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Map And Mode Voting; Poll


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Poll: Map and Mode Voting? Poll (606 member(s) have cast votes)

How do you feel about the new Map and Mode voting system?

  1. Map and Mode voting should stay (159 votes [26.24%])

    Percentage of vote: 26.24%

  2. Only Map voting should stay (95 votes [15.68%])

    Percentage of vote: 15.68%

  3. Only Game Mode voting should stay (15 votes [2.48%])

    Percentage of vote: 2.48%

  4. I think BOTH Map and Mode voting should be REMOVED (337 votes [55.61%])

    Percentage of vote: 55.61%

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#61 zudukai

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Posted 08 November 2015 - 12:16 PM

View PostSoulReaver7500, on 08 November 2015 - 12:08 PM, said:

"...28% of the people want this voting to stay because it shortens their game load times. It is fair to penalize the other 70% because of them? No."

where do you get these statistics? your poll?

if so, know that it's more like an even divide..

93 in favor
vs
113 against

a margin of 10.

otherwise, please state your source.

#62 BlackHeroe

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Posted 08 November 2015 - 12:27 PM

I have made suggestion, for a change how the voting could work, so everyones likes would have an impact: pre drop votings:

http://mwomercs.com/...-voting-system/

#63 Freebrewer Bmore

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Posted 08 November 2015 - 12:41 PM

View PostMyke Pantera, on 07 November 2015 - 02:10 PM, said:

Both should stay, but with the following changes:
  • Votes only determine likelyhood. As long as at least one person votes Terra Therma or Conquest there should be a 1/24% chance for Terra/Conquest to happen (provided that all players voted)
  • Don't show the current voting status while voting is still active, to avoid snowball effects



^^^ LISTEN TO THIS GUY, PGI!

This is a great idea. As with most traditional voting structures, the problems here are winner-take-all and kingmaker effects.* The basic concept of trying to incorporate people's preferences is good, but not in ways that preclude incorporating other people's preferences. Making the vote probabilistic and hidden rather than deterministic and public will help a lot.

Here's a way to improve it further: Collect that probabilistic voting info before you even start searching for the match! E.g. have a preference menu like there used to be a gamemode filter menu next to the Play Now button, only instead of having players select checkboxes for modes/maps, have them rank all modes/maps in order of preference. Then when they click Play Now, the system can match them as quickly as it currently does and then roll the dice (weighted according to the combined pre-chosen preferences of players in the match) which select the mode/map automatically, and proceed to the pre-match Ready screen without requiring more player input after clicking Play Now (so they can go grab a drink without having to wait or miss the chance to influence the vote).

* BTW It's so disappointing that people STILL haven't learned this and STILL don't know jack about preferential voting structures. If political science as a field of study has accomplished anything, it was making obvious the problems with traditional voting structures. They're so bad that this stuff gets taught in econ classes too, and you'd think game designers might pay attention to the game theory dynamics going on in votes... see also https://en.wikipedia...erential_voting

Edited by Freebrewer Bmore, 08 November 2015 - 12:44 PM.


#64 SoulReaver7500

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Posted 08 November 2015 - 12:48 PM

Keep Current Voting system

26.64% Map and Mode voting should stay (Keep voting as is)


Remove Game Mode Voting

16.36% Only Map voting should stay (Remove Game Mode Voting)
55.61% I think BOTH Map and Mode voting should be REMOVED (All Voting Removed)
-1.40% Only Game Mode voting should stay (Keep Game Mode Voting)
___________
70.57%

16.36 + 55.61 - 1.40 = 70.57%

#65 Grothaus

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Posted 08 November 2015 - 12:50 PM

I use to drop North America/Conquest only, i didnt mind the wait. Its the game mode i most enjoy.

I dont think PGI is going to roll back the old system though, even though it was ideal, and everyone had a choice. The sad reality is MWOs player population is too small for us to have real choice anymore and its getting smaller.

I think its redundant to have Skirmish and Assault personally because theres no real difference between them, but if we went back to a complete random game mode, without both Skirmish and Assault included, 50% of the matches would end up being Conquest, which would enrage alot of players, so they cant remove one of those game modes either.

I refuse to accept Conquest, my favorite mode being thrown under the bus though.

