Jump to content

Rifleman Pre Order Available Now!


312 replies to this topic

#121 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,956 posts

Posted 06 November 2015 - 08:50 PM

So... its.... a lighter jagermech?!

next.!

#122 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 06 November 2015 - 09:00 PM

View PostWing 0, on 06 November 2015 - 10:23 AM, said:

uh.. NO. NOT till you give us back our gamemode selection we had from the previous patch.


you could leave that QQ moar tears for another thread?

#123 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 06 November 2015 - 09:05 PM

View PostTennex, on 06 November 2015 - 11:01 AM, said:

don't see myself buying any mech pack until they add unique geometry back.

There just isn't that value, uniqueness and collectability anymore. In fact, these spaced out packs cost more


Unique geometry will never come back, takes up way too much time and effort and obviously you aren't a clan player as us clan players have been asking for ages for camo's for our invasion variants that have unique geometry.

In battle u can't tell the difference, it's only in mechlab u can even notice the difference so I for one am VERY glad they did away with unique geometry

#124 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 06 November 2015 - 09:27 PM

View PostHades Trooper, on 06 November 2015 - 09:05 PM, said:


Unique geometry will never come back, takes up way too much time and effort and obviously you aren't a clan player as us clan players have been asking for ages for camo's for our invasion variants that have unique geometry.

In battle u can't tell the difference, it's only in mechlab u can even notice the difference so I for one am VERY glad they did away with unique geometry

Depends on the mech how obvious it is... I always spot an (I) Gargoyle, Founder's Atlas, and Urbie...

#125 Postumus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts
  • LocationOregon

Posted 06 November 2015 - 09:27 PM

Wow! What an an amazing new Jagermech reskin! It even has the same little spoiler on top. Interesting how the new one gets an extra 2-4 energy hardpoints though. Almost like it's catering to some kind of meta in an attempt to get sales...

#126 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 06 November 2015 - 09:39 PM

View PostDemos, on 06 November 2015 - 11:33 AM, said:

Hopefully Legend-Killer will receive the special Logo of Gray Noton... (cartoon ghost under the crosshair).


I hope so too!


View PostMalleus011, on 06 November 2015 - 11:05 AM, said:

Legend-Killer is canon, Top Dog they just made up.


name wise: yes. (However top dog is debatable considering your canon sources/ aliases). But build wise the Top Dog is ironically more accurate as the Legend killer is left unknown.

View PostTELEFORCE, on 06 November 2015 - 11:12 AM, said:

The Legend-Killer is Gray Noton's Rifleman. He was a Solaris VII champion. It was rumored that he used the heavier Star League-era Rifleman II with all its advanced technology, but that's just a canon rumor. He apparently used a regular old RFL-3N, so he was just that good.


Actually it isn't confirmed it's a normal RFL-3N. It's ambigious. They never told us what it is. It is as likely to be a Rifleman II RFL-3N-2 as it is to be the Super Rifleman (canon rumour) or a Jagermech modification/phranken mech (jagerman? Riflemech?) (fanon rumour)

It's kind of up to our own imagination but I am happy they went with the Rifleman II as it gives the build something different to work with and seems more solaris-y than a Regular Rifelman


View PostChuanhao, on 06 November 2015 - 10:43 AM, said:

Hard Points are not unexpected.
But similarity to Jager shall result in it being a niche acquisition, with no significant change in playstyle from the latter.

View Poststealthraccoon, on 06 November 2015 - 11:36 AM, said:

So what does this do that the Jäger doesn't? I don't see the point, it's a 60 to Blackjack!

View Postjaxjace, on 06 November 2015 - 12:06 PM, said:

Seriously though, the riflemen? I mean The Jagermech is LITERALLY the evolution of that mech, better in every way, What about the Riflemen is something the Jagermech doesn't already do better?



