Jump to content

Solution For The New Frozen Maps Meta Game


  • You cannot reply to this topic
51 replies to this topic

#1 Bonger Bob

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 373 posts
  • LocationPerth, WA

Posted 05 November 2015 - 12:17 AM

well we all know PGI's strengths, so now the meta has progressed to frozen map skirmish how do we all think they're going to fix it ???

i can see 2 possible solutions

1 - they will fix the other (x) maps so they aren't so suck balz

2 - they will delete the frozen maps

easy to see which option i think they will take :P

#2 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 05 November 2015 - 12:21 AM

There is no problem. There is nothing to see here. Move along.

#3 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 05 November 2015 - 12:22 AM

none of above.

1) reduced maps voting from 4 into 3
2) reduced % for frozen maps.

much better.

View PostMister Blastman, on 05 November 2015 - 12:21 AM, said:

There is no problem. There is nothing to see here. Move along.


Aha, so you are the **** that votes constantly 90x times in row frozen. k.

#4 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 05 November 2015 - 12:30 AM

View PostTitannium, on 05 November 2015 - 12:22 AM, said:

Aha, so you are the **** that votes constantly 90x times in row frozen. k.




No. I don't seem to be experiencing the frozen city map issue.

#5 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,503 posts

Posted 05 November 2015 - 12:36 AM

Honest question.

Why is this a problem?

People play what they enjoy.

#6 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 05 November 2015 - 12:43 AM

View PostGreyNovember, on 05 November 2015 - 12:36 AM, said:

Honest question.

Why is this a problem?

People play what they enjoy.


well, you are right. then current playerbase is ....... plaaying 100 times in row one map, is more then ********.

#7 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 05 November 2015 - 01:10 AM

View PostGreyNovember, on 05 November 2015 - 12:36 AM, said:

Honest question.

Why is this a problem?

People play what they enjoy.

Bollocks. They play the coldest maps so their laser boats can "uber". Try being an AC Dire and see how much fun it is facing a mech with half your tonnage that can out dps you and for that matter, out alpha you as well. Fun times.

#8 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 05 November 2015 - 01:22 AM

View PostRandom Carnage, on 05 November 2015 - 01:10 AM, said:

Bollocks. They play the coldest maps so their laser boats can "uber". Try being an AC Dire and see how much fun it is facing a mech with half your tonnage that can out dps you and for that matter, out alpha you as well. Fun times.


If anything is out dpsing you in a dakka dire, you built your dakka dire wrong.

#9 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 05 November 2015 - 01:27 AM

View Postpwnface, on 05 November 2015 - 01:22 AM, said:

If anything is out dpsing you in a dakka dire, you built your dakka dire wrong.


Except ERLLx6 stalkers that can actually function on Frozen City and Alpine because the external temp makes the weapon nearly heat neutral?

Stop and think for a second before you post, might do you some good.

Seriously this issue was called 3+ years ago by people like me and others that said we didn't want a map select screen because it should be random. We as players, inhabit the role of soldiers... soldiers, do not get to pick where they fight. They fight where command TELLS them to fight.

The random nature of the game prior to this, simply emulated Command making a decision where the fight would take place.

Instead, now, players get to dictate where they fight, and they will ALWAYS fight on cold maps, where heat isn't a problem, because it's the easy way out.

#10 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 05 November 2015 - 01:27 AM

View PostGreyNovember, on 05 November 2015 - 12:36 AM, said:

Honest question.

Why is this a problem?

People play what they enjoy.


Because they are NOT.

That's why its a problem.

The "people" are forced to play what they DON'T WANT... and its bad for the game.. and many of them will eventualy get fed up and go play world of tanks or something..

Also, playing the same maps over and over again and not being able to move on to other stuff puts us back to beta-volume of content.. and knowing PGI development time frame, new maps, which would be needed in large quantities for this current system to work, are a loooong ways off..

Again.. bad for the game.

