Alistair Winter, on 04 November 2015 - 01:52 PM, said:
All reasonable ideas. Also, PGI should check out other games and see how they do it. They sometimes have gaming modes where there are bases to cap, but only at certain times. So a base will activate and everyone will rush to cap it. Then it deactivates and another base activates at a random position on the map, so everyone has to rush to cap that one. This makes the game mode dynamic. Star Conflict has this, Star Wars Battlefront has this, and so forth.
It would be so easy to look at other games for game modes that are actually popular and celebrated, but PGI insists on reinventing the wheel and just bulldozing any opposition.
It would be so easy to look at other games for game modes that are actually popular and celebrated, but PGI insists on reinventing the wheel and just bulldozing any opposition.
Joint Operation had this and to a certain point it was similar in Planet Side. Each Base could provide different buff, like repair or spawn point close to the battlefield etc. Too bad this is battletech because i wanted war, real war like in Joint Operation and Planet Side, not planet hopping like CW is now.