regarding the targeting laser nerf:
LCT-1E, 6 small lasers, 190XL.
you run into the rear of some mech, 150 meters range, try a passing shot.
typical time between two buildings - laughably less then a second.
you cant take a second approach, because you usually need to shake off people.
nerfs damage to below acceptable for an already very dead chassis...
that light lives by the lasers, same the LCT-3M.
anyone elses opinion on playability of locust post 2nd nerfage-rage ?
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Targeting With Fast Mechs
Started by Fat Jack Murphy, Nov 03 2015 04:32 PM
4 replies to this topic
#1
Posted 03 November 2015 - 04:32 PM
#2
Posted 04 November 2015 - 08:38 AM
that guy that changes the values should drive the locust and should be forced to play it for 200+matches with competitive enemys without teammates he will soon realise himself pretty fast how useless that chassie anyway is.
the payouts are most of the time anyway a joke
the payouts are most of the time anyway a joke
Edited by Inkarnus, 04 November 2015 - 08:44 AM.
#3
Posted 04 November 2015 - 09:21 AM
Thats a joke, I've had many good, No GREAT matches in my lct-1e. (Gonna test run this guy, exclusively) Anyways love to see ppl passionate about locust!
#4
Posted 05 November 2015 - 02:32 PM
Currently fast lights with small laser systems really suffer from the changes.
#5
Posted 06 November 2015 - 03:40 PM
John McHobo, on 05 November 2015 - 02:32 PM, said:
Currently fast lights with small laser systems really suffer from the changes.
They don't. Especially not those running IS SPLs. They had to get so close before, and even if they didn't they still got over-close, that it changes nothing.
Running an FS9-A with 8x SPL on PTS3 is like taking candy from babies.
The change does do traumatic things to any Light running Medium lasers, though. They run hot, they burn long, and they have that range nerf to make none of it even remotely worth it.
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