

The Worst Games I've Played In A Long Time
#1
Posted 04 November 2015 - 03:26 AM
The teams split up, refused to regroup, ignored all attempts of team work over VOIP and died alone in a ditch without telling anyone where or how they died. In each game I called targets, warned of flanks, and did respectable damage against the enemy while my entire team seemed completely oblivious and ran around like headless chickens.
I really hope it's bad luck, because I can't keep playing if this keeps happening.
#2
Posted 04 November 2015 - 03:42 AM
Troutmonkey, on 04 November 2015 - 03:26 AM, said:
The teams split up, refused to regroup, ignored all attempts of team work over VOIP and died alone in a ditch without telling anyone where or how they died. In each game I called targets, warned of flanks, and did respectable damage against the enemy while my entire team seemed completely oblivious and ran around like headless chickens.
I really hope it's bad luck, because I can't keep playing if this keeps happening.
Pugs will find a way, do not take it personal, what if you do not have enough social skills to make them follow you (about moving orders)?
I reccomend to look at how typical pug play and play WITH THEM, even if they do **** a good player can help this **** to work. I do not know how you play, if you're good you will adapt to this stuff, just think about yourself as a member of mob, just a bit bigger and stronger and smarter, use the mob to help your team win (look, i said to help team win, sometimes good things for team mean bad things for you). Great example is when you're on crimson straight in a big mech, you go tunnel with team, you're a bit late, you can manage to stop enemy forces for 10-30 seconds, but this time will be enought for your whole team to regroup and make a fireline, you get relatively low damage, close to 0 kills and low score, but it's you who won game. You can not always win, you WILL lose, learn to learn from losses.
When i Drop CW with pugs i know that they need an example to follow, even if it is death sentance to me, i can lead charge and pray for my team to do the same.
Take losses easy, alttab, watch web, do stuff.
BUT PLEASE DO NOT BE A COWARD KIND OF PLAYER, who use team as decoy or meatshield, poking with gaussvomit sometimes, getting 800+dmg without any influence on gamem you did good damage, but you did not took part in bigger game. I see many players like that, those people love to look at their stats.
#3
Posted 04 November 2015 - 04:03 AM
Welcome to satan's playground sir
We call it Tier 2
#4
Posted 04 November 2015 - 04:26 AM
Troutmonkey, on 04 November 2015 - 03:26 AM, said:
The teams split up, refused to regroup, ignored all attempts of team work over VOIP and died alone in a ditch without telling anyone where or how they died. In each game I called targets, warned of flanks, and did respectable damage against the enemy while my entire team seemed completely oblivious and ran around like headless chickens.
I really hope it's bad luck, because I can't keep playing if this keeps happening.
Let you in on a little secret, solo has been that way since it went live.
This is nothing new.
#5
Posted 04 November 2015 - 04:28 AM
#6
Posted 04 November 2015 - 04:57 AM
Slimspadey101, on 04 November 2015 - 04:28 AM, said:
At some point you will understand how this mob works, and you will start to see intresting things like self organized wolfpacks, massive turning firelines, suicide decoy flanking and other cool things. Hate and rage will never help you to be better (usually i do not generate hate, but in some cases i can do a teamkill coldly caculated teamkill, haven't done it since psr). Do not hate your team, love it, try to cover them, tell them useful stuff to make them better, share opinoins, some of them might hear you and give this knowledge to others, so playerbase will be a little bit better.
You can make your games better.
When i see that my team can't organize at all, i change my mission to die like medival crusader surrounded by hundrets of mongols, taking with him as many as he can, makes loss a bit sweeter.
#7
Posted 04 November 2015 - 07:01 AM
Mostly.
Of the Eleven matches I played yesterday I only lost two.
One because I was snacking and keep my trap shut, and the other I just got out commanded.
Veteran players just need to step up and lead.
#8
Posted 04 November 2015 - 07:37 AM
Novakaine, on 04 November 2015 - 07:01 AM, said:
Mostly.
Of the Eleven matches I played yesterday I only lost two.
One because I was snacking and keep my trap shut, and the other I just got out commanded.
Veteran players just need to step up and lead.
Edited by Inkarnus, 04 November 2015 - 07:42 AM.
#9
Posted 04 November 2015 - 12:21 PM
Inkarnus, on 04 November 2015 - 07:37 AM, said:
Nope it's the same crowd, I just prefer to win as much as possible.
