE, and as such would be a HUGE extra source of income for PGI. You could buy faction banners and decorations, extra Outdoor MFB setups, Extra room details and such. For Cbills and MC of course.

8) All of this would give players much more customisation, immersion, general game satisfaction and sence of being in a 3050 environment.

9) This would mean that players profit, and by proxy PGI profits, and AGAIN, by proxy players profit.. And everyone is happier.

10) If done BEFORE steam launch this would greatly add to game value, and again, ultimately, more money for PGI.

#16 Raggedyman

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Posted 02 November 2015 - 04:56 AM

View PostAtlasian, on 02 November 2015 - 01:37 AM, said:

Currently the home screen is a 2D wallpaper of the Mechbay where you can rotate your Mech left & right for viewing. The camera is fixed however.

I am thinking about a 3D Mechbay instead, where you can move the camera to view different angles of your Mechs (esp those spending $ to nicely camo them). Another idea is instead of a flying camera, the camera is fixed to a human-scale first-person level, where you can move it around from the ground, up the stairs to higher level to view your Mechs etc - This should give the Mechs a proper gigantic perspective.

Just a suggestion.


Anything to give it more "depth" and a better sense of scale would be good in my book. Maybe one or two technicians as well?

#17 Troutmonkey

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Posted 02 November 2015 - 05:51 AM

View PostTarogato, on 02 November 2015 - 02:04 AM, said:

The mechbay is actually already a 3D model, and it's fairly sophisticated/detailed as well.


I just wish it was big enough to extend across my three monitors
Posted Image

#18 Clint Steel

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Posted 02 November 2015 - 05:57 AM

Would love an option to walk around my mech bay


#19 sycocys

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Posted 02 November 2015 - 06:49 AM

View PostTitannium, on 02 November 2015 - 04:06 AM, said:


RC - citadel is still there, breaking the map
FC - totaly WORSE then original. this game isnt crysis, god.
CV - nice blue fires, but too much obsticles to "prevent" daytona, in reality, it only breaks there assaults.

RC - ruined by players that can't be bothered to fight anywhere but the citadel.
FC - ruined by players that can't be bothered to fight anywhere but the H9ish area.
CV - actually agree, the old one was nicer looking and the new one has way too much **** that stop movement. Major problem is still that players can't be bothered to fight anywhere but the caldera.

Standard maps really aren't too terrible on the design, a lot of the problem across them is that the players refuse to fight anywhere but a central location instead of making the matches interesting themselves. Your perspective on the matches would entirely change if players would just break the habit and do something different.

#20 Mechteric

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Posted 02 November 2015 - 06:50 AM

Yes, I want to be able to walk around the hangar and see the mech up close from the ground and catwalks. We need this!





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