Well, for starters: What's the difference in a 60 ton and a 65 ton blackjack? that 5 tons doesn't mean that much in the grand scheme of things- if anything lighter is better due to how CW and group cue works. Especially the fact you can take 4 Rifleman and use all your tons in CW

The other point... 1 variant of the Rifleman has 8 energy hardpoints, 3 in each arm, 2 in the centre torso. The max energy hardpoints a non hero Jagermech can do is 4, which is all much lower and ST mounted instead of arm. So the rifleman already has energy down on the list... the other advantage is the high probability of having a near-360 torso twist, at least twist enough that it practically can shoot behind itself as in cannon it's arm can go right over and shoot behind and also it was an agile platform to begin with.
The only variant that resembles the Jagermech strongly is the 3C however quirk wise it can carry the heavier ballistic between the two with quirks. AC 10 quirks to be precise and we can see across the mechs that the Rifleman will most likely get lots of velocity boosts for virtually all wepaons that can get that boost due to it's inherit quirks in lore. It was a AA mech afterall.

The other probability is the fact that the mech has higher ST energy hardpoints meaning it can have more interesting builds and have ST primary weapons unlike the jagermech wich only does ST weapons when it's duel ER PPC and 6 machine guns or something along those lines.

In quick summary... more agilie, faster, can turn better, etc... does energy weapons better and ST weapons better and differnet quirks. As well as E in the arms.



Now back to Jaxjace: just because something is the evolution of the other mech, doesn't make it better. With that logic the Shadowcat is obviously superior to mechs like the ACH right? Because it was made to replace that, the ice ferret, and another mech that I can't remember... keep in mind of the situation after the 1st succession war.... the IS was dropping in tech, the Jagermech isn't an upgrade but a downgrad.e This is why the jagermech often rather than not has the same firepower of a rifleman and sometimes worse. It may be 5 tons heavier but no Double heatsinks, Endo steel, or XL engines does hurt a lot.

Now, the other fact is the fact the rifleman has superior arm motion and anti aircraft performance, As well as less ammo dependent. PGI may do a ballance that in temrs of overal range firepower, the Rifleman has more range while the Jager has more overal firepower.

View PostTwilight Fenrir, on 06 November 2015 - 01:36 PM, said:

Will it have 360 torso? The Rifleman has the same cabability of swinging its arms backwards as the Urbanmech... Give this baby a 360 torso and I'm sold... Otherwise I'll wait for Cbills...

Looks sexy, though! :D


I hope it has a near 360 torso or so, at least more than 180!

View PostTwilight Fenrir, on 06 November 2015 - 01:48 PM, said:

Did they state this somewhere officially? o.o First I've heard of it...

That's... Kind of annoying... I like my special snowflakes... I thought they had a good balance of Geo/paint with Wave 3. I don't mind my spec. geo being black...


sady yess but ti's kinda because the classic mech packs are a bit different... Don't worry, Origins II/ Wave IV / Resistance III will most likely continue trend.

View PostKodiakGW, on 06 November 2015 - 02:21 PM, said:

Do like that there is another high mount weapon IS heavy mech, but the 290 engine cap is a letdown. Maybe if it had ECM (I know, not TRO, so too many would cry).

Plus, already have a Firebrand for the ballistic energy arm mix.

Not every mech needs 300 engine cap.
I hate how everyone demands every mech to have 300-350 engine cap, it anoys me so much because all it'll do is make people take a 300 and boom- nearly every mech is the same. Because you used the same engine and have simular remaining tons.

View PostPostumus, on 06 November 2015 - 09:27 PM, said:

Wow! What an an amazing new Jagermech reskin! It even has the same little spoiler on top. Interesting how the new one gets an extra 2-4 energy hardpoints though. Almost like it's catering to some kind of meta in an attempt to get sales...

Yes, of course it is this. I can't think of any other reason to suspect anything, no⸮

Edited by Nightshade24, 06 November 2015 - 09:39 PM.


