xeromynd, on 09 November 2015 - 12:57 PM, said:
I fully agree, but I have a feeling we'll never see this, simply because of how many more weapons it would add to the roster, and how complicated it would be to 'balance'
Probably not any more difficult to balance than the individual chassis quirks though.
Perhaps there could also be "compatibility bonuses" between certain manufactured equipment and mechs too. They sort of tried that with MechWarrior Tactics. UUUUUUGH I shudder thinking about that game... but that particular idea had merit, I think it's worth a try here.
To elaborate: Say I have a Locust 1V, and I want to equip an array of MGs. I have four from General Motors, four From Magna, and two from Defiance Industries. My Locust 1V has a compatibility bonus with Defiance Industries and a penalty with Magna, so I want to equip those first. However, if I mix weapons of the same type from different vendors, this may make my compatibility worse than if I equip all four from General Motors. So ideally, I would like to purchase/salvage two more from Defiance Industries.
We could combine this with a salvage system, where weapons that are destroyed during a match may lose effectiveness over time, and eventually break! They could be repaired, but only a certain number of times before repairs are ineffective. You could salvage random weapon drops w/ varied conditions, and scrap weapons you own for parts to either fix other weapons of the same type or sell for C-bills. We could even open up a full market of weapon vendors based on player demand and which planets your affiliated faction owns (or perhaps you're a lone mercenary, so you get no bonuses OR penalties on the market).
Edited by Repasy, 09 November 2015 - 01:50 PM.