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#281 Twilight Fenrir

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Posted 11 November 2015 - 04:05 PM

Rifleman can sport dual gauss... it cannot possibly be DOA :P

http://mwo.smurfy-ne...49d138ff1793dac

I was planning on passing on this mech, mostly because i am flat broke... but, I think I'll start with the $20 pack, and upgrade later... it will be a nice mech for a CW drop deck.

Edited by Twilight Fenrir, 11 November 2015 - 04:06 PM.


#282 Tuis Ryche

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Posted 12 November 2015 - 01:10 AM

Already have a Jager. Why would I drop more cash on something I already have?

And when is this game mode selection thing going to be corrected?

#283 BLOOD WOLF

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Posted 12 November 2015 - 01:15 AM

View PostArkhangel, on 11 November 2015 - 12:37 PM, said:

pretty sure you can't link that they aren't, Kodiak, so using that arguement is inherently flawed.

you shifted the burden of proof by the way. Be careful for those logical fallacies.

#284 Tuis Ryche

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Posted 12 November 2015 - 01:53 AM

View PostArkhangel, on 11 November 2015 - 12:37 PM, said:

pretty sure you can't link that they aren't, Kodiak, so using that arguement is inherently flawed.


Posted Image

#285 Tarogato

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Posted 12 November 2015 - 02:52 AM

View PostNightshade24, on 07 November 2015 - 08:13 PM, said:

Yes, because comparing a 60 ton mech (the lightest heavy) to the 75 ton Timberwolf (the heaviest heavy) is logical?


Yes, actually, it is. They are both heavy mechs, and if you are in solo queue, MM doesn't care if you have a 60-ton heavy or a 75-ton heavy. They are exactly equivalent and occupy the same slots in a team composition. And the 75-tonner has more tonnage for weapons and armour and is thus better by default before taking quirks, profile, and hardpoints into consideration.

View PostNightshade24, on 07 November 2015 - 08:13 PM, said:

How about this: instead of requiring a huge engine for survivability- why not use the obvious profile and range to take the Timberwolf out at range?


Good luck taking out Timbers with your Rifleman. Really, good luck. Think you can trade against gauss + 5 meds? Or gauss + 2 cLPL? Let me know how that turns out. ^_^

View PostNightshade24, on 07 November 2015 - 08:13 PM, said:

Rifleman? has quite high hardpoints and probable agility. ... I can not convince you into getting better in a mech you neglect to play to it's strengths and such.


Except the Rifleman has a low engine cap for a 60-tonner, therefore it will *not* be agile. It also does *NOT* have high hardpoints. The Quickdraw has higher hardpoints, no lie.

Posted Image

The Rifleman has to put armour on its rather large arms and protect them, and side peeking is really rough on arms. The QKD doesn't need arms, it puts quad LL in its torso... in higher mounts than the RFL. The Rifleman's mounts are not high, they are middle of its torso, which means it needs to expose more of its torso to ridge peek. Official orthos:

Posted Image





View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

Not calling you a s*** pilot. I'm saying you are S*** at playing the rifleman.


Lol, have we really degraded to this? I digress.


View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

Let me first of all see your thought process. you basically deem all 20, 25, and 30 ton mechs obsolete due to the presence of a 35 tonner and that the 20 to 30 tonners are not 100% like a 35 tonner.
You think all 40, 45, 50 tonners are obsolete because they are not like 100% like a 55 tonner.
you think all 60, 65, 70 tonners are obsolete because they are not like 100% like a 75 tonner
and you think all 80, 85, 90, and 95 tonners are obsolete because they are not 100% like the 100 tonner.


Let me first of all see your thought process. You basically deem all light mechs equal despite the fact that the 35-tonners have more room for armament and armour and are treated the same as 20-tonners in the solo queue.

You think the Commando is equal to the Wolfhound. You think the Mist Lynx is equal to the Arctic Cheetah. You think the Kitfox is equal to the Adder. You think the Locust is equal to the Firestarter. The Urbanmech to the Raven.
You also think the Quickdraw is equal to a Timberwolf, and a Cicada is equal to an Enforcer.