#11 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 05 November 2015 - 01:32 AM

View PostFlash Frame, on 05 November 2015 - 01:27 AM, said:


Except ERLLx6 stalkers that can actually function on Frozen City and Alpine because the external temp makes the weapon nearly heat neutral?

Stop and think for a second before you post, might do you some good.

Seriously this issue was called 3+ years ago by people like me and others that said we didn't want a map select screen because it should be random. We as players, inhabit the role of soldiers... soldiers, do not get to pick where they fight. They fight where command TELLS them to fight.

The random nature of the game prior to this, simply emulated Command making a decision where the fight would take place.

Instead, now, players get to dictate where they fight, and they will ALWAYS fight on cold maps, where heat isn't a problem, because it's the easy way out.


This man has a fully fledged, ******* of a good point..

#12 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 05 November 2015 - 01:40 AM

View Postpwnface, on 05 November 2015 - 01:22 AM, said:

If anything is out dpsing you in a dakka dire, you built your dakka dire wrong.

I know how to build dakka Dires. I am also relatively familiar with playing Dires, and as it happens, have some idea of what it's like to face many laser boats - of many different flavours. But thank you for your input.

Clan dakka tends to spread the damage unless you're very close. You then have the UAC jamming to deal with that lowers your damage output virtually immediately given the chance of at least one, often more UAC's jamming during a fight.

Against this, you have PP pulse laser fire melting your face off 40-60 points at a time, with higher alphas possible. At anything other than close range, a Dakka Dire is at serious risk of losing any exchange against a laser boat. Having an extra 30 or 40 points of CT armour is virtually worthless in such exchanges given the size and speed you present when the point difference can be stripped inside 1 second/hit. They'll hit you far more than you'll hit them in most cases.

#13 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,503 posts

Posted 05 November 2015 - 01:42 AM

View PostRandom Carnage, on 05 November 2015 - 01:10 AM, said:

Bollocks. They play the coldest maps so their laser boats can "uber". Try being an AC Dire and see how much fun it is facing a mech with half your tonnage that can out dps you and for that matter, out alpha you as well. Fun times.

View PostVellron2005, on 05 November 2015 - 01:27 AM, said:


Because they are NOT.

That's why its a problem.

The "people" are forced to play what they DON'T WANT... and its bad for the game.. and many of them will eventualy get fed up and go play world of tanks or something..

Also, playing the same maps over and over again and not being able to move on to other stuff puts us back to beta-volume of content.. and knowing PGI development time frame, new maps, which would be needed in large quantities for this current system to work, are a loooong ways off..

Again.. bad for the game.



I'm sorry, but this comes off as " I don't like / Refuse to play this way because I disagree with it, so they can't possibly be having fun, they're just being tryhards which isn't having fun. Change it so I agree with it, but to hell with their opinion."

Please, enlighten me. Am I wrong?

#14 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 05 November 2015 - 01:43 AM

View PostGreyNovember, on 05 November 2015 - 01:42 AM, said:

Please, enlighten me. Am I wrong?

Yes.

#15 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,503 posts

Posted 05 November 2015 - 02:02 AM

View PostRandom Carnage, on 05 November 2015 - 01:43 AM, said:

Yes.


Riveting.

Do tell.


All I gather is you enjoy playing your Ballistic dire, and you dislike people using hot weapons in a cold environment because, given those circumstances, it performs better than yours.

This then begins to sound like you don't want them to have this advantage, or you refuse to change up the dakka dire.

#16 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 05 November 2015 - 02:06 AM

What about Ghost Temperature? 80 degree Frozen Hell, imagine that.

#17 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 05 November 2015 - 02:13 AM

View PostGreyNovember, on 05 November 2015 - 02:02 AM, said:

Riveting.

Do tell.


All I gather is you enjoy playing your Ballistic dire, and you dislike people using hot weapons in a cold environment because, given those circumstances, it performs better than yours.

This then begins to sound like you don't want them to have this advantage, or you refuse to change up the dakka dire.

I'll type slowly for you.