#127 Postumus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts
  • LocationOregon

Posted 06 November 2015 - 09:42 PM

View PostNightshade24, on 06 November 2015 - 09:39 PM, said:


/wall



That was a seriously epic post. I just wore out my mouse wheel.

#128 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 06 November 2015 - 09:44 PM

-edit double post-

View PostEd Steele, on 06 November 2015 - 05:26 PM, said:

Unfortunately, those are the unseen mechs that will need the most reimagining to avoid copyrite issues.
Unfortunately ho

Posted ImagePosted ImagePosted Image

I think the reseen (MW4) Longbow is the best longbow redo out there....


The wasp and others probably look better with a redo overall... mainly with legs, central piece, and head...

Edited by Nightshade24, 06 November 2015 - 09:45 PM.


#129 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,205 posts
  • LocationBritish Columbia

Posted 06 November 2015 - 09:56 PM

View PostGordon Gecko, on 06 November 2015 - 05:38 PM, said:

Sadly, I am not excited. With all the issues, lack of new content and an unpopular rebalance about to be implemented; I will have to pass. I anxiously await the cbill release.

it's only unpopular because people would actually have to learn to pilot instead of using super-metas.

#130 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,205 posts
  • LocationBritish Columbia

Posted 06 November 2015 - 09:59 PM

View PostArnold The Governator, on 06 November 2015 - 07:41 PM, said:

Nice PGI, BUT THIS ISN'T THE RIFLEMAN I WANTED!

Posted Image

GIVE US THAT ONE PLEASE. WE STILL NEED OUR HIGH MOUNTED CLAN MECH WEAPONRY (I'll probably end up getting the IS rifleman when the c-bill version is out).

I'm crossing my fingers for sometime next year, PGI releases a clan IIC wave 2 pack with the Warhammer, Marauder, and Rifleman IIC included. I really don't think we need more IS mechs for the time being.

yes well, you made the choice to be a Jade Chicken. deal with it.

#131 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,695 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 06 November 2015 - 10:00 PM

Does anyone see a resemblance of Posted Image

Bearing resemblance to

Posted Image

Ironic before a steam release, eh?

#132 GothicVash

    Member

  • PipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 55 posts

Posted 06 November 2015 - 10:23 PM

i will probably end up getting these. well i know i will. i regret not buying the founders, phonix when i could have. wish they would somehow allow older players to pick those up again someday. but i highly doubt thatll ever happen.

also i need the legend killer to go with my yen lo wang... kinda makes sense to have them together.

#133 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 06 November 2015 - 10:26 PM

PGI?
The Legend-Killer is suppose to simply have a ghostbuster emblem with a crosshair instead of the interdiction circle....

Not looking like a graffiti wall....

#134 Knight2416

    Member

  • PipPipPip
  • The Messenger
  • The Messenger
  • 78 posts
  • LocationLevin, New Zealand

Posted 06 November 2015 - 10:27 PM

I know you need the money to create new stuff PGI, But 4 mech packs (IIC, Warhammer, Marauder, and now Rifleman) when the first (IIC) has not dropped yet???

I can not afford to buy these (wave 3, IIC and Battletech KS wiped out this years game budget) and will wait for Cbills as then we see what nerf/quirks you will apply (unless PTS rebalance goes in first).

You also changed cost with these mechs as IS packs (resistance 1-2) $20 for 4 mechs and $40 for 8 (without double ups on variants, unlike urbie and unseen). If players want 4 different variants you want to charge $15 extra.

#135 BSK

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 1,040 posts

Posted 06 November 2015 - 11:37 PM

View PostMalleus011, on 06 November 2015 - 11:05 AM, said:

Legend-Killer is canon, Top Dog they just made up.


Look up the Thunderbolt on sarna.net , its called Tallman and IS canon.

#136 Nephoros Sradac

    Member

  • PipPipPip
  • The Messenger
  • The Messenger
  • 74 posts
  • LocationIn the cockpit of my Mad Dog (Vulture)!

