By equipping gauss to either side torso you have just increased the chances of losing that half of the body tenfold. Sure it generates basically no heat, sure it has long range, sure it does pinpoint damage. None of that makes up for all of the stipulations that have been added onto it.
MauttyKoray, on 03 November 2015 - 10:11 PM, said:
So yes, compared to every other ballistic it still REIGNS SUPREME unless you can boat several, which is only a handful of mechs. You're getting 15-30 points depending on if you have two or not, in a high speed, pinpoint location. NO other ballistic can do that outside of a very small range (and only on IS mechs too). 5.5 seconds is NOT the end of the world for Gauss, trust me, and I like the charge/decay mechanic for Gauss, however it needs to be coded in that the weapon should only be able to explode while/during the weapon charged. If not charged it should be inert and therefore not explode because there would be no stored energy. The point to the exploding weapon was that its capacitors stored energy and if critted the energy suddenly discharged in more than its intended direction (throwing the slug forward).
You are correct screenshake and crosshair shake is not the same but it does have an effect especially if zoomed in.
I do like the explosion mechanic you described. This would definitely reduce some of the pain of equipping the weapon in LT or RT.
5.5 seconds plus a charge up time makes the gauss have the longest delay between firing of any weapon in the game. Couple that with the slash in perks and gauss is now basically useless in 90% of situations. Why would you equip a gauss with a 6 second cooldown when you could just use an ac20 with a 4 second cooldown and some extra heat. 2 seconds is an extra laser vomit.
Edited by DoRkcHoPs, 04 November 2015 - 12:41 PM.