Jump to content

Time To Bring Assaults With Turrets Back?

Mode

29 replies to this topic

#1 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 03 November 2015 - 02:57 PM

It's quite obvious the voting system will stay in one form or another.

Since it's here and we can theoretically have dozens of different modes, maybe we could now get assault with turrets back as 4th game mode? Just without those buggy lrm ones. Many people liked this mode and it was distinctive enough IMHO.

Half the resources are already there. All there is to do is switching those lrm ones to ssrm or anything, setting them around bases on new maps and naming the mode frontline or whatever.

Edited by Prof RJ Gumby, 06 November 2015 - 01:28 AM.


#2 1Grimbane

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,123 posts
  • Locationsafe. . . . . you'll never get me in my hidey hole.

Posted 03 November 2015 - 02:58 PM

improved or new gamemodes would be welcome

#3 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 03 November 2015 - 03:53 PM

Not sure the queues are that robust to even support a 4th option. They should just roll all these games into the CW mode somehow but that would take some thought and coding prowess.

#4 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 03 November 2015 - 03:59 PM

View PostLyoto Machida, on 03 November 2015 - 03:53 PM, said:

Not sure the queues are that robust to even support a 4th option. They should just roll all these games into the CW mode somehow but that would take some thought and coding prowess.

New map and mode voting screen came into being today. MM no longer filters by game mode, so PGI can now add as many as they like


#5 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 03 November 2015 - 04:02 PM

That required a bit of planning and skill to get around vs. Nascar-cap, which is easier. Remember, "minimally viable product" and "lowest common denominator." So, no, we can't have the turrets back.

#6 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 November 2015 - 04:03 PM

I have said it before and I will say it again. Don't change existing game modes. Instead, add new ones. Why can't we have "Assault" and "Assault With Turrets"?

#7 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 03 November 2015 - 04:04 PM

View PostTroutmonkey, on 03 November 2015 - 03:59 PM, said:

New map and mode voting screen came into being today. MM no longer filters by game mode, so PGI can now add as many as they like



Haven't logged on today but I guess that makes sense about the queue issue. I wonder how much MM times would be affected now by either doing IS vs IS/Clan vs Clan matchmaking only in some games. Hopefully we'll have a robust enough player base that I could enter a random public drop and be grouped with only Kuritans (or whatever your faction is).

#8 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 November 2015 - 04:06 PM

View Postoldradagast, on 03 November 2015 - 04:02 PM, said:

That required a bit of planning and skill to get around vs. Nascar-cap, which is easier. Remember, "minimally viable product" and "lowest common denominator." So, no, we can't have the turrets back.


This so-called "Nascar-cap" is "easier" only because people do not do "a bit of planning and skill to get around". Why should one be different than the other?

If only people, as you yourself said, would use a bit of planning to:

Defend Your Base



#9 Bonger Bob

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 373 posts
  • LocationPerth, WA

Posted 03 November 2015 - 04:09 PM

I would welcome the return of turrets to assault mode, even the bugged lurms. We've all had those ****** boring matches where one team loaded with lights rushes the base and its over before the other side has let a shot off. Coupled with the fact that some "players" think base defense is against the ToS, assault mode is currently just a death match with a lame ass win option.

Edited by Bonger Bob, 03 November 2015 - 04:10 PM.


#10 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 03 November 2015 - 04:09 PM

View PostMystere, on 03 November 2015 - 04:06 PM, said:


This so-called "Nascar-cap" is "easier" only because people do not do "a bit of planning and skill to get around". Why should one be different than the other?

If only people, as you yourself said, would use a bit of planning to:

Defend Your Base





Which is why it won't happen. Nascar cap is easier so there we go.

#11 Bonger Bob

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 373 posts
  • LocationPerth, WA

Posted 03 November 2015 - 04:11 PM

View PostMystere, on 03 November 2015 - 04:06 PM, said:


This so-called "Nascar-cap" is "easier" only because people do not do "a bit of planning and skill to get around". Why should one be different than the other?

