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Rifleman Pre Order Available Now!
#121
Posted 06 November 2015 - 08:50 PM
next.!
#123
Posted 06 November 2015 - 09:05 PM
Tennex, on 06 November 2015 - 11:01 AM, said:
There just isn't that value, uniqueness and collectability anymore. In fact, these spaced out packs cost more
Unique geometry will never come back, takes up way too much time and effort and obviously you aren't a clan player as us clan players have been asking for ages for camo's for our invasion variants that have unique geometry.
In battle u can't tell the difference, it's only in mechlab u can even notice the difference so I for one am VERY glad they did away with unique geometry
#124
Posted 06 November 2015 - 09:27 PM
Hades Trooper, on 06 November 2015 - 09:05 PM, said:
Unique geometry will never come back, takes up way too much time and effort and obviously you aren't a clan player as us clan players have been asking for ages for camo's for our invasion variants that have unique geometry.
In battle u can't tell the difference, it's only in mechlab u can even notice the difference so I for one am VERY glad they did away with unique geometry
Depends on the mech how obvious it is... I always spot an (I) Gargoyle, Founder's Atlas, and Urbie...
#125
Posted 06 November 2015 - 09:27 PM
#126
Posted 06 November 2015 - 09:39 PM
Demos, on 06 November 2015 - 11:33 AM, said:
I hope so too!
Malleus011, on 06 November 2015 - 11:05 AM, said:
name wise: yes. (However top dog is debatable considering your canon sources/ aliases). But build wise the Top Dog is ironically more accurate as the Legend killer is left unknown.
TELEFORCE, on 06 November 2015 - 11:12 AM, said:
Actually it isn't confirmed it's a normal RFL-3N. It's ambigious. They never told us what it is. It is as likely to be a Rifleman II RFL-3N-2 as it is to be the Super Rifleman (canon rumour) or a Jagermech modification/phranken mech (jagerman? Riflemech?) (fanon rumour)
It's kind of up to our own imagination but I am happy they went with the Rifleman II as it gives the build something different to work with and seems more solaris-y than a Regular Rifelman
Chuanhao, on 06 November 2015 - 10:43 AM, said:
But similarity to Jager shall result in it being a niche acquisition, with no significant change in playstyle from the latter.
stealthraccoon, on 06 November 2015 - 11:36 AM, said:
jaxjace, on 06 November 2015 - 12:06 PM, said:
Well, for starters: What's the difference in a 60 ton and a 65 ton blackjack? that 5 tons doesn't mean that much in the grand scheme of things- if anything lighter is better due to how CW and group cue works. Especially the fact you can take 4 Rifleman and use all your tons in CW
The other point... 1 variant of the Rifleman has 8 energy hardpoints, 3 in each arm, 2 in the centre torso. The max energy hardpoints a non hero Jagermech can do is 4, which is all much lower and ST mounted instead of arm. So the rifleman already has energy down on the list... the other advantage is the high probability of having a near-360 torso twist, at least twist enough that it practically can shoot behind itself as in cannon it's arm can go right over and shoot behind and also it was an agile platform to begin with.
The only variant that resembles the Jagermech strongly is the 3C however quirk wise it can carry the heavier ballistic between the two with quirks. AC 10 quirks to be precise and we can see across the mechs that the Rifleman will most likely get lots of velocity boosts for virtually all wepaons that can get that boost due to it's inherit quirks in lore. It was a AA mech afterall.
The other probability is the fact that the mech has higher ST energy hardpoints meaning it can have more interesting builds and have ST primary weapons unlike the jagermech wich only does ST weapons when it's duel ER PPC and 6 machine guns or something along those lines.
In quick summary... more agilie, faster, can turn better, etc... does energy weapons better and ST weapons better and differnet quirks. As well as E in the arms.
Now back to Jaxjace: just because something is the evolution of the other mech, doesn't make it better. With that logic the Shadowcat is obviously superior to mechs like the ACH right? Because it was made to replace that, the ice ferret, and another mech that I can't remember... keep in mind of the situation after the 1st succession war.... the IS was dropping in tech, the Jagermech isn't an upgrade but a downgrad.e This is why the jagermech often rather than not has the same firepower of a rifleman and sometimes worse. It may be 5 tons heavier but no Double heatsinks, Endo steel, or XL engines does hurt a lot.
Now, the other fact is the fact the rifleman has superior arm motion and anti aircraft performance, As well as less ammo dependent. PGI may do a ballance that in temrs of overal range firepower, the Rifleman has more range while the Jager has more overal firepower.
Twilight Fenrir, on 06 November 2015 - 01:36 PM, said:
Looks sexy, though!
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I hope it has a near 360 torso or so, at least more than 180!
Twilight Fenrir, on 06 November 2015 - 01:48 PM, said:
That's... Kind of annoying... I like my special snowflakes... I thought they had a good balance of Geo/paint with Wave 3. I don't mind my spec. geo being black...
sady yess but ti's kinda because the classic mech packs are a bit different... Don't worry, Origins II/ Wave IV / Resistance III will most likely continue trend.
KodiakGW, on 06 November 2015 - 02:21 PM, said:
Plus, already have a Firebrand for the ballistic energy arm mix.
Not every mech needs 300 engine cap.
I hate how everyone demands every mech to have 300-350 engine cap, it anoys me so much because all it'll do is make people take a 300 and boom- nearly every mech is the same. Because you used the same engine and have simular remaining tons.
