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Rifleman - Let's Talk Builds


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#1 xeromynd

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Posted 06 November 2015 - 11:50 AM

So let's talk about viable Rifleman builds.
(We're assuming the actual geometry is going to be similar to the concept art)

First off, let's see what everyone things, but it looks pretty XL Friendly to me. Certainly moreso than the Jager. I'll have no problem sticking XL engines in my RFLs, staying in the second line and doing the ol' fire support game.

The arms, they're big as f**k. This could be a problem, or the opposite depending how you look at it. They're certainly looking like they'll sheild a LOT of damage from the center, left, and right torsos.

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RFL-2N [Basically a lil firebrand]

Left Arm - 1x Energy - 1x Ballistic
Left Torso - 2x Energy
Center Torso - 1x AMS
Right Torso - 2x Energy
Right Arm- 1x Energy - 1x Ballistic

- 2x PPC + 4x ML? High mounted PPCs would be great. Heat should be manageable
- 1x AC5 + 6x MPL? Might be too much tonnage, but sounds appealing.
- 1x Gauss + 6x ML? I run this on my Firebrand with a STD engine, and it works great. Could definitely do it here with XL.

-------------------------------------------
RFL-3C

Left Arm - 2x Ballistic
Left Torso - 2x Energy
Center Torso - 1x AMS
Right Torso - 2x Energy
Right Arm- 2x Ballistic

- Could this be the Dual Gauss Build? I'd like Dual gauss, but not sure if you could fit enough ammo. (Jager barely fits enough for 30 salvos)
- 2x AC10 + 4x ML? That's going to be hot, but might be managable.

-------------------------------------------
RFL-5D

Left Arm - 3x Energy
Left Torso -
Center Torso - 2x Energy
Right Torso - 1x AMS
Right Arm- 3x Energy

- OH YEAH. First thought is 8x MLs + Standard Engine (Maybe),
- 6x MPL 1x LPL?
-4x ERLL Sniper build? + 4x Smalls for backup weapons only?
- Really lots of possibilities here with all the energy hardpoints.

-------------------------------------------
RFL-LK

THAT CAMO THO

Left Arm - 1x Energy - 2x Ballistic
Left Torso - 1x Energy
Center Torso - 1x AMS
Right Torso - 1x Energy
Right Arm - 1x Energy - 2x Ballistic

- This actually seems to be the toughest one. Stock has 4x AC5.....Really? I can barely fit that on a Jagermech, and thats sacrificing speed, and backup weapons, AND its XL.
-Maybe it could do the 3x UAC5 with good amount of ammo and no backup weapons?
-1x AC20, 4x MPLs, fast engine? Dunno, this one is difficult given the tonnage.

Edited by xeromynd, 06 November 2015 - 11:52 AM.


#2 stealthraccoon

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Posted 06 November 2015 - 01:25 PM

Dual LB10X or go home!

I don't know how fast these things will go, but it wouldn't surprise me if people were rocking MG's on the hero. Actually like the stock loads, just add armor, ammo and DHS.

Just so much overlap with the Jagermech, I don't know how interesting it will be - it's like they welded two Urbanmechs together?!

Edited by stealthraccoon, 06 November 2015 - 01:35 PM.


#3 no one

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Posted 06 November 2015 - 01:51 PM

Compared to the Jagger the arms are going to be a bigger target from the sides, but will probably have a slimmer front profile. I imagine they made the arms huge flippers because otherwise anyone presented with a side profile shot on a rifleman would core it. Best case scenario, they give it nice armor or structure buff to the arms to make up for the fact that it's never going to take any side torso damage. Other than that, I imagine it'll be run as 2 U/AC5 + 2 LL +/ n*ML.

View Poststealthraccoon, on 06 November 2015 - 01:25 PM, said:

Dual LB10X or go home!


No.

View Poststealthraccoon, on 06 November 2015 - 01:25 PM, said:

Just so much overlap with the Jagermech, I don't know how interesting it will be.