Posted 06 November 2015 - 11:50 PM

View PostArnold The Governator, on 06 November 2015 - 10:00 PM, said:

Does anyone see a resemblance of Posted Image

Bearing resemblance to

Posted Image

Ironic before a steam release, eh?

All I see is a pink mech that all you IS pilots are well suited to...

#137 chewie

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 875 posts
  • LocationPortsmouth, UK, Addicks, FedSuns

Posted 07 November 2015 - 12:23 AM

nope.

No No No NO NON NOPE!

how much nope?




This much nope.

Posted Image


While I like others have bought the Whammy and the 'rauder, now this? nope.

I'm sorry, but what is the point in buying mechs like this now.

They'll hardly get used because it won't be any good.

the usual suspects will just default to their clan heavies (Timber and cauldron) or their ecm lights.

Its saddening that we have all the mechs made available to us, and pretty much all of them don't get used because they don't fit a certain COUGHmetaCOUGH mentality.



The game needs balance (light mechs need to be able to be shot and not carry on going like nothing happened), maps where a rock the size of a small car doesn't obstruct your movement, game modes that actually mean when you have your group drop, they need to specialize in mode warfare (scouting, support fire) rather than randomly do the same crap every map (nascar/turtle).

I know a lot of it is down to how the CS/COD/BF/TF folks like to play (yea, you know who you are, bunny hopping your way across a map because thats what you do in a firefight...... "lookit me, i can't be shot ....weeeeeeeee boing boing boing" ).

Please, take time and actually produce something worthwhile.

We want to have mechs that are worth using, not ones that just get you cash then sit in moffballs because they don't fit any play style or can't do "GODMODE".



While I do want this mech for what it is, i don't wanna take another mech into a game that I just don't enjoy anymore.


Wallet officially sealed.

#138 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 07 November 2015 - 12:27 AM

ah, 3rd ugly mech in row.... skipping.

#139 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,956 posts

Posted 07 November 2015 - 12:36 AM

View PostNightshade24, on 06 November 2015 - 09:39 PM, said:

Stuff


well, I respect your opinion and your enormous attempt at being protective about MWO against all whiners.

But!
you should avoid justifying something with nonsensical reasons.

Reasons you say rifleman would be better than the jagermech:
  • you can take 4 into CW (You either don't play CW, or don't know what you are saying)
  • it has more energy hardpoints (good luck cooling those off... unless you know the quirks..do you?)
  • high probability of 360 torso twist (probability, probability... no one knows this)
  • it can get high ballistics quirks (and the world "can" end... right now.... no one knows the quirks yet)
  • It will get lots of velocity boosts because it was an AA mech in lore (well... this is not lore... otherwise atlas would not have been a clown)
  • it has higher mounted energy hardpoints on torsos (this one is logical, based on the concepts)
  • among all the praise for the minimal advantage in agility, you forgot to mention lower armor.


Reasons you say Jager is worse than the rifleman:
  • because IS was going down in tech then Jager is a downgrade (interesting reason... really?... no man. its MWO, its all about tonnage, hardpoint locations and hitboxes... lore is non-existent)
  • Because Jager does not have double heat sinks. endo or XL engine (you run your mechs stock?????!)



I apologize if i sound a bit offensive, but its better to give judgment based on actual info and personal experience rather than speculation.
Rifleman can turn out to be quite a good mech... only if PGI makes it so.... not because of lore...

#140 Bolter01

    Member

  • PipPipPipPipPipPip
  • The Bite
  • The Bite
  • 224 posts
  • LocationAU

Posted 07 November 2015 - 12:44 AM

Your paint shop artist should get a medal ~ Sexy as Hell!

Though I'm still very disappointed with way map selection is going. I dont mind getting 'tough' maps (less than ideal battle fields), its the spice of life!
Seems like each game has now been limited to just 4 maps, 1 mode..





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users