View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

Rifleman will see Timberwolfs- yes. But guess what else will? locusts.... atlas.... catapult.... kitfox.... the warhammer.... the highlander IIC.... I am pretty sure every mechs sees a timberwolf. Your point?


Point is, if you're putting yourself in a Rifleman when you could have been in something with better mounts and moves faster and/or has more armour and/or firepower, you're putting yourself at a disadvantage. The whole point of you arguing so vehemently on this topic tells me that you somehow think the Rifleman will be able to compete with the Timberwolf and perform at the same standard. Instead, you should be arguing about why the Rifleman is unique and why it will be enjoyable to play - stop comparing it to other (better) mechs and instead contrast it.


View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

There should be no difference in a build between solo and group cue. If it works well in solo, it works well in group,, the only thig that says how well a build is in group cue is not the build itself but your co ordination. Sure, you can skip up on the medium laser back up weapons for more ammo and let your partner do the close range brawling but the same principles remain.


This is, frankly, very wrong. In solo queue the lack of coordination gives you an immense amount of freedom. Also, the general skill level is a bit lower and you don't get punished as hard for your mistakes. I am having an absolute BLAST with my 6x cERML Arctic Cheetah in solo queue. Because the enemy is not coordinated, I can flank all day long, get free back shots, and be a terroristic ninja on the battlefield. I can't do this on group queue. I get wrecked because the enemy is communicating better. I overheat and become useless because the engagements don't happen in quite the same manner - usually more intense and concentrated. The same build literally does not hold up in that environment despite the fact that it works fantastically in solo queue. Same thing can be said for something like the Dragon. "Guys, get that Dragon's arm, he's tearing us up". Boom, group queue castrates the Dragon in a situation that solo queue players wouldn't have been able to handle.

View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

with DPS in mind of the AC 10 and velocity can be quite more of a threat over the Jagermech and has an advantage over a timberwolf in a few respects.


Am I seeing things or did you just say the Rifleman with AC/10s will be more of a threat than the Jager and has an advantage over (can out perform) the Timberwolf?

Posted Image

View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

you know what else helps with corner poking? being lighter than a comperable mech- ie TImberwolf, or Jagermech.


You know what else helps with corner poking? Having a 375 engine and jumpjets. Like the Timber does.

View PostNightshade24, on 11 November 2015 - 02:45 AM, said:

There is also the fact that this mech is already selling as much as the other mechs. So there is no need to make this sell more than the other two mechs.


Please share these metrics with us. Obviously PGI has shared them exclusively with you so that only you know the fact that the Rifleman is selling just as well as the other mechs. Oh right, NDA? Sure. :P







Again, if you want to promote a mech for what makes it unique and point out it's differences from other mechs, what it's good at and what it can be used for... that's one thing, go ahead and do that. But you're trying to sell this mech as "It's just as good as the Timberwolf and in some cases better, and here are the reasons why!" and that just... ... you're making yourself look like a fool for trying. Sorry, but it's the truth.

Edited by Tarogato, 12 November 2015 - 03:12 AM.


#286 Zuesacoatl

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Posted 12 November 2015 - 03:42 AM

So many man-babies in this thread lmfao. Get over it, I am a founder, been here since before FFAlpha, you do not see any entitlement from me. Grow up, if you want a game with only you in mind, go make one, oh that is right, most of you who are complaining could not even make a box in a 3d program let alone make a game for a giant group of people. The choices they make, they make it for the games longevity, not for the whims of the vocal minority on the forums.

Thanks PGI, I have bought all three with the extras, the Marauder, the warhammer, and the riffleman. Waiting for the next one.

