Armor quirks make it a bit OP compared to its brothers.
0
Oxide
Started by sycocys, Nov 05 2015 08:37 PM
4 replies to this topic
#1
Posted 05 November 2015 - 08:37 PM
#3
Posted 13 February 2016 - 08:26 PM
Armor isn't what makes the Oxide OP. What makes it OP is its ability to core any mech in no time flat with the ridiculous amount of SRMs you can fit on it. It can pretty much solo any assault unfortunate enough to be caught alone.
#4
Posted 16 February 2016 - 09:46 PM
MrZimny, on 13 February 2016 - 08:26 PM, said:
Armor isn't what makes the Oxide OP. What makes it OP is its ability to core any mech in no time flat with the ridiculous amount of SRMs you can fit on it. It can pretty much solo any assault unfortunate enough to be caught alone.
Which is true for almost any light vs assault match up... If the light can close the distance and dance around the assault...he's toast. Which is the way it is supposed to work. The Oxide just does it more efficiently. I will say that I've gotten 1k+ damage in my Raven with two medium pulse and 2 srm 4s, but never have I gotten the Oxide to that amount of damage, he runs out of ammo half way through the map, which I suppose balances it out.
#5
Posted 17 February 2016 - 02:48 AM
What Bergitor said.
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