If only people, as you yourself said, would use a bit of planning to:

Defend Your Base





there are a section of players who think that this ^ is against the ToS, id welcome it, but its just not going to happen in pug games.

p.s. NASCAR is the domain of redneck inbreaders, just don't.... its just sad

Edited by Bonger Bob, 03 November 2015 - 04:12 PM.


#12 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 03 November 2015 - 04:13 PM

View PostMystere, on 03 November 2015 - 04:06 PM, said:


This so-called "Nascar-cap" is "easier" only because people do not do "a bit of planning and skill to get around". Why should one be different than the other?

If only people, as you yourself said, would use a bit of planning to:

Defend Your Base




You expect way too much from your pug games.

#13 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 03 November 2015 - 04:16 PM

Turrets just made capping that much harder, so Assault was a lot more similar to Skirmish. They also punished light mechs a lot harder than heavies and assaults. Maybe it would be different if turrets fired SRMs, because then it would at least be possible to evade incoming fire from them.

#14 Slepnir

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 723 posts
  • Locationyelm washington

Posted 03 November 2015 - 04:26 PM

NO, the game is much better without them. we get to actuall use more of the map to play on. also, multiple objectives creates more interesting gameplay, if you have to defend AND attack it adds to the game.

#15 patataman

    Member

  • PipPipPipPipPipPip
  • Sho-sa
  • Sho-sa
  • 464 posts
  • LocationA Vindicator cockpit near you

Posted 03 November 2015 - 04:31 PM

Since assault with turrets is already made... why not? Give it a different name and adapt he maps that never had turrets before, that is the new FC, RC and CV.

More modes are always welcome, and they no longer split the population ( because of the new map / mode voting system ). So... moar modes, pls.

Edited by patataman, 03 November 2015 - 04:36 PM.


#16 Death Proof

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 546 posts

Posted 03 November 2015 - 04:40 PM

I'd rather see new and interesting game modes; not more variations of Death Match.

#17 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 November 2015 - 05:10 PM

View Postoldradagast, on 03 November 2015 - 04:09 PM, said:

Which is why it won't happen. Nascar cap is easier so there we go.

View Postkamiko kross, on 03 November 2015 - 04:13 PM, said:

You expect way too much from your pug games.


I don't seem to have a problem convincing my teammates to defend our base, most of the time anyway. Usually, leading by example goes a long way -- by taking the enemy's. :P

Edited by Mystere, 03 November 2015 - 05:11 PM.


#18 Light-Speed

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 286 posts

Posted 03 November 2015 - 05:21 PM

"[Why is winning so hard? The developers should defeats harder.]"

"[Damn it. I keep getting checkmated by one of those Bishops. How the hell does that work? We should remove bishops from the game.]"

"[Why is courting so hard? Maybe I should group up with some other rich guys and appeal to the government and the older generation of males about explain how they would all benefit from legalizing arranged marriages.]"



We get it. Life is unfair. But why would you want to make it less exciting at someone else's expense? If you suck at something, improve and learn. Try. I know there are teams that are absolutely tactically blind. You are not the only ones frustrated by them. But that doesn't mean you should join them.
Do you have any idea how stale it gets for every match to be pretty much like the last after several months? The map voting alone will likely kill this game off. Maybe you are happy about that now, but do realize that if you are having any fun with the game, you'll stick around just long enough to realize how boring as hell monotone matches are.

If you really want turrets to be guarding your ass, go help out the CW complainers. Then come back after several hours of that and tell me how fun it was. And persuade me with logic why we should reinstall the turrets.

Edited by Nightingale27, 03 November 2015 - 05:24 PM.


#19 Ryokens leap

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,180 posts
  • LocationEdmonton, Alberta, Canada

Posted 03 November 2015 - 05:25 PM

Sure bring turrets back but small maps shud have srm turrets.

#20 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 03 November 2015 - 07:08 PM

View PostDeath Proof, on 03 November 2015 - 04:40 PM, said:

I'd rather see new and interesting game modes; not more variations of Death Match.

removing death match from mechwarrior is like removing guns from a first person shooter, or platforms in a platformer. The point of battle tech is mechs.... fighting each other wether it be for control, defending or conquest.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users