#287 Nightshade24

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Posted 12 November 2015 - 04:56 AM

View PostTarogato, on 12 November 2015 - 02:52 AM, said:


Yes, actually, it is. They are both heavy mechs, and if you are in solo queue, MM doesn't care if you have a 60-ton heavy or a 75-ton heavy. They are exactly equivalent and occupy the same slots in a team composition. And the 75-tonner has more tonnage for weapons and armour and is thus better by default before taking quirks, profile, and hardpoints into consideration.



Good luck taking out Timbers with your Rifleman. Really, good luck. Think you can trade against gauss + 5 meds? Or gauss + 2 cLPL? Let me know how that turns out. ^_^



Except the Rifleman has a low engine cap for a 60-tonner, therefore it will *not* be agile. It also does *NOT* have high hardpoints. The Quickdraw has higher hardpoints, no lie.

Posted Image

The Rifleman has to put armour on its rather large arms and protect them, and side peeking is really rough on arms. The QKD doesn't need arms

View PostTarogato, on 12 November 2015 - 02:52 AM, said:


Yes, actually, it is. They are both heavy mechs, and if you are in solo queue, MM doesn't care if you have a 60-ton heavy or a 75-ton heavy. They are exactly equivalent and occupy the same slots in a team composition. And the 75-tonner has more tonnage for weapons and armour and is thus better by default before taking quirks, profile, and hardpoints into consideration.



Good luck taking out Timbers with your Rifleman. Really, good luck. Think you can trade against gauss + 5 meds? Or gauss + 2 cLPL? Let me know how that turns out. ^_^



Except the Rifleman has a low engine cap for a 60-tonner, therefore it will *not* be agile. It also does *NOT* have high hardpoints. The Quickdraw has higher hardpoints, no lie.

Posted Image

The Rifleman has to put armour on its rather large arms and protect them, and side peeking is really rough on arms. The QKD doesn't need arms, it puts quad LL in its torso... in higher mounts than the RFL. The Rifleman's mounts are not high, they are middle of its torso, which means it needs to expose more of its torso to ridge peek. Official orthos:

Posted Image







Lol, have we really degraded to this? I digress.




Let me first of all see your thought process. You basically deem all light mechs equal despite the fact that the 35-tonners have more room for armament and armour and are treated the same as 20-tonners in the solo queue.

You think the Commando is equal to the Wolfhound. You think the Mist Lynx is equal to the Arctic Cheetah. You think the Kitfox is equal to the Adder. You think the Locust is equal to the Firestarter. The Urbanmech to the Raven.
You also think the Quickdraw is equal to a Timberwolf, and a Cicada is equal to an Enforcer.



Point is, if you're putting yourself in a Rifleman when you could have been in something with better mounts and moves faster and/or has more armour and/or firepower, you're putting yourself at a disadvantage. The whole point of you arguing so vehemently on this topic tells me that you somehow think the Rifleman will be able to compete with the Timberwolf and perform at the same standard. Instead, you should be arguing about why the Rifleman is unique and why it will be enjoyable to play - stop comparing it to other (better) mechs and instead contrast it.




This is, frankly, very wrong. In solo queue the lack of coordination gives you an immense amount of freedom. Also, the general skill level is a bit lower and you don't get punished as hard for your mistakes. I am having an absolute BLAST with my 6x cERML Arctic Cheetah in solo queue. Because the enemy is not coordinated, I can flank all day long, get free back shots, and be a terroristic ninja on the battlefield. I can't do this on group queue. I get wrecked because the enemy is communicating better. I overheat and become useless because the engagements don't happen in quite the same manner - usually more intense and concentrated. The same build literally does not hold up in that environment despite the fact that it works fantastically in solo queue. Same thing can be said for something like the Dragon. "Guys, get that Dragon's arm, he's tearing us up". Boom, group queue castrates the Dragon in a situation that solo queue players wouldn't have been able to handle.



Am I seeing things or did you just say the Rifleman with AC/10s will be more of a threat than the Jager and has an advantage over (can out perform) the Timberwolf?

Posted Image



You know what else helps with corner poking? Having a 375 engine and jumpjets. Like the Timber does.



