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Dont Blame It All On The Voting, Weight Class Lance Have Been Broken Too.


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#1 DAYLEET

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Posted 03 November 2015 - 08:43 PM

We see lots of weird behavior right now and i believe it's because weights are being mixed and end up in lances they are not used to.

#2 sycocys

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Posted 04 November 2015 - 03:48 AM

To me it actually makes more sense to have them mixed in the arenas where little to no tactics take place. 20% more likely people won't run away from their assaults.

#3 DAYLEET

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Posted 04 November 2015 - 10:48 AM

View Postsycocys, on 04 November 2015 - 03:48 AM, said:

To me it actually makes more sense to have them mixed in the arenas where little to no tactics take place. 20% more likely people won't run away from their assaults.


This is definetly one change that i want to play more with and see how it evolves but... Im afraid that now assault will be left behind 3x as often as before because now they are even split from each others.

I would however like that spawn are random for lances so that weighted lances dont always drop at the same place.

Edited by DAYLEET, 04 November 2015 - 10:48 AM.


#4 Jabilac

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Posted 04 November 2015 - 11:01 AM

It makes it harder to achieve Lance in Formation reward. I haven't gotten one of those since the patch. It wasn't a lot of the cbills I was bringing in but it does cut down on earnings.

#5 Clownwarlord

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Posted 04 November 2015 - 11:02 AM

View Postsycocys, on 04 November 2015 - 03:48 AM, said:

To me it actually makes more sense to have them mixed in the arenas where little to no tactics take place. 20% more likely people won't run away from their assaults.

Nope I usually play my Boars Head every patch day or other hero mech and note-ably last night light mechs and mediums where leaving me behind like I was a skunk.

#6 Tennex

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Posted 04 November 2015 - 11:04 AM

lances should be grouped by mech speed.

If they are gonig to randomply place ppl into lances. might as well remove the entire system

#7 WarHippy

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Posted 04 November 2015 - 11:32 AM

View Postsycocys, on 04 November 2015 - 03:48 AM, said:

To me it actually makes more sense to have them mixed in the arenas where little to no tactics take place. 20% more likely people won't run away from their assaults.

Strange I seem to remember getting abandoned constantly on Crimson/skirmish when I was in my Assault mech. Got to love being abandoned and spawning on that little peninsula out in the open when half the enemy team can start shooting me before I have a chance to get to proper cover or catch up to the rest of the team.

#8 Xetelian

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Posted 04 November 2015 - 11:37 AM

I picked the AS7 Boar's head and my friend picked one of his four ACH and we ended up in the same lance as 2 heavies. I had my friend escort me but the two others ran off to find combat without any regard for the rest the team let alone the rest of the lance.

I still think the lances should be 3/3/3/3 and spawns made closer together.

#9 jss78

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Posted 04 November 2015 - 11:42 AM

View PostTennex, on 04 November 2015 - 11:04 AM, said:

lances should be grouped by mech speed.

If they are gonig to randomply place ppl into lances. might as well remove the entire system


I like this suggestion, it makes more sense than weight class based lance formation.

I remember spawning in a 70 km/h (on a good day) BJ-1 at that distant spawn point at Tourmaline, a kilometre from my buddies. Rest of the lance is Locusts/Jenners/etc. who vanish into the distance in seconds. I swear that's the loneliest feeling in the world.

Similarly, makes more sense to put a 100 km/h Panther in the medium/heavy lance and take that 140 km/h Cicada from there into the light lance.

#10 sycocys

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Posted 04 November 2015 - 11:56 AM

20% may have been a bit high of an estimation lol. If it continues remember you have the firepower to leg every one of those ******** trying to run away from you.





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