Jump to content

One Mode To Rule Them All


32 replies to this topic

#1 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 07 November 2015 - 07:12 AM

This is a proposal to combine all the modes into a single, all encompassing mode.

Use the Conquest map layouts (though spread the bases back out on Alpine). The two teams launch from Sigma and Gamma like they do now. Those two bases are protected by turrets (though not as many and not as powerful as before). Loss of either base does not signal the end of the match but instead incurs a C-Bill penalty to the team who originated from it (awarding it to the new owners). This penalty can be recovered if the base is recaptured. At capture any destroyed turrets respawn and now defend the base for the new owners. This is the Assault element.

The other three bases (Kappa, Epsilon, Theta) start neutral and their capture provides a continuous incremental C-Bill award to the side that owns it (like 100 C-Bills every 5 seconds or something). This is the Conquest element.

Win/loss will still depend on which team is able to destroy all opposing units, or most units destroyed, or tie like now. This is the Skirmish element.

To mitigate farming and exploitation, drop the match time from 15 minutes to 10 minutes.

With luck this will give us more dynamic gameplay, more C-Bill rewards, counter the flaws of each mode with the strengths of the others, end the need to further develop more modes (except maybe add more bases and mechanics) so that money can be diverted to core balancing and map development, and simplify voting.

EDIT 1: Ok, so there is support for having a "cap win" mechanic. Would a two-stage cap for Sigma and Gamma work? First one is fast (like conquest) for the cbills, second one is slow like assault. If it's the base you originated from, you can only cap it back for the cbills. If you are taking the other team's originating base, then you have to cap it for the cbills, then cap it again for the win...

EDIT 2: Designate one random mech/player on each side as the VIP. Killing the enemy VIP or if the friendly VIP survives the match is a c-bill and XP bonus.

EDIT 3: Incursion. Add this mechanic to the map as well for the bonuses provided.

Edited by CDLord HHGD, 24 April 2017 - 05:22 AM.


#2 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 07 November 2015 - 07:26 AM

Sounds interesting. The win contition could be securing 2 out of 3 objectives.

#3 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 07 November 2015 - 07:27 AM

View Postkapusta11, on 07 November 2015 - 07:26 AM, said:

Sounds interesting. The win contition could be securing 2 out of 3 objectives.

I tried to stay away from a "cap win" and instead awarded something many people need more of, C-Bills.

#4 Seal Farmer

    Member

  • PipPipPipPipPip
  • 185 posts

Posted 07 November 2015 - 07:31 AM

Sounds interesting but its hard enough to grind cbills now without losing cbills if you lose the base.

#5 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 07 November 2015 - 07:34 AM

View PostSeal Farmer, on 07 November 2015 - 07:31 AM, said:

Sounds interesting but its hard enough to grind cbills now without losing cbills if you lose the base.

I left out how many C-Bills. Enough to matter, but not enough to be a deal breaker. 25k, 40k (a consumable's worth?). Make it possible to lose the base, still win, and still make money, but still be tempting enough to risk it to get it back. :)

#6 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 07 November 2015 - 09:29 AM

Possessing all bases for a full minute could be a win, to avoid powered down mechs just hiding. It's amazing how little ayers care about cbills though. Base caps when your team is up 66, despite the capping team's objections are so common, and they suck for everyone. It would be a cool mode indeed but without a cap to win option, so many conquest fans would be pissed.

#7 1Grimbane

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,123 posts
  • Locationsafe. . . . . you'll never get me in my hidey hole.

Posted 07 November 2015 - 09:37 AM

pgi should release CW maps into puglandia

#8 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 07 November 2015 - 11:35 AM

I like the idea of the OP. Combine them all and it might somewhat satisfy everyone.

#9 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 07 November 2015 - 11:42 AM

View Post1Grimbane, on 07 November 2015 - 09:37 AM, said:

pgi should release CW maps into puglandia


When they do 4v4 is should be more pug friendly. Anyone going these matches will hopefully be looking for teamwork.

#10 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 07 November 2015 - 09:18 PM

I totally think the CW maps should be in the PUG queue (and vice versa) all reworked with the OP in mind.

#11 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 09 November 2015 - 07:43 AM

Bump for more exposure.

#12 0bsidion

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 09 November 2015 - 08:45 AM

Well, increasing the incentives for map objectives in and of itself certainly isn't a bad idea. Your suggestion though feels too much like giving up on objective modes, and caving to everyone already playing every map mode like TDM. Not that I blame everyone for doing that, of course. That's an implementation/incentive issue.

What I'd rather see is objective modes become more meaningful and more rewarding. That would at least introduce some variety into the way matches play out. I'm assuming that was the intent behind creating alternate modes in the first place. They just need to carry it a bit further than they did.

#13 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,052 posts
  • LocationKansas City, MO

Posted 09 November 2015 - 08:59 AM

Why would you throw in "objectives" if there is no objective based win condition, that kind of defeats the purpose of having objectives doesn't it? A coordinated team will just neuter the last mech, recap, and then get the final kill so they can win through TDM and still get all bonuses. For objectives based gameplay to be effective, the objectives have to be involved in a win condition or have a direct impact on gameplay, otherwise they are just noise.

Edited by Quicksilver Kalasa, 09 November 2015 - 09:07 AM.


#14 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 09 November 2015 - 09:01 AM

like adding king of the hill, was lots of fun in MW4.

#15 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 09 November 2015 - 09:26 AM

View Postcdlord, on 07 November 2015 - 07:27 AM, said:

I tried to stay away from a "cap win" and instead awarded something many people need more of, C-Bills.

Some people don't care about c-bills, and as such wouldn't care about those objectives leading to strife within the team as some go for the objectives and others complain they are not helping fight. I would also like to see cap winning remain because it gives another way to end a match, and because it gives people a reason to think about the objectives even when they don't care about the c-bills. What you described in the OP is just too much like skirmish for my tastes.

#16 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 09 November 2015 - 09:34 AM

I'd rather the modes just be random :shrug:

One mode only.... not enough variety. I even tab out so that map and mode are a surprise :P

#17 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 09 November 2015 - 09:35 AM

This would be a great idea. It is a mode/setting that ALL games have done with their PvP.

It's too bad capture the flag wouldn't work so well in MWO, as that would give you the escort game some desire as well, we all know that mode would be a Firestarter/locust/Artic Cheetah race all the way ( unless they slowed the flag carrier down to 40kph) then it wouldn't.

Hey let's do that too!

#18 Simbacca

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 797 posts
  • LocationCanada

Posted 09 November 2015 - 10:01 AM

View Postcdlord, on 07 November 2015 - 07:27 AM, said:

I tried to stay away from a "cap win" and instead awarded something many people need more of, C-Bills.

Though there are times where the decