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Conquest Mode Confirmed Op


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#21 DAYLEET

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Posted 04 November 2015 - 02:22 PM

View PostAlistair Winter, on 04 November 2015 - 01:52 PM, said:

All reasonable ideas. Also, PGI should check out other games and see how they do it. They sometimes have gaming modes where there are bases to cap, but only at certain times. So a base will activate and everyone will rush to cap it. Then it deactivates and another base activates at a random position on the map, so everyone has to rush to cap that one. This makes the game mode dynamic. Star Conflict has this, Star Wars Battlefront has this, and so forth.

It would be so easy to look at other games for game modes that are actually popular and celebrated, but PGI insists on reinventing the wheel and just bulldozing any opposition.


Joint Operation had this and to a certain point it was similar in Planet Side. Each Base could provide different buff, like repair or spawn point close to the battlefield etc. Too bad this is battletech because i wanted war, real war like in Joint Operation and Planet Side, not planet hopping like CW is now.

#22 Fiona Marshe

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Posted 04 November 2015 - 02:23 PM

I find Conquest the most dynamic of the match modes. You get a lot more lance vs lance engagements in the rush to grab early caps.
Most matches end at around 500 tickets with everyone dead, but trolling the 'must kill' crowd with a cap-win as the last mech is priceless.

#23 Bobzilla

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Posted 04 November 2015 - 02:32 PM

View PostDavegt27, on 04 November 2015 - 02:20 PM, said:

Ha ha some pretty funny answers

It might help if we say why we don't like something
For me conquest are mostly roll stomps by one side or the other so I deselect conquest you see there are three choices
Go right, go left, or go center
If I go left but the other lance goes right then the chances for a win go way down
Only when the whole team pulls together do you really win
So figure a one in three chance of a win (maybe an over simplification)

One solution would be to change conquest to a senerio based game mode
Or a more linear conquest that forces teams to join up with at least one other lance before proceeding on to other objectives

This all feeds back in to the power of mechs TTK, mech durability since being one lance down is death

Thoughts



I think you are basically saying the only tatic you can pull off is deathballing, so conquest sucks because deathballing isn't always the best answer.

#24 Thorqemada

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Posted 04 November 2015 - 02:43 PM

View PostElizander, on 04 November 2015 - 12:25 PM, said:

Posted Image

Well a lot of us already knew it. :lol:


People with 2.15 Billion C-Bills dont care about 30k... :D

Quote of the Patchnotes:
• Fixed an issue where players with over 2.15 billion C-Bills were not able to edit 'Mechs or purchase new 'Mechs.

Edited by Thorqemada, 04 November 2015 - 02:46 PM.


#25 Davegt27

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Posted 04 November 2015 - 02:51 PM

View PostBobzilla, on 04 November 2015 - 02:32 PM, said:



I think you are basically saying the only tatic you can pull off is deathballing, so conquest sucks because deathballing isn't always the best answer.


Yeah I guess so in a very general manor

If your assault lance goes off on there own with no support they are dead (generally speaking)
That's because most assaults are weak and go down to quick (generally speaking)
They can't even call for help and receive backup

This is just an example it can be another class of mechs

On conquest the matches are mostly decided in the first 30 seconds of a match

#26 Simbacca

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Posted 04 November 2015 - 02:58 PM

View PostDAYLEET, on 04 November 2015 - 12:33 PM, said:

I wonder how many play a game mode because of the cbills reward?

I play it for the additional rewards, plus it forces teams to move around. Hence my preference for Conquest and Assault modes.





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