Postumus, on 06 November 2015 - 09:27 PM, said:
Yes, of course it is this. I can't think of any other reason to suspect anything, no⸮
Edited by Nightshade24, 06 November 2015 - 09:39 PM.
#128
Posted 06 November 2015 - 09:44 PM
Ed Steele, on 06 November 2015 - 05:26 PM, said:
Unfortunately ho
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I think the reseen (MW4) Longbow is the best longbow redo out there....
The wasp and others probably look better with a redo overall... mainly with legs, central piece, and head...
Edited by Nightshade24, 06 November 2015 - 09:45 PM.
#129
Posted 06 November 2015 - 09:56 PM
Gordon Gecko, on 06 November 2015 - 05:38 PM, said:
it's only unpopular because people would actually have to learn to pilot instead of using super-metas.
#130
Posted 06 November 2015 - 09:59 PM
Arnold The Governator, on 06 November 2015 - 07:41 PM, said:
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GIVE US THAT ONE PLEASE. WE STILL NEED OUR HIGH MOUNTED CLAN MECH WEAPONRY (I'll probably end up getting the IS rifleman when the c-bill version is out).
I'm crossing my fingers for sometime next year, PGI releases a clan IIC wave 2 pack with the Warhammer, Marauder, and Rifleman IIC included. I really don't think we need more IS mechs for the time being.
yes well, you made the choice to be a Jade Chicken. deal with it.
#131
Posted 06 November 2015 - 10:00 PM
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Bearing resemblance to
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Ironic before a steam release, eh?
#132
Posted 06 November 2015 - 10:23 PM
also i need the legend killer to go with my yen lo wang... kinda makes sense to have them together.
#133
Posted 06 November 2015 - 10:26 PM
The Legend-Killer is suppose to simply have a ghostbuster emblem with a crosshair instead of the interdiction circle....
Not looking like a graffiti wall....
#134
Posted 06 November 2015 - 10:27 PM
I can not afford to buy these (wave 3, IIC and Battletech KS wiped out this years game budget) and will wait for Cbills as then we see what nerf/quirks you will apply (unless PTS rebalance goes in first).
You also changed cost with these mechs as IS packs (resistance 1-2) $20 for 4 mechs and $40 for 8 (without double ups on variants, unlike urbie and unseen). If players want 4 different variants you want to charge $15 extra.
#137
Posted 07 November 2015 - 12:23 AM
No No No NO NON NOPE!
how much nope?
This much nope.
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While I like others have bought the Whammy and the 'rauder, now this? nope.
I'm sorry, but what is the point in buying mechs like this now.
They'll hardly get used because it won't be any good.
the usual suspects will just default to their clan heavies (Timber and cauldron) or their ecm lights.
Its saddening that we have all the mechs made available to us, and pretty much all of them don't get used because they don't fit a certain COUGHmetaCOUGH mentality.
The game needs balance (light mechs need to be able to be shot and not carry on going like nothing happened), maps where a rock the size of a small car doesn't obstruct your movement, game modes that actually mean when you have your group drop, they need to specialize in mode warfare (scouting, support fire) rather than randomly do the same crap every map (nascar/turtle).
I know a lot of it is down to how the CS/COD/BF/TF folks like to play (yea, you know who you are, bunny hopping your way across a map because thats what you do in a firefight...... "lookit me, i can't be shot ....weeeeeeeee boing boing boing" ).
Please, take time and actually produce something worthwhile.
We want to have mechs that are worth using, not ones that just get you cash then sit in moffballs because they don't fit any play style or can't do "GODMODE".
While I do want this mech for what it is, i don't wanna take another mech into a game that I just don't enjoy anymore.
Wallet officially sealed.
#138
Posted 07 November 2015 - 12:27 AM
#139
Posted 07 November 2015 - 12:36 AM
Nightshade24, on 06 November 2015 - 09:39 PM, said:
well, I respect your opinion and your enormous attempt at being protective about MWO against all whiners.
But!
you should avoid justifying something with nonsensical reasons.
Reasons you say rifleman would be better than the jagermech:
- you can take 4 into CW (You either don't play CW, or don't know what you are saying)
- it has more energy hardpoints (good luck cooling those off... unless you know the quirks..do you?)
- high probability of 360 torso twist (probability, probability... no one knows this)
- it can get high ballistics quirks (and the world "can" end... right now.... no one knows the quirks yet)
- It will get lots of velocity boosts because it was an AA mech in lore (well... this is not lore... otherwise atlas would not have been a clown)
- it has higher mounted energy hardpoints on torsos (this one is logical, based on the concepts)
- among all the praise for the minimal advantage in agility, you forgot to mention lower armor.
Reasons you say Jager is worse than the rifleman:
- because IS was going down in tech then Jager is a downgrade (interesting reason... really?... no man. its MWO, its all about tonnage, hardpoint locations and hitboxes... lore is non-existent)
- Because Jager does not have double heat sinks. endo or XL engine (you run your mechs stock?????!)
I apologize if i sound a bit offensive, but its better to give judgment based on actual info and personal experience rather than speculation.
Rifleman can turn out to be quite a good mech... only if PGI makes it so.... not because of lore...
#140
Posted 07 November 2015 - 12:44 AM
Though I'm still very disappointed with way map selection is going. I dont mind getting 'tough' maps (less than ideal battle fields), its the spice of life!
Seems like each game has now been limited to just 4 maps, 1 mode..
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