Herr Vorragend, on 20 November 2015 - 05:11 AM, said:
The biggest problem with the old system (random maps, gamemode toggle) was, that you might get a map totally bad for your chosen mech. E.G. getting alpine with a short-range assault mech. Or getting terra therma with a laserboat.
With the map voting added players tend to choose cooler maps and/or maps with pretty good visibility. I haven´t played forest colony for about two weeks, because the map never got enough votes. Take that as a fact.
The problem isn´t the maps. The problem is having the wrong mech-configs for the maps.
What we need (in my eyes) is the possibility to choose the mech to drop in AFTER having the map determined to play on.
Let me give you an example and let´s discuss the idea:
We go back to toggled gamemodes, so that we get some levels of the pain and toxic out. Then it can be open, whether a mapvoting remains implemented or not. But what we need is the ability to choose the "best fitting" mech for the given map (and mode).
How could we do that?
- players tag up to four mechs in their hangar for every class (so the matching could also return to a 3/3/3/3, when wished)
- players build a CW-like dropdeck within a certain tonnage (e.g. one mech of every class)
- players tag four mechs in their hangar with no restrictions (3x assault, 1x heavy possible as well as 2x light, 2x medium)
- players with too few mechs get trials to choose, too.
When the map is determined on which the battle will take place players have 15 seconds to choose their ride.
What do you think?
Completely disagree with that.
You would have somewhat of a point, if stock mechs were randomly assigned to players. But in MWO, you choose your mech and you choose your load-out.
So you can either build a mech that gives you top performance on a few maps (but gets crushed on most others) or you build a more "generalist" mech, that does reasonably well on most/all maps.
If you choose to go for the former then don´t come to me complaining, after your laser-vomit build got crushed on Terra Therma.
At least for me, one of the challenges of MWO is, that I _don´t_ know, what map and mode I will be thrown in (yes, I´m in full favor of completely randomizing map/mode) and to have to
1) build my mechs accordingly and
2) adapt, improvise, overcome
Granted, I am struggling _hard_ with 2), but well, that´s why it´s called a challenge (Kennedy´s "we choose to go to the moon not because it is easy, but because it is hard" comes to mind)