Eh, It'll have more high mounted energy hard-points, so it will probably play similarly to the hero Jagger.

#4 Chados

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Posted 07 November 2015 - 05:39 AM

2xAC10/2xMLAS. As much armor, ammo, and heat sinks as you can get with a 240 STD, Endo and maybe even Ferro.

#5 Steel Raven

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Posted 07 November 2015 - 10:49 PM

The Jagermech was based in part on the Rifleman so the two will be very similar but I believe this will play more like a heavier Blackjack. The laser vomit of the 5D will be a big plus if your looking for variety.

Legend Killer has a sweet paint job

#6 Nightshade24

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Posted 08 November 2015 - 12:19 AM

idk about you but I will stock+ all of my rifleman.... well the energy one may need a change. I would probably put a pair of PPC's and than a lot of medium lasers.

#7 Skarlock

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Posted 08 November 2015 - 12:55 AM

View PostChados, on 07 November 2015 - 05:39 AM, said:

2xAC10/2xMLAS. As much armor, ammo, and heat sinks as you can get with a 240 STD, Endo and maybe even Ferro.


STD 240 is gonna make you extremely slow... 71kph on a 60 ton mech won't get you very far. Consider going with an XL engine. Do what you want, but the extra speed and weight savings from an XL enabling you to carry more firepower will save you a lot more frequently than the side torso durability.

Edited by Skarlock, 08 November 2015 - 01:01 AM.


#8 Chados

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Posted 08 November 2015 - 01:47 AM

I tried a Jäger set up with an XL. One shot...one kill (me) every time, it was the ultimate glass cannon. But a lot of people seem to like them.

#9 LiGhtningFF13

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Posted 08 November 2015 - 02:35 AM

Don't preorder this variant but I like mech chassis with higher weapon configuration. Always a pleasure to linger slightly above higher ground and firing without any doubt.

Edited by LiGhtningFF13, 08 November 2015 - 02:35 AM.


#10 Bluttrunken

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Posted 08 November 2015 - 02:45 AM

~ Around 30 tons of podspace with max armor(calculated with 400 points of armor) and a XL 290. Might be not entirely accurate but that's what I worked with.

RFL-3N+(S): 2 AC5s +6 MLs + 5 tons of ammo, rest heatsinks should be a nice striker.
RFL-3C&LK: 4xLL or 3xLPL+4MGs; or a LK based on the stock build, which looks kinda nice(and was updated btw: 2LL,2ML,2LBX)
RFL-5D: 2xLPL, 6xML/3xLPL, 5xML(Hello there, Meta.) "Probably" too hot.

Looking at these possible loadouts and considering the hardpoint layout I think the Rifleman won't be doing that bad. He should also be a tad smaller than the Jager. 86 kph max speed seems sufficient.

Edited by k05h3lk1n, 08 November 2015 - 03:10 AM.


#11 Krispy Fiend

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Posted 10 November 2015 - 11:06 AM

If I get one, I was thinking of making it like the Clan IIC variant, with 4 LPL. Super sized wub wubs, and the largest XL I can squeeze in there.

#12 Raso

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Posted 10 November 2015 - 06:55 PM

Aside from the fact that the mech is beyond sexy why would I get a Rifleman if I already have several Jagermechs including the Hero variant? What does it offer that I don't already have?

I'm trying so hard to see it as something other than a Jager with 5 less tons to work with but I'm having a very hard time doing so. It must have some banging quirks, hit boxes, or something, to make it a viable alternative.

Edited by Raso, 10 November 2015 - 06:57 PM.


#13 Krispy Fiend

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Posted 11 November 2015 - 07:31 AM

View PostRaso, on 10 November 2015 - 06:55 PM, said:

Aside from the fact that the mech is beyond sexy why would I get a Rifleman if I already have several Jagermechs including the Hero variant? What does it offer that I don't already have?

I'm trying so hard to see it as something other than a Jager with 5 less tons to work with but I'm having a very hard time doing so. It must have some banging quirks, hit boxes, or something, to make it a viable alternative.