Please share these metrics with us. Obviously PGI has shared them exclusively with you so that only you know the fact that the Rifleman is selling just as well as the other mechs. Oh right, NDA? Sure. :P







Again, if you want to promote a mech for what makes it unique and point out it's differences from other mechs, what it's good at and what it can be used for... that's one thing, go ahead and do that. But you're trying to sell this mech as "It's just as good as the Timberwolf and in some cases better, and here are the reasons why!" and that just... ... you're making yourself look like a fool for trying. Sorry, but it's the truth.


, it puts quad LL in its torso... in higher mounts than the RFL. The Rifleman's mounts are not high, they are middle of its torso, which means it needs to expose more of its torso to ridge peek. Official orthos:

Posted Image







Lol, have we really degraded to this? I digress.




Let me first of all see your thought process. You basically deem all light mechs equal despite the fact that the 35-tonners have more room for armament and armour and are treated the same as 20-tonners in the solo queue.

You think the Commando is equal to the Wolfhound. You think the Mist Lynx is equal to the Arctic Cheetah. You think the Kitfox is equal to the Adder. You think the Locust is equal to the Firestarter. The Urbanmech to the Raven.
You also think the Quickdraw is equal to a Timberwolf, and a Cicada is equal to an Enforcer.



Point is, if you're putting yourself in a Rifleman when you could have been in something with better mounts and moves faster and/or has more armour and/or firepower, you're putting yourself at a disadvantage. The whole point of you arguing so vehemently on this topic tells me that you somehow think the Rifleman will be able to compete with the Timberwolf and perform at the same standard. Instead, you should be arguing about why the Rifleman is unique and why it will be enjoyable to play - stop comparing it to other (better) mechs and instead contrast it.




This is, frankly, very wrong. In solo queue the lack of coordination gives you an immense amount of freedom. Also, the general skill level is a bit lower and you don't get punished as hard for your mistakes. I am having an absolute BLAST with my 6x cERML Arctic Cheetah in solo queue. Because the enemy is not coordinated, I can flank all day long, get free back shots, and be a terroristic ninja on the battlefield. I can't do this on group queue. I get wrecked because the enemy is communicating better. I overheat and become useless because the engagements don't happen in quite the same manner - usually more intense and concentrated. The same build literally does not hold up in that environment despite the fact that it works fantastically in solo queue. Same thing can be said for something like the Dragon. "Guys, get that Dragon's arm, he's tearing us up". Boom, group queue castrates the Dragon in a situation that solo queue players wouldn't have been able to handle.



Am I seeing things or did you just say the Rifleman with AC/10s will be more of a threat than the Jager and has an advantage over (can out perform) the Timberwolf?

Posted Image



You know what else helps with corner poking? Having a 375 engine and jumpjets. Like the Timber does.



Please share these metrics with us. Obviously PGI has shared them exclusively with you so that only you know the fact that the Rifleman is selling just as well as the other mechs. Oh right, NDA? Sure. :P







Again, if you want to promote a mech for what makes it unique and point out it's differences from other mechs, what it's good at and what it can be used for... that's one thing, go ahead and do that. But you're trying to sell this mech as "It's just as good as the Timberwolf and in some cases better, and here are the reasons why!" and that just... ... you're making yourself look like a fool for trying. Sorry, but it's the truth.

MM doesn't care if it's a light or an assault either. They removed the 3/3/3/3 rule and just aims to get equal tonnage per team now. Which the 60 tonner is more acceptable than the 75 tonner as we all know how most people like the heavier chassis over the lighter chassis.

Well I would trade against gauss+5 mediums or gauss+2 large pulse lasers. It doesn't really seem like a threat. Considering the fact I also could put a guass and several mediums on a rifleman and probably to greator effect due to the fact that the top end clan omnimech doesn't often get any quirks compared to a 60 ton IS battlemech. Will let you know on how it handles out.