The biggest limiting factor for laser boats is heat build-up. Laser is currently very popular because it is currently very good. No travel time to target, unlike AC. Pinpoint targeting, unlike clan uac that has multiple round per burst, spreading the damage.

I have no real opposition to people boating lasers. It is simply making use of the way the game is currently designed in order for them to be successful. All power to them. My issue is this. Previously they took their chances with the build, and more often than not they got a neutral or hot map, rquiring them to moderate their damage or risk shutting down. Now, when a cold map comes up for vote, it is a given that most players will be running laser boats. This in turn leads to the same maps being selected more frequently in order to maximise their gain.

What you're essentially saying, is that laser meta should justifiably dictate to everyone else and ensure that some maps never see the light of day again.

In this, I disagree with you.

#18 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,503 posts

Posted 05 November 2015 - 02:17 AM

View PostRandom Carnage, on 05 November 2015 - 02:13 AM, said:

I'll type slowly for you.

The biggest limiting factor for laser boats is heat build-up. Laser is currently very popular because it is currently very good. No travel time to target, unlike AC. Pinpoint targeting, unlike clan uac that has multiple round per burst, spreading the damage.

I have no real opposition to people boating lasers. It is simply making use of the way the game is currently designed in order for them to be successful. All power to them. My issue is this. Previously they took their chances with the build, and more often than not they got a neutral or hot map, rquiring them to moderate their damage or risk shutting down. Now, when a cold map comes up for vote, it is a given that most players will be running laser boats. This in turn leads to the same maps being selected more frequently in order to maximise their gain.

What you're essentially saying, is that laser meta should justifiably dictate to everyone else and ensure that some maps never see the light of day again.

In this, I disagree with you.


I'd mention my own experiences being contrary, but that's hardly a substantial point.

Fair enough. one weapon type should not dominate the playstyle in a manner that, over time, will force one map.

A different take then.

Keep the map select system, and make all cold maps much less frequent compared to hotter maps. You get your greater overall balance, and the laser boats are allowed their moments of glee.

Fair?

#19 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 05 November 2015 - 02:28 AM

View PostGreyNovember, on 05 November 2015 - 02:17 AM, said:

I'd mention my own experiences being contrary, but that's hardly a substantial point.

Fair enough. one weapon type should not dominate the playstyle in a manner that, over time, will force one map.

A different take then.

Keep the map select system, and make all cold maps much less frequent compared to hotter maps. You get your greater overall balance, and the laser boats are allowed their moments of glee.

Fair?

Mmm...I'd rather see 2 maps put against each other rather than reduce the chance of seeing a given cold map.

My reason for this is that the voting system lasts 15 seconds and the winning map may only have 4 people voting for it to gain a majority. Chances are that at least 4 people on a team will be running laser builds.

You have more chance on a 4 map vote to get a cold map in the options than if you run a 2 map vote. On a 2 map vote you'd need a 7 majority to ensure the cold map.

This way you don't lessen the chance of a cold map coming up for vote, but you make it less likely that it will be successful.

#20 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,503 posts

Posted 05 November 2015 - 02:32 AM

View PostRandom Carnage, on 05 November 2015 - 02:28 AM, said:

Mmm...I'd rather see 2 maps put against each other rather than reduce the chance of seeing a given cold map.

My reason for this is that the voting system lasts 15 seconds and the winning map may only have 4 people voting for it to gain a majority. Chances are that at least 4 people on a team will be running laser builds.

You have more chance on a 4 map vote to get a cold map in the options than if you run a 2 map vote. On a 2 map vote you'd need a 7 majority to ensure the cold map.

This way you don't lessen the chance of a cold map coming up for vote, but you make it less likely that it will be successful.


Reasonable, but it depends on the variable of people paying attention to vote. You also kind of already lessen the chances of a cold map coming up, by reducing the available slots.

Surely discouraging the laser boating ( Or at least, the amount of damage per laser boat ) would be more bulletproof if cold maps were significantly rarer?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users