


Rifleman Pre Order Available Now!
#141
Posted 07 November 2015 - 12:54 AM

#142
Posted 07 November 2015 - 12:59 AM
#143
Posted 07 November 2015 - 01:09 AM
Can feel another IIC pack coming up, now that would be worth buying.
#144
Posted 07 November 2015 - 01:11 AM
#145
Posted 07 November 2015 - 01:16 AM
On the positive side, the design is nice. Next to some map redesigns they may want to redo a few mechs too to make them viable (Dragon).
Edited by The Great Unwashed, 07 November 2015 - 01:18 AM.
#146
Posted 07 November 2015 - 01:30 AM
The value of the $20 pack is okay in terms of content to cash, but another heavy... I have Black Knights and Grasshoppers sitting with zero game play which should I been wiser had gone a la carte. I don't laser vomit very well and I hear it's scientifically proven by the internet to be bad for you. Same thoughts go into purchasing the earlier two announced unseen mechs. Mind you, those purchases were driven by fond memories of MW4 and the mech packs released by mektek and frankly PGI can model and draw mechs to please my ridiculous mecha obsession. I'm a sucker, I won't deny it.
Like an earlier post mentioned, people like driving Timber Wolves, Ebon Jaguars, Hellbringers, and Thunderbolts which makes dropping in heavies a test of patience, maybe I just have bad timing, or I'm just bad at it. (I honestly wouldn't contest the third) When the Shadow Cat and Crab were released it was like a ray of sun opened up and gave a chance to dust off the Thunderbolts and Cataphract-0XP to get those puppies elited or even mastered. I plan on mastering the heavy mechs on my account out of sheer force of will and also the two unseen mech packages purchased will replace the Cataphract builds and be used in CW and maybe even should matchmaking permit a standard twelve man drop.
I don't wish for new content at this time. I wish for the things that are wrong or broken now to be fixed and become a strong foundation that PGI can build on. But something new makes the mind think good things like 'oooo shiny' and PGI does need cash flow to come from somewhere and mechs, I would think, are the easiest to dish out and manage. I enjoy playing MW:O, the game play suites my style where matches can be somewhere between 5 and 10 minutes with the occasional full 15 minute round. You know lets people take a break between matches, refill a beverage, have a quick chat with other people in the household, or take out the trash. I promise my wife did not influence that last one.
If what PGI would need is more financial resources to polish up MW:O, I'm game. I really like the benefits of premium time. PGI if you managed to read through this rant I would gladly without second guessing put down $60 for a year of that boosted end match reward goodness. Or at least make purchasing a month of premium time match up to one of the MC amounts even that $7 package would be a no regret purchase to cover a month. $15 nets 3000MC which covers the cost of the month of premium time with 500MC remaining. Which should be saved because after 5 stamps on your MW:O premium membership card you get a free month! (Sarcasm)
Like others have commented, the Rifleman will be a package I pass on. Not because of the cost, but because I just can't do more heavy mechs. I own no Jager's and this would have been a great addition to my roster with it's hard points and high mounted weapons. By far MW:O is the game I invest the majority of my free time on and does provide a level of entertainment and interest worth varied amounts of money I set aside monthly for things of personal interest. The Rifleman, as much as my itchy robot obsession trigger finger wants, will be something I pass on simply because it would be $20 in the wind. I couldn't even begin to think when I'd actually get an opportunity to master the Rifleman with four other sets of heavy mechs still staring me down and lets not forget the high heavy mech queue percentage.
Congratulations, you've made it to the end. Give yourself a well deserved self high five.
#147
Posted 07 November 2015 - 02:08 AM
Twilight Fenrir, on 06 November 2015 - 01:48 PM, said:
That's... Kind of annoying... I like my special snowflakes... I thought they had a good balance of Geo/paint with Wave 3. I don't mind my spec. geo being black...
You are no special snowflake if your mech: exactly looks the same in geo and paint job like ALL other "special" variants.
Also like in everything according to personal taste likely 50% of the players will prefer the standard geo better than the "special" geo.
So as 90% of the players have voted: We rather have the ability to swap camo patterns on our C-Bill bonus mechs than beeing stuck with a forced on possibly annoying special geo and forced on possibly 2-or-less color channel pattern.
I am very happy with all the no special geo packages and bough all of them. Totaly love to earn C-Bills in my Invasion 3 mechs in polygone camo. And will buy the Rifleman package as well.
The only way I can think of special geo making a return is as OPTION (meaning I can turn it on/off in mechlab) without impairing the ability to change camo patterns.
