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Love The New Voting System.


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#41 MischiefSC

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Posted 03 November 2015 - 07:05 PM

View PostBonger Bob, on 03 November 2015 - 05:52 PM, said:

to bad if you haven't cashed in on your modes for the event, you have no chance now.

on a positive note, Fallout 4 goes live in 6 days :D, that will compliment the feeling the bombs have dropped completely :D


Forumwar.

Forumwar never changes.

#42 Coolant

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Posted 03 November 2015 - 07:57 PM

I like it too. Good job PGI

#43 Threat Doc

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Posted 03 November 2015 - 11:34 PM

I agree with the OP... as of my first time trying the new system out, I really like it. I'll try it more, tomorrow, as it's pretty late and I want to go ahead and watch VLOG 16 before I hit the rack.

Well done, PGI, you've earned a beer.

=== Now that I'm reading more from this thread, I'm seeing my opinion may very well have been incorrect and/or premature. I was able to do one game last night, and I chose Canyon Network Assault, and we did go directly to Frozen City Skirmish. PGI, is there a way for those of us who've voted and continuously lost to gain a little more game-determined power to our votes so we're not entirely left out in the cold -pardon my pun, please? ===

Edited by Kay Wolf, 04 November 2015 - 06:15 AM.


#44 El Bandito

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Posted 03 November 2015 - 11:47 PM

View PostTrev Firestorm, on 03 November 2015 - 12:41 PM, said:

That's because the drooling masses prefer the mindlessness that is skirmish. Thinking and situational awareness is hard.


Mhmm, you don't need to think and have situational awareness in Skirmish, clearly... :rolleyes:

View PostMischiefSC, on 03 November 2015 - 03:08 PM, said:

I vote conquest and tt or bog every match. Wanting to get in with a ACH 12man to control voting, run cap accelerate and troll the holy living ess aych eye tee out of people.

I applaud pgi for providing me a trolling too of this caliber.


Your idiocy will have no power on my Solo-Q!

#45 SoulReaver7500

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Posted 03 November 2015 - 11:49 PM

vOTING SYSTEM IS GARBAGE

#46 Ratpoison

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Posted 03 November 2015 - 11:49 PM

Hopefully PGI will undo this idiocy so I don't have to uninstall and refund my preorders. The slight majority now dictates what everyone must play, and as a result, over half the game is just gone, including the most interesting game modes and maps. People don't vote based on what would make an interesting game, they vote based on what specifically makes things easier for them, what they think will make them win regardless of other factors, and that means cold maps with no objectives. This has completely ruined the game as it has stripped all variety and challenge from it, encouraging laser vomit and cold map votes with no reason to pick anything else. Voting against it means literally nothing as most people just want xp/cbills/wins, and your opinion is discarded as meaningless. Thanks PGI, for telling such a huge part of the community that their opinions don't matter, because a slight majority yelled loud enough. Only short sighted fools and unskilled players seeking an easy game are backing this option.

#47 El Bandito

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Posted 03 November 2015 - 11:52 PM

View PostBloody, on 03 November 2015 - 06:54 PM, said:

fist 10 games

Frozen city
Frozen City
Frozen city.
ad naseum 7 more times


Lovely. I can just hear the C-Bills rolling in. :)

That said, you are clearly biased. Selective memory, perhaps.

Edited by El Bandito, 03 November 2015 - 11:55 PM.


#48 Elizander

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Posted 04 November 2015 - 12:00 AM

Probably just adjust the map options to maintain variety:
  • Frozen City - Alpine - HPG - (Snowy Map)
  • Terra Therma - Caustic - Tourmaline - (Hot Map)
  • River City - Crimson Strait - Forest Colony - Mining Collective - Viridian Bog
If Cold Map > Any Map and Normal Map > Hot Map then the only way to get variety is to bunch up the maps based on their heat level.

Or 25% chance chunks depending on number of voters.
  • Map chance - 1-6 voters (25%), 7-12 voters (50%), 13-23 voters (75%), 24 voters (100%)
  • Mode chance - 1-6 voters (25%), 7-12 voters (50%), 13-23 voters (75%), 24 voters (100%)
This will give you variety and not make that one guy who likes conquest see it only once every 100 games.

Edited by Elizander, 04 November 2015 - 12:41 AM.


#49 rollermint

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Posted 04 November 2015 - 12:05 AM

I like the system but I can see its flaws as well.

The game is facing a lot of problems and there are many disgruntled players. While its not perfect, map voting sort of eases the pain for many player, by actually allowing them to play maps and modes that they actually enjoy, rather than forcing them to slog through the ones that they don't enjoy, further risking player displeasure.

They could tweak the system through "Voting themes" perhaps, like a selection of the "hot" maps, or "Urban" maps, "open" maps etc etc, coz right now the voting is a little too open, so you only so often get maps that promotes long range weaponry and sniping.

#50 meteorol

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Posted 04 November 2015 - 12:06 AM

I really like it, one of the better additions since CB. And suprisingly, it's somewhat polished (room for improvements for sure) and works on release, which is not given for PGI.

Since we only have one gamemode anyway (TDM), i don't have a problem with "now i'm forced to play TDM instead of TDM all the time".

Edited by meteorol, 04 November 2015 - 12:08 AM.


#51 Roadbuster

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Posted 04 November 2015 - 12:58 AM

My experience so far is mixed.