So I'll click company command and try to lead.
Give people a course of action and most will follow.
Sadly it rarely happens here.
To many antisocial gits I guess.
But I do get a thrill from commanding a successful drop
#10
Posted 04 November 2015 - 12:22 PM
Troutmonkey, on 04 November 2015 - 03:26 AM, said:
The teams split up, refused to regroup, ignored all attempts of team work over VOIP and died alone in a ditch without telling anyone where or how they died. In each game I called targets, warned of flanks, and did respectable damage against the enemy while my entire team seemed completely oblivious and ran around like headless chickens.
I really hope it's bad luck, because I can't keep playing if this keeps happening.
This has been every match for me since PSR was introduced.
#11
Posted 04 November 2015 - 12:38 PM
Welcome to PUGLAND.
#12
Posted 04 November 2015 - 12:49 PM
#13
Posted 04 November 2015 - 12:51 PM
The matches since this change are bad from the start. Take any 12 pugs/casuals and start dropping them like nothing they have seen before and of course it will be a mess. Many just drop assault and/or conquest and are now being forced into skirmish. Its nuts.
I know the tryhards like to disparage solos but just ask them whythey come here to spit on them but you see them in matches all the time. There is a name for such folk and its not a nice one.
#14
Posted 04 November 2015 - 01:45 PM
#15
Posted 04 November 2015 - 02:55 PM
Stay strong.
#16
Posted 04 November 2015 - 03:06 PM
PurpleNinja, on 04 November 2015 - 12:38 PM, said:
Welcome to PUGLAND.
I almost never run in the group queue. I've been here since Open Beta rolling pugs, and have been herding cats over text chat and more recently over VOIP. I'd say that my success rate of getting organised teams and focus fire is about 70%. We don't always win but we certainly don't roll over without a fight.
TWIAFU, on 04 November 2015 - 04:26 AM, said:
This is nothing new.
No, this is new. Yes there will always be players who make idiotic choices, but generally it's only limited to 1 or 2. These last games almost everyone has run off on their own and completely failed to form even the most basic of death balls. Played on Alpine and people refused to go up the hill, instead choosing to either linger around the bottom or spread all over the map.
sceii, on 04 November 2015 - 03:42 AM, said:
I think my social skills are okay. In almost all of my previous matches attempting to lead PUGs I've seen the team put in a solid effort to focus fire, form up, flank, and counter flanks. I'll frequently get thanked for good calls.
sceii, on 04 November 2015 - 03:42 AM, said:
I tend to mostly play brawlers in Mediums or Assaults. I'm always near the front, but at the same time I'm not stupidly advancing alone into the enemy murder ball. I tend to keep a mental note of every enemy position and tell my team where and when to push, or to not poke if the entire enemy team is waiting for it. I don't care about K/D, I care about doing everything I can to make my team win.
Simbacca, on 04 November 2015 - 12:49 PM, said:
Mudhutwarrior, on 04 November 2015 - 12:51 PM, said:
I honestly think this is the main reason for the current state of play. Lances used to matter and it just made sense to stick with it. Now there's no reason for 3 lights to stick with an assault, while at the same time the assault can't easily see where the other assaults are to regroup with. So now everyone is ignoring their lances and running of on their own which is causing most of these issues.
#17
Posted 04 November 2015 - 03:08 PM
#18
Posted 04 November 2015 - 03:17 PM
Basically, because many of these single-mode players have played in a vacuum for an extended period of time, they have not been exposed to the full population of the game...and therefore, there's going to be a vast discrepancy in skill levels until everyone's PSR re-settles. That's was one of the problems with allowing players to isolate themselves from the rest of the population by allowing them to select their game modes.
That's my theory anyway.
#19
Posted 04 November 2015 - 03:22 PM
PUG are like the way barbarians used to fight, everyone for himself, very flebile command line, a big group of people everyone doing what they think it's best, if a leader emerges in that mess fighters may or may not follow his orders in battle.
Group battles are more like being in a greek phalanx. there's a leader who issue orders, everyone knows what to do and which is it's place and stays there even if that means to ending up with a low match score.
It all depends on which style you prefer and what you have to do.
If you have to level mechs PUG are almost mandatory.
If you want to raise your PSR or raise money you should stick with the second type of game...
Just my two cent.
#20
Posted 05 November 2015 - 01:25 AM
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