#148
Posted 07 November 2015 - 02:11 AM
#149
Posted 07 November 2015 - 02:12 AM
#150
Posted 07 November 2015 - 02:14 AM
Gotphill, on 07 November 2015 - 01:20 AM, said:
don't know how high end your pc is, but I run a i5-4690k, GTX970, and 8gigs of ram, and this game plays smooth as butter at 1080p. and I wouldn't exactly say my pc is top of the line.
#151
Posted 07 November 2015 - 02:58 AM
#152
Posted 07 November 2015 - 03:02 AM
Carchemish, on 06 November 2015 - 11:03 AM, said:
All the best,
Carchemish the Benificent
Perhaps I should tip my waitress when she pisses on my steak and throws mashed potatoes on my face because that money will be needed by the restaurant to design the next toy for its happy meals.
#153
Posted 07 November 2015 - 03:31 AM
#154
Posted 07 November 2015 - 03:33 AM
Because increasing prices is usually the last thing that happens before a game/store... closes. I know that this is how they make money, but at this point it feels like we allready have enough mech diversity (specially on the IS side) and the new mechs dont really offer a new play stile. At some point PGI needs to find other ways of making money.
For example by making real new game content like: new objective based game modes, AI, Tanks, Optimization, better new player expirience (i know we finally have a good tutorial but there needs to be more), rescaling older mechs, adding new weapon types (MRM´s...) etc.
This way they could atract new players. And old players which stoped playing a while ago might come back. Im aware that a big rebalancing is in the works, but thats not new content either, just a modification/optimization of the existing content.
Edited by ASHTAR0N, 07 November 2015 - 03:43 AM.
#156
Posted 07 November 2015 - 04:11 AM
I´m in with around 500+ bucks and still just see a game that lacks any depth which is a shame for the rich Batteltech universe at this point. So far we only got an arena Mechshooter.
If somebody in the year 2005 would have told me that i sometimes will spend that ridicilous amount of money for a game that still feels beta....oh well...
As somebody above mentioned:
I don´t need any more Mechs until there is the challenging environment and BT-surrounding to play them in.
I still have hope but its up to you pgi to deliver!
aku out
#157
Posted 07 November 2015 - 04:44 AM
#158
Posted 07 November 2015 - 04:51 AM

So I rather stay with MWO. PGI your milking cow is here, where do I pour my MOOney.

P.S. Yes compare to competitors - I love PGI.
#159
Posted 07 November 2015 - 04:51 AM
Navid A1, on 07 November 2015 - 12:36 AM, said:
well, I respect your opinion and your enormous attempt at being protective about MWO against all whiners.
But!
you should avoid justifying something with nonsensical reasons.
Reasons you say rifleman would be better than the jagermech:
- you can take 4 into CW (You either don't play CW, or don't know what you are saying)
- it has more energy hardpoints (good luck cooling those off... unless you know the quirks..do you?)
- high probability of 360 torso twist (probability, probability... no one knows this)
- it can get high ballistics quirks (and the world "can" end... right now.... no one knows the quirks yet)
- It will get lots of velocity boosts because it was an AA mech in lore (well... this is not lore... otherwise atlas would not have been a clown)
- it has higher mounted energy hardpoints on torsos (this one is logical, based on the concepts)
- among all the praise for the minimal advantage in agility, you forgot to mention lower armor.
Reasons you say Jager is worse than the rifleman:
- because IS was going down in tech then Jager is a downgrade (interesting reason... really?... no man. its MWO, its all about tonnage, hardpoint locations and hitboxes... lore is non-existent)
- Because Jager does not have double heat sinks. endo or XL engine (you run your mechs stock?????!)
I apologize if i sound a bit offensive, but its better to give judgment based on actual info and personal experience rather than speculation.
Rifleman can turn out to be quite a good mech... only if PGI makes it so.... not because of lore...
No worries! The best thing about putting a response and/or opinions out is to recieve others on the same topic. That's how we filter misunderstandings, mistakes, errors, etc through the debate or conversation while also seeing good points other people raise and perhaps come to a situation where both feedback ideas are okay (or bad).
Now sorry to break your chronological order. But I will respond to the Jagermech "negatives" first- and It was a response to a person who stated the Jagermech is (practically automatically) better than the Rifleman simply because the Jagermech is made to replace the Rifleman and was newer and bigger.
