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Black Knight

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#1 Captain Artemis

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Posted 05 November 2015 - 01:54 AM

I didn't feel much difference playing my Black Knight with the same loadout as in the public servers - my first impression that it is still very tanky 75 tonner (even without the quirks). But as for the pure energy weapon mech I would like to point out some few things.

Firstly, Black Knight BattleMech created in the Star League era, was intended to be commanding unit, filled with advanced sensors and communications systems. While this PTS are mostly about implementation of the Information Warfare, Black Knight was forgotten, and we don't see this BattleMech suit his role. Even more, Victors are the one who can carry this role very good within this PTS.

Secondly, with the upcoming changes in the overall laser mechanics, some players would like to have some more trustworthy firepower like PPC in their arsenal. While the concept art got it right - we got in game lower hardpoint.

Edited by Captain Artemis, 19 November 2015 - 06:50 PM.


#2 Warchild Corsair

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Posted 08 November 2015 - 08:52 AM

Quirks on the PTS:
  • Target Acquisiton Delay +1.25s
Sensor Range: 600m
T.A.R.: 250 MS

Quote

It's advanced communications gear allowed the Black Knight to effortlessly coordinate an entire company of 'Mechs simultaneously, could easily link together the command frequencies of an entire parent regiment and connect with orbital support satellites.
(from Sarna.net)

To support the O.P., some variants of the Black Knight should have infotech boosts. Proposals:
  • Star League BL-6( B )-KNT: +150 Sensor Range, +10s UAV duration, +1.5 Target Retention Time, BAP bonuses +25%, Sensor Range to broadcast info to friendly units +250
  • Succesion Wars BL-7-KNT(-L): -100 Sensor Range, Target Acquisiton Delay +1.25s
This would greatly support the old Command Mech role of the Knight.

Edited by Warchild Corsair, 08 November 2015 - 08:54 AM.


#3 D A T A

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Posted 18 November 2015 - 01:35 AM

black knight 7L gonna be completely overpowered, 3l+6ml

too many quirks on this mech

#4 AbyssalTyrant

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Posted 18 November 2015 - 05:04 PM

Really? Was thinking the BL-6-KNT would see the most use. I guess I should look at the quirks again.

#5 stermy

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Posted 12 February 2016 - 02:22 PM

i think the black knight should have good torso twisting speed and good acceleration/deceleration quirks to counter its low hardpoint weakness, making it viable for side peeking (hill peaking is bad for this mech).

#6 MechHammerTime

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Posted 17 June 2017 - 02:45 PM

The Black Knight torso mounted weapons are too low. Compare it to the Lore Technical Readouts and art and you will see the torso mounted energy weapons are higher up on the chest. PGI please correct.





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