From your picture, it's less than a half meter difference. On top of that, it's relative to cockpit and rest of the mech that matters. Hence why many people consider the stormcrow to have high hardpoint mounts even though it's slightly bellow halfway it's body. The convergence is the main reason of the differenciation and the gap.

Not as agile compared to another 60 tonner with the max engine-sure. But it will most probably be able to twist further than any other mech, aim higher than any other mech (in game? The Urbanmech equivilant for arms?) and most likely accel/ deccel. However I will not go into more details as this is only a likely probability based on it's background and PGI for all they want can easily just give it a +20 armour quirk everywhere and leave it at that with some generic 10% weapon quirks.

Good thing side peaking isn't 100% of the game am I right? Also the Rifleman can aim higher up than the quickdraw and most likely lower down, allowing it on maps like viridian bog, canyon network, and alpine peaks to perform quite well. As well as able to cut down UAV's and in the distant future able to shoot down Aerospace fighters have an earlier start and shooting dropships. (rifleman best anti air mech 2019/ 3055) However for all I know the meta here will be Cougars mounting duel heavy large lasers and ATM 3's with random Osiris's running with 5 medium laser 1 SSRM 6.

N/A

Nope, as mentioned above it's mentioned differently. Also the lighter mechs often out do the heavier lights with speed, mobility, jumpjets, smaller profile. (haven't seen a locust die as often to a kingcrabs AC 20's or Gauss rifles as I seen a Raven or Adder) and often mirroring the firepower. For eg the 6 medium laser jenners build can be replicated minus the jumpjets but +20 kph on the Locust.

Define equal? Nothing in MW: O is equal to anything else. Not even the chassis own alt.configs. or variants. However on the different terms of equality that you might be hinting. the Clan Omnimechs are a different story due to the hardwiring mechanic. To twist your questions wrists around. Mist lynx is not better in the eyes of the meta over an arctic cheetah. BUT Neither is the Ice ferret or Adder. Seeing your trent here. I would assume you are trying to say if a lighter mech of the same weight class and tech is superior to a heavier one. Which obvious flopped for your clan comparison. Also note: The Kitfox and Adder have the same mod space and both have unique advantages. If you try to put it in Binary. the Adder and Kitfox is the most simular mechs to each other than any other mech is to others. Same pod space. Same Role. Same Speed. 60% of it's own structure is the same. Etc...
Rest of my answer lays above.

Sure, MIght as well have the entire player base play Direwolfs and Kingcrabs because they are superior to every 20 to 95 ton mech in game. Well lets leave the Executioner as an acception as a base Capper for conquest. But conquest is only for non comp idiots obviously. /end meta rant

Lack of cordination means more freedom? It's rather the opposite... There's a reason why an LRM boat or a Brawler would work better in the group cue rather than the solo. Or a scout/ spotter or a Juggernaut. Or a traditional sniper or skirmisher. etc. Because Cordination allows you to remove risks and other things tied with solo cue as your team mates can cover you here. Much like how a Cruiser tank and an Infantry Tank opperates around each other in the British in the second world war. While solo cue appearing more like the US branch of armour. Which is general multipurpose Sherman spammed. Solo cue and Group cue have the same skill level overal. Debatable some skills are traded in and out. Such as the skill to communicate closely to an LRM boat and to narc targets for him will switch for the skill to narc an open target already being LRM'ed and thinking abstract on your approach [for the topic of scouting] to things like the co ordination to make sure the brawler atlas gets it's fair share of damage and to dish out it's damage and to group around it switched for the atlas that has to pull the team forward in a spearhead push and yourself targeting the priority target and to make sure you got team mates behind you. etc. Skills working together and skills working alone. Other skills such as gunnary, piloting, visibility, navigation, etc. Is equal. You playing on solo cue doesn't make you become a worse pilot all the sudden nor does playing group cue all the sudden make you a pro.

How successfull is duel UAC 10's or a UAC 20 Timberwolf? How does shooting bullets across 3/6 to 4/8 shots on low velocity cannons sound? Now what about higher mounted Ac 10's that is a higher velocity better rate of fire (no jam) lower heat AC 10 that will out DPS you (without double firing, however if you include that than Rifleman has better sustained DPS as it won't jam or produce as much heat).