So he pictured it as a direct upgrade- meant to be better in every way or equal in others... that is a lore comment stating why it should be better if not make the rifleman obselete, however my counter arguement to that claim was this isn't the case, the case was they couldn't make more rifleman and support the remaining ones due to Lostech (DHS, Endo, XL, etc) and thus had to make a cheaper alternative. If this wasn't the case the Jagermech should be the same weight if not lighter. As most direct upgrades do, If it was made to be an 'exact' replacer. However this rule does break depending on what the replacement is trying to fix (in the situation of mist lynx to arctic cheetah it was speed and armament, hard to do that with a 20 to 25 ton chassis)
So that section was targeted at the lore differences and less of the in MW: O differences. Hence the topic of XL/ Endo/ DHS and other stuff.
However I will not pretend that some people don't play mechs stock exclusively. It isn't exactly a priority of PGI, it's just an added bonus that a better stock mech came out for them.
The possitives are still possitives and you ignore the ability of people able to utilize them. Rather it be 2 large lasers and 6 mediums for the E boat, or 3 Large lasers and 5 small lasers (I can't randomly think of 100% optimised builsd of the top of my head in 1 in the morning sorry, but they are semi practical, for eg a 3 large laser meta arm up high... it's a timberwolf A but in arm form) But the E + B builds can range from anything from PPC's + AC 2's or large pulse lasers, large lasers + AC 2 or 5's, spammed med/ small lasers + AC 2/5/10's,. basically the more stereotypical energy black jacks but as a heavy. I could see it as a close range mech quite well.
The quirk hypothathis is an guess afterall, however it's an educated guess, and so far I've got quirks raltively well guesstimated in earlier mechs such as the black knight, mauler, Wolfhound, etc. to the point where I not only accurately got the quirks done but managed with that info to get a build in my head done and thus I managed to get all the builds for all the variants before smurfy done and do good with those builds in game... Hell, my predictions for the hardpoints of the rifleman are practically spot on minus the side torso weapons which I didn't really focus on but said their will be approx 2 to 4 between variants depending on the quantity in the arm. Not trying to say I am a wizard and the best at guessing- my guesstimation for the zeus is nearly wildly off as well as the panthers.... I am not one to boast for "not saying that I told you so but I told you so". however I am saying I do have a degree of merit to my claims- however as with any prediction it should not be followed like a bible as even the 'confirmed' stuff can change ranging from lenght or dimensions of the mech as well as the hardpoints. (for eg the Hero banshee originally was going to get jumpjets). So most things on this topic shouldn't be taken 100% fully.
I also should mention that even the height of the weapons can be changed... for eg look at hte mist lynx... both MG's bellow arm, all missilse above... now it's MG's and lasers all over the place and missiles on the side or bellow... no more 'semi high' missiles... or the arctic cheetahs higher-arm hardpoints... etc...
On topic of Atlas, well it was a very fearsome juggernaught for it's era and remains as not only the biggest threat to the clans in the 3050's but also one of the most sacred mechs to them. however not as sacred as the Atlas II. it was still a mech they would attempt to capture in one piece rather than obliterate . Also in some instances there is a bit of a bias in clanners to atlas pilots. however lining up what it takes to be an atlas pilot to the clan doctrine we can easily see how a commander like so would be considered a good candidate for a bondsman or to spare.
Lore aside- this reflects well in MW: O, this is one of the last mechs I would want to see under 200 meters and for me this is the only mech I can reliably throw 700 damage if I am in range and I am not being focused on by the entire enemy team and remain alive for 30 seconds. the SRM's mix AC 20 with the addition of the medium lasers is brutal. I also used the atlas for the first time clans are in MW: O as this is the only mech I can reliably kill a timberwolf as well as the go to mech when I am feeling glum in MW: O as if I get in range I'll at least do a decent ammount of damage to 'carry my weight'. However not saying this thing is OP... due to the low hardpoints and limited tube count this is bad with an XL engine, ranged weapons, etc.... dispite me saying this I got an atlas with twin PPC, gauss, and an LRM 20....However htat isn't my go to mech when I am feeling down.
I can't honestly try to tell you how you should play an atlas or to drill into your mind that it is good because no mech is good if you are not good in it, rather it be due to play style/ role not matching up or experience in it. etc. a mech you do not have fun in is often a mech you do not do well in compared to someone who is having fun in it. This is the difference between locust 1v pilots getting 600+ damage with 4 mg's and those who think 150 damage is above average for themself in it. Dispite both possibly hving the same ammount of total playtime and been around since the same time. All I can say is the atlas isn't a point and click adventure and looking up at the lore does help immerse as well as to get a feel of what this thing does best. I can't honestly say more about it's viability than this...
#160
Posted 07 November 2015 - 05:04 AM
Fix flamers
fix game modes
make good CW
dx12
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users