I dont want the old random match system back either, because it would be almost equally bad for me

33% of my matches would be Conquest instead of 100%, and then there would be a ton of players in my Conquest matches that didnt want to play a proper Conquest match and inturn would ruin most matches for me. Even with the choice of unchecking Conquest there were still alot of players that would do this.

How many Conquest matches ended with my entire team dying within the first 5 mins? alot.... which shouldnt happen in Conquest.

I have my doubts whether this game is worth playing at all anymore, honestly. I think the only solution is combining all matches under the CW umbrella, and figuring out how to let players choose the mode they want to play. Because when players are forced to play Conquest they ruin it, and when im forced to play nothing but Skirmish/Assault, the games just not fun,.... making this game fun is the only way to keep and increase players, this patch was just a bandaid that doesnt work, short term or long term.

#66 Dahkoht

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Posted 08 November 2015 - 12:57 PM

View PostCathy, on 08 November 2015 - 07:58 AM, said:

It sucks, remove it, if you want me to spend money P.G.I



Agree , and I just bought the Rifleman pack just because I love the Rifleman. I'm just hoping PGI sees the error of their ways and reverses this , if not the Rifleman pack will be the last dime I spend on it.

#67 Grothaus

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Posted 08 November 2015 - 01:03 PM

View Postzudukai, on 08 November 2015 - 12:16 PM, said:

where do you get these statistics? your poll?

if so, know that it's more like an even divide..

93 in favor
vs
113 against

a margin of 10.

otherwise, please state your source.


Im going to 2nd SoulReaver's math.

Zudukai, why would you combine the players who want both modes to stay and the players that want the game mode to be removed, both together in one block?.... that doesnt make sense.

As of now, based on this poll alone.

120 + 35 = 155 players want the game mode vote removed.

55 + 3 = 58 players want the game mode vote to stay.

far from a margin of 10

#68 yenlow

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Posted 08 November 2015 - 01:33 PM

As a new player that's played just over a month now i was happy with the way it was random, didn't matter what game mode or map , that was the surprise and the fun, having to deal with the fact i was running a hot mech on a hot map, heat management etc. now all i see are the same map 5-6 times in a row and the same type of game mode , might as well go into the mech bay and set all the mechs with the same setup,
I was so getting into the game i went a head and pre ordered the warhammer and the marauder and was going to get the rifleman, but now i will pass on the rifleman and ask for a refund on the other 2 packs, sorry i didnt install the game to play the same thing over and over again it gets boring real fast and forces you to go do or play some other game.

#69 Kriri

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Posted 08 November 2015 - 02:16 PM

View PostGrothaus, on 08 November 2015 - 09:20 AM, said:

Include Conquest and Assault matches under the larger umbrella of Community Warfare, effectively making every match a CW match.

To take over a planet, players would have to not only take out the orbital cannons on the planet (Classic CW), but also capture the planets main resource capabilities (Conquest), and also fight for the land/cities (Assault).

Eventually when another game mode is added it would fall under the CW umbrella with the others. There would be alot of kinks to work out with a system like this, but consolidating all matches and players under the CW umbrella would be better for the longterm health of the game.


I realy realy realy REALY realy like this idea.

#70 SoulReaver7500

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Posted 08 November 2015 - 02:43 PM

CW NOT WORTH MESSING WITH

#71 Wulfex

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Posted 08 November 2015 - 03:05 PM

Oh you know... I'll play River City Skirmish all day... that won't get old. I guess the game mode I don't really care about... I play every mode equally well. I just want to see more maps than River City and Viridian Bog.

I'd play faction games but they're ridiculous and I'm not a part of a big clan. -shrug-

#72 Master Pain

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Posted 08 November 2015 - 03:34 PM

I hate skirmish. I wont play skirmish. I dont want to screw my team over by quitting when everyone else selects skirmish. I dont play mwo now. I'll comeback when i dont have to play skirmish.

#73 Kyle Travis

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Posted 08 November 2015 - 03:53 PM

I don't see any benefit in the voting system only sad repitition of maps and modes.

Personally I am happy to have both random - in fact its one of the things that made me enjoy the game.

#74 Dahkoht

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Posted 08 November 2015 - 04:25 PM

I'm guessing that PGI folks never post in this thread seeing these results .

Odds ?