Posted Image

#
[should be enough of a hint, can't be stuffed? wait a month. If another origins pack comes in than it means the Rifleman hit the same quota/ on par with the warhammer and Marauder. If not than you know what mech to blame that the Archer isn't coming as soon as you though]



So, by your suggestion. It should be a good idea to flat out remove 20, 25, 30, 40, 45, 50, 60, 65, 70, 80, 85, 90, 95 ton mechs because they are not 35, 55, 75, 100 tonners and only release 35, 55, 75, and 100 ton mechs...
Posted Image

#288 Dakkss

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Posted 12 November 2015 - 05:06 AM

View PostZuesacoatl, on 12 November 2015 - 03:42 AM, said:

So many man-babies in this thread lmfao. Get over it, I am a founder, been here since before FFAlpha, you do not see any entitlement from me. Grow up, if you want a game with only you in mind, go make one, oh that is right, most of you who are complaining could not even make a box in a 3d program let alone make a game for a giant group of people. The choices they make, they make it for the games longevity, not for the whims of the vocal minority on the forums.


Another one of these posts. With this logic, you shouldn't vote because you're not in politics, you shouldn't drive a car because you can't manufacture one, and you shouldn't watch TV because you can't direct. The forums are not for solely kissing developer ass, it's also to voice opinions on what we don't like, what we do like and ideas on how to make it better.

Will people stop trying to shut the discussion down? Get off the forums because that's what they're for.

#289 Twilight Fenrir

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Posted 12 November 2015 - 05:15 AM

View PostDak Darklighter, on 12 November 2015 - 05:06 AM, said:


Another one of these posts. With this logic, you shouldn't vote because you're not in politics, you shouldn't drive a car because you can't manufacture one, and you shouldn't watch TV because you can't direct. The forums are not for solely kissing developer ass, it's also to voice opinions on what we don't like, what we do like and ideas on how to make it better.

Will people stop trying to shut the discussion down? Get off the forums because that's what they're for.

Not a single one of those things is an equivalent example :P

But you're right to an extent. The forum is here for open discussion, and constructive criticism should be taken. But it has to be constructive. And very, very little here is.

That being said, everybody needs to chill the F* out >_>

Edited by Twilight Fenrir, 12 November 2015 - 05:18 AM.


#290 KodiakGW

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Posted 12 November 2015 - 09:48 AM

View PostNightshade24, on 12 November 2015 - 04:56 AM, said:


BIG WHITE CIRCLE

#
[should be enough of a hint, can't be stuffed? wait a month. If another origins pack comes in than it means the Rifleman hit the same quota/ on par with the warhammer and Marauder. If not than you know what mech to blame that the Archer isn't coming as soon as you though]


So, is the big white circle some indication the you belong to "the inner circle" of NDA signed players? Wouldn't that, and your statement about sales being on par with the other ones, be a violation of said NDA since it was used to win a forum argument? Conversely, if you are not someone who is exposed to inside information, then alluding that you are is just sad.

Also, your logic that they will release packs sooner or later based on the latest mech sales is flawed. There are many business reasons for the timing behind the launch of a new product. Existing sales, meeting prior commitments (mech rescales), etc. You could say if they release the Archer next month was because sales of this were good. Yet, I could say it was because sales of it were bad, and they needed more money. Without facts, both arguments are valid. In fact, the actual reason could be that they already had most of the design work done, so they just announced it per a pre-set schedule.

Really, all this came from me suggesting that more people might be interested if they raised the engine cap. Logically, anyone who is part "of the inner circle" would bring this up to their "inner circle " buddies and discuss is this would make the mech OP and if it might actually increase sales. Instead what we got was circular logic ("You should buy the mech because it plays different" - "Why do they need more sales?"), inflammatory rhetoric ("I'm saying you are s*** at playing the Rifleman"), and way off base arguments that imply we believe something we never said. ( Like saying we are calling all other mechs besides the heaviest in each weight class useless - BTW: I'm an avid CDA pilot).