The only reason I'm seriously considering it right now is because I don't already have a set of Jagers. That and it's super sexy, especially the Legend Killer. Although I think I'd only stick with the standard package at the moment, with Legend Killer tacked on.

#14 Goregrimm

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Posted 11 November 2015 - 07:04 PM

I have every Jager. The only thing that is going to make it much different than the Firebrand is quirks. It is super sexy, no doubt.

#15 stalima

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Posted 13 November 2015 - 11:50 PM

View PostRaso, on 10 November 2015 - 06:55 PM, said:

Aside from the fact that the mech is beyond sexy why would I get a Rifleman if I already have several Jagermechs including the Hero variant? What does it offer that I don't already have?

I'm trying so hard to see it as something other than a Jager with 5 less tons to work with but I'm having a very hard time doing so. It must have some banging quirks, hit boxes, or something, to make it a viable alternative.



well the rifleman will likely be smaller and also accelerate/turn better than the jagermech and from the looks of it may be alot harder to core out with the huge arms and what looks like big side torsos to go with a think centre.

all this being said, people thought the crab would be an easy core and those things tank better than any medium

#16 Elizander

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Posted 05 December 2015 - 04:52 PM

You can be really slow and still dual gauss.

#17 TKG

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Posted 23 February 2016 - 01:05 PM

View PostElizander, on 05 December 2015 - 04:52 PM, said:

You can be really slow and still dual gauss.


or if you are clever keep the stock speed and dual guass anyway. I mean if we're making a Glass Spider here we may as well make it correctly. Though I found sticking on endo and FF helped a bit.

#18 WrathOfDeadguy

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Posted 23 February 2016 - 03:24 PM

Slow but not unworkable. Light on ammo, though. It's probably safe enough to shave some leg armor since you're running all high mounts and basically never have to expose anything below your cockpit. Picked the XL235 because if I decided to run it like this I could lift the engine out of one of my Blackjacks. 225 would be preferable for a few more rounds of ammo, but it ain't worth the purchase price of the extra engine. I use one of the XL240s that came with the other variants on my dual AC20 3N, but the extra half ton would have required what I consider an unacceptable loss in armor with the heavier Gauss. I don't think I'd shave any more armor off of this thing if someone paid me to; it's already squishy. On the other hand, if you pick your shots carefully, it's still 600 damage not accounting for crits. Lower than you could potentially manage with a Jager, but still plenty for pugging around without being a burden to your teammates.

Still, that's half your tonnage in weapons alone before even factoring ammo in. Better to use lighter weapons; you can run AC/laser builds that deliver ~40-ish alphas or good high DPS with way bigger engines, full armor, and a bunch of ammo. Probably safer to run Gaussvomit if you really have to have the Gauss; you can fit that on a max engine build... but then you're running an asymmetrical Rifleman, and that's unforgivable heresy. Posted Image

#19 MaoutheGreat

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Posted 24 February 2016 - 03:28 PM

I've been playing the 3c lately with a XL 280 engine, 2x AC/5, 4x MLs, full armor, and the rest being ammo and heatsinks. I absolutely love it. Costantly scoring 300+ damage a game and always getting 1+ kill.

#20 Starbomber109

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Posted 24 February 2016 - 04:50 PM

View Postxeromynd, on 06 November 2015 - 11:50 AM, said:


-------------------------------------------
RFL-3C

Left Arm - 2x Ballistic
Left Torso - 2x Energy
Center Torso - 1x AMS
Right Torso - 2x Energy
Right Arm- 2x Ballistic

- 2x AC10 + 4x ML? That's going to be hot, but might be managable.


That's what I'm doing, it does run kinda hot but it's my favorite rifleman so far. You can hang back with the snipers but you can fight up close if you have to. I almost always get cored. But I think people are starting to figure it out as I've seen a lot of people aiming at my side torsos.

Edit: I found a new favorite
RFL-3N Misery Lite

Edited by Starbomber109, 25 February 2016 - 01:01 AM.






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