#75 Mazzyplz

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Posted 08 November 2015 - 04:56 PM

map voting is just the worst

#76 The Silent Protagonist

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Posted 08 November 2015 - 05:54 PM

I'm going to use the anecdotal tale of giving the players the choice to choose maps; Counter Strike: Global Offensive:

Dust 2 is a well balanced map suitable for competitive and casual play. It is so favoured by the community, if you were to have no map filter on, then this map would be 80% of your matches.
Vertigo is a fantastic multi-leveled map with environmental hazards and verticality to consider with positioning. You will be waiting a good five minutes to get a match on this map, and when you do at least two of the players will be using the environmental hazard to kill themselves, lower their rank and club seals at a later date.

Because players have been allowed to choose exactly what maps they can and can't play, apart from a few favourites the others are relegated to private servers only because not enough players choose to have them. With the new map voting system we will lose playing at least two of the maps in this game, moving only to the most meta-approved maps.

It was the same with how mode selection wrecked wait times for conquest, although that did stop "no cap, kill" bumders from whining in in-game chat when people PTFO.

In my opinion, there should be no game mode queue selection/voting system, and no map selection/voting system. Just a perfect random algorithm to randomly pick any map on any game mode. That will reduce wait times and still have the desired effect on PSR.

Mass voting on game modes and maps will do the following:
  • Please a select few of the community that their favourite modes/maps are being chosen
  • Anger a select few of the community that their most hated modes/maps are being chosen
  • Everyone else will be extremely underwhelmed or bored because they never get to play their favourite maps any more, just a few "meh" ones in either Assault or Skirmish.
End rant.

#77 SoulReaver7500

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Posted 08 November 2015 - 06:06 PM

And, since I paid 6 million cbills for a capture accelerator, it is now worthless because It would be a waste of a module slot in Skirmish. Game Mode has to go. 73% of this pole wants their control back for game mode.

I sold off all of my specialized mechs because I can't choose a game mode. I put an ENORMOUS AMOUNT OF TIME in building those.

I can GUARANTEE, that I will never spend a penny on this game now.

#78 Lunatic_Asylum

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Posted 08 November 2015 - 07:49 PM

View PostRejarial Galatan, on 07 November 2015 - 09:28 PM, said:

foust i think you are daft sir. All that is being played are cold maps and skirmish. thats it. thats not a metric thats the simple minded morons keeping the rest of us down with sheer volume. voting in all its forms must leave or MWO will die. PGI slashed its wrists with this patch, and if they dont fix it and fix it SOON MWO will die. Im a damned veteran of this game, been here on the forums since early 2012 and was in wave 2 closed beta. I have put my fair share of coin into this game, but no more. I want to see this game thrive not wither. voting is poison to this game.


I am in the same situation. This is the first patch since closed beta that made me quit until the game is fixed.

#79 zudukai

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Posted 08 November 2015 - 08:50 PM

View PostGrothaus, on 08 November 2015 - 01:03 PM, said:

Im going to 2nd SoulReaver's math. Zudukai, why would you combine the players who want both modes to stay and the players that want the game mode to be removed, both together in one block?.... that doesnt make sense. As of now, based on this poll alone. 120 + 35 = 155 players want the game mode vote removed. 55 + 3 = 58 players want the game mode vote to stay. far from a margin of 10

Um, no. let me rephrase that.

I think BOTH Map and Mode voting should be REMOVED (148 votes [57.59%])

AKA vote no.

Map and Mode voting should stay (65 votes [25.29%])
+
Only Map voting should stay (41 votes [15.95%])
+
Only Game Mode voting should stay (3 votes [1.17%])
= 109 votes [42.41%]

are votes in favor for a voting system, AKA vote yes.

while the margin has swayed in favor of "NO" vote: 57-42, it's still a far cry from 70-20.

another point against you is the issue you have is based the arguments on is you getting your way all the time, not a very mature platform, nor is it what PGI is trying to achieve. it's a democracy, meaning the people are the ones controlling the vote anyways, it's not PGI's fault that you didn't get the map you voted for a few times in a row, play another mech.

#80 Mazzyplz

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Posted 08 November 2015 - 09:52 PM

i ALMOST voted mode voting should stay, but it only had 3 votes so i changed to remove all voting.

map voting is really killing the game for me, i don't care either way about mode voting - make it easier for the people already crutching with their one weapon group boats. no thanks.

the lot of them should LEARN TO MANAGE HEAT.
or if the fog is what they're whining about they should grow a pair and accept you can't always see everything;
these people would kill themselves by accident in a real fight





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