I've met another player who alluded strongly that he signed an NDA and had access to inside information. He acted the same way. If this is the type of player PGI is listening to for direction on where to take this game then, well...

...yeah, I'm done.

Done.

Edited by KodiakGW, 12 November 2015 - 11:55 AM.


#291 Zuesacoatl

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Posted 14 November 2015 - 07:16 AM

View PostDak Darklighter, on 12 November 2015 - 05:06 AM, said:


Another one of these posts. With this logic, you shouldn't vote because you're not in politics, you shouldn't drive a car because you can't manufacture one, and you shouldn't watch TV because you can't direct. The forums are not for solely kissing developer ass, it's also to voice opinions on what we don't like, what we do like and ideas on how to make it better.

Will people stop trying to shut the discussion down? Get off the forums because that's what they're for.

First off, you are right, discussion is good, it is the manbabies that bother me. They jump on the floor and throw a virtual tantrum because they are not getting what they want right now. If you fit that bill than I guess you can be upset for me calling out your specific group. Second. Not once did I say if you can not make games you can not comment on them.... I did say though that if you are so self-entitled and wish to throw manbaby tantrums then go make a game tailored specifically for you. I have voiced my opinion to PGI many times on these forums, the difference is that it was an opinion, not a demand of how I want it. I know I am not the only person who plays this title, I also know that I am only part of a small group who may agree with the changes I want in the grand scheme of groups.

#292 Bloodweaver

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Posted 15 November 2015 - 10:22 PM

View PostTarogato, on 12 November 2015 - 02:52 AM, said:

[The Rifleman] does *NOT* have high hardpoints. The Quickdraw has higher hardpoints, no lie.
Posted Image

The Rifleman has to put armour on its rather large arms and protect them, and side peeking is really rough on arms. The QKD doesn't need arms, it puts quad LL in its torso... in higher mounts than the RFL. The Rifleman's mounts are not high, they are middle of its torso, which means it needs to expose more of its torso to ridge peek.


That's not how the relative effectiveness of different hardpoint heights in MWO works. It is not based on actual distance from the ground whatsoever. It is based on distance from your point of view. This is more accurate image of how these two 'Mechs would compare when it comes to ridge-humping:

Posted Image

I added a red line to better represent the ridge over which these 'Mechs would be peeking. When you look over a ridge, you do so from the point of view of your cockpit. Granted, the actual cockpit that you see out of in-game, doesn't match the proportions of your 'Mech's cockpit at ALL - but it is usually centered on the same spot, for most 'Mechs. The QKD is a pretty decent ridge-humper, but you have to extend yourself much more than you will have to with the Rifleman.

Other issues with the Rifleman are definitely problematic. The tonnage, the engine cap... and the fact I can't justify buying one anymore. I'd like to ,even with all its weaknesses. I think it just looks really cool. Never got into Jagermechs, and I don't plan to, but the RFL I could defo get into. I vastly prefer its MWO redesign over those of both the Warhammer (which is good, just doesn't excite me) and the Marauder(which I really don't like at all). But with all the stuff PGI's been doing lately... eh :/

#293 Arkhangel

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Posted 16 November 2015 - 03:52 PM

View PostBloodweaver, on 15 November 2015 - 10:22 PM, said:

That's not how the relative effectiveness of different hardpoint heights in MWO works. It is not based on actual distance from the ground whatsoever. It is based on distance from your point of view. This is more accurate image of how these two 'Mechs would compare when it comes to ridge-humping:

Posted Image

I added a red line to better represent the ridge over which these 'Mechs would be peeking. When you look over a ridge, you do so from the point of view of your cockpit. Granted, the actual cockpit that you see out of in-game, doesn't match the proportions of your 'Mech's cockpit at ALL - but it is usually centered on the same spot, for most 'Mechs. The QKD is a pretty decent ridge-humper, but you have to extend yourself much more than you will have to with the Rifleman.