Out of 17 matches there was 1 Conquest and the rest either Skirmish or Assault.
Out of the offered maps we only dropped on Frozen City, HPG, Canyon, Mining Collective, once on Alpine and once on Crimson.
No Caustic, no Terra Therma, no Tourmaline, no Forest Colony, no Bog.

The thing is, cold maps clearly are an advantage for mechs which would run hot otherwise.
Balanced loadouts which could outperform these mechs on hot maps, lose this advantage and become inferior.

All this leads to a cookie cutter environment where a few selected mechs with similar loadouts keep dropping on the same maps and game modes.
This would be very sad, because, for me, creating mechs with very different loadouts to work well in every environment, is one of the main things I like about MWO.

My only hope is that people will get tired of doing the same over and over instead of having some variation. Or that PGI uses the collected data to determine which maps and mechs require adjustments.

The selection is well made though.

#52 ibex230

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Posted 04 November 2015 - 01:38 AM

Love the freedom of democracy!

Posted Image

#53 Speedy Plysitkos

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Posted 04 November 2015 - 02:05 AM

its PUGing now taking the lead. :lol: and they said skirmish HPG or GTFO. :D :D :D

#54 Mudhutwarrior

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Posted 04 November 2015 - 02:14 AM

This is a good social experiment to watch. I was hoping to see how many would get sucked into the illusion of choice.

Its right from the Bernays playbook.

Dude has a seat right next to Satan.

You have no choice, Just a feeling you do.

#55 Idealsuspect

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Posted 04 November 2015 - 02:17 AM

View PostElizander, on 04 November 2015 - 12:00 AM, said:

Probably just adjust the map options to maintain variety:
  • Frozen City - Alpine - HPG - (Snowy Map)
  • Terra Therma - Caustic - Tourmaline - (Hot Map)
  • River City - Crimson Strait - Forest Colony - Mining Collective - Viridian Bog
If Cold Map > Any Map and Normal Map > Hot Map then the only way to get variety is to bunch up the maps based on their heat level.


Or 25% chance chunks depending on number of voters.
  • Map chance - 1-6 voters (25%), 7-12 voters (50%), 13-23 voters (75%), 24 voters (100%)
  • Mode chance - 1-6 voters (25%), 7-12 voters (50%), 13-23 voters (75%), 24 voters (100%)
This will give you variety and not make that one guy who likes conquest see it only once every 100 games.



But in this case WHY simply give people ability to vote ? RNG are fine for chose a map.

And for gamemode if you ( PGI ) want people don't chose let RNG chose for us and see playerbase who dont like play ( even they have to wait more ) one gamemode maybe leave thie game.
Well it will not be the first wave players you will see abandon this game right... ^^

#56 TheArisen

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Posted 04 November 2015 - 02:48 AM

I like how you can see battles happening on the maps.

Also, while we may not see maps like Mordor as much, I like being able to vote. It's especially good in grp que although I could easily see a 12 man forcing the maps they want.

#57 Roadbuster

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Posted 04 November 2015 - 03:15 AM

View PostTitannium, on 04 November 2015 - 02:05 AM, said:

its PUGing now taking the lead. :lol: and they said skirmish HPG or GTFO. :D :D :D

Not sure what this has to do with PUGs.

I've yet to see how things are in group queue. But there is potential for "trolling".
Immagine a 12-man running all Gauss, selecting Terra Therma, all long range energy on Alpine, or only fast mechs for Conquest/Assault capping.
Big teams can keep selecting maps and game modes favoring their strategy, further increasing the advantage of big teams vs a group of small teams.


I think the "bad" maps and game modes need something to make them more appealing.
But giving a CB or EXP bonus might not be effective, because many people won't care about 50k CB or 500XP more or less
(might work better with free consumables maybe?).
I don't know. I find hot maps appealing just because they add something to gameplay. You can't just keep alpha striking everything, but have to manage your heat, or use another loadout.
Same with Conquest. If a team realizes it won't win by fighting it out, it can still change the tactic and try to outcap the opponent to win. Brain beats muscles.

#58 Ace Selin

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Posted 04 November 2015 - 03:29 AM

iVE BEEN ALT TABBED EVERY SINGLE MATCH SO FAR AND HAVENT EVEN SEEN THE VOTE OPTION...

#59 TWIAFU

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Posted 04 November 2015 - 03:34 AM

View Postoldradagast, on 03 November 2015 - 05:01 PM, said:


Agreed!

I'm liking the reduced variety in modes and maps. This game had too much depth as it was, and this new system helps fix that.

On the plus side, at least if you're on a team of people with a similarly sick sense of humor, you can now force things like Conquest on Terra Therma. I'm not sure adding a trolling feature is actually an improvement, but I suppose it sort of balances out what normally happens; mindless easy mode murderball.



Funny, they sky is falling crowd bemoaned the evils of voting and how evil groups will pummel other groups.

Was in a group last night and we actually tried to do Conquest on hot maps to mess with hot mechs on cold maps.

We could not do it. All of us voting together could NOT force anything on anyone.

#60 Mudhutwarrior

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Posted 04 November 2015 - 04:00 AM

View PostTWIAFU, on 04 November 2015 - 03:34 AM, said:



Funny, they sky is falling crowd bemoaned the evils of voting and how evil groups will pummel other groups.

Was in a group last night and we actually tried to do Conquest on hot maps to mess with hot mechs on cold maps.

We could not do it. All of us voting together could NOT force anything on anyone.


Your actually going to try that gambit? We all learned long ago what you say is not what you do.





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