Other issues with the Rifleman are definitely problematic. The tonnage, the engine cap... and the fact I can't justify buying one anymore. I'd like to ,even with all its weaknesses. I think it just looks really cool. Never got into Jagermechs, and I don't plan to, but the RFL I could defo get into. I vastly prefer its MWO redesign over those of both the Warhammer (which is good, just doesn't excite me) and the Marauder(which I really don't like at all). But with all the stuff PGI's been doing lately... eh :/

in all honesty, people need to remember "High mount" means "close to your line of sight from the Cockpit." Stormcrows and the Dasher (if we ever get it) actually have their arms mounted TOO high, which would also screw people up. fact is, if it's in line with your LoS, you can pretty much effectively shoot anything you can see without allowing for the hardpoint positions, which is really what most people want.

#294 Azure Kit

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Posted 16 November 2015 - 08:09 PM

Was never a fan of the Rifleman. Too flimsy, too hot and not enough ammo. I'll hold off for something like the Bushwacker or Uziel.


...Still want my Hammerhands though. :ph34r:

#295 PFC Carsten

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Posted 22 November 2015 - 03:10 PM

View PostPFC Carsten, on 07 November 2015 - 08:19 AM, said:


I see them all the time (not the Rifleman though, but Marauder, Warhammer, Phoenix Hawk, Stinger etc.) - right next to my PC desk they're neatly sitting on a special shelf.


Took a pretty picture of some today.

Posted Image

#296 C E Dwyer

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Posted 23 November 2015 - 05:45 AM

Now, now, children, if you don't stop being rude to each other, I will have to send you to the naughty corner..

#297 Steinar Bergstol

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Posted 24 November 2015 - 02:00 AM

View PostPFC Carsten, on 22 November 2015 - 03:10 PM, said:



Took a pretty picture of some today.

Posted Image


Heh. That old Crusader miniature next to the Marauder was one of the first minis I ever bought myself along with an Archer and a Corsair aerospace fighter. Geez... Must have been back in 1987. I remember I bought the TRO 3026 (the vehicle TRO), which had just been published, along with those minis.

Love the Black Widow paintjob on your 'Hammer. :)

Edited by Steinar Bergstol, 24 November 2015 - 02:01 AM.


#298 Lyoto Machida

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Posted 26 November 2015 - 10:34 AM

As much as I wanted the Unseens and Rifleman in game, I'm going to wait for it to be available for c-bills. Already pre-ordered the WHM and MAD and am waiting to see where PGI goes with this game...still so much they could do but haven't.

Besides, I've already got 4 mastered Jagers so the Rifleman is sort of redundant at this point.

View PostLOADED, on 06 November 2015 - 02:58 PM, said:

Posted Image


Did they not have spellcheck in the 80s?

#299 Gorgo7

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Posted 29 November 2015 - 01:19 PM

I don't have any 60 ton machines, I never bought the Jagers because...well, they are a crude copy of a Rifleman.
I wanted a Rifleman and was prepared to wait!
Here they are! They look great, have NICE hardpoints and will, I'm sure, be excellent performers provided they are used as support mechs and not skirmishers. (Too slow)
It is however, EXTREMELY Sexy! That counts for a lot!
Really looking forward to it!
Cheers,

G7

Edited by Gorgo7, 29 November 2015 - 01:29 PM.


#300 C E Dwyer

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Posted 29 November 2015 - 01:33 PM

View PostLyoto Machida, on 26 November 2015 - 10:34 AM, said:

As much as I wanted the Unseens and Rifleman in game, I'm going to wait for it to be available for c-bills. Already pre-ordered the WHM and MAD and am waiting to see where PGI goes with this game...still so much they could do but haven't.

Besides, I've already got 4 mastered Jagers so the Rifleman is sort of redundant at this point.



Did they not have spellcheck in the 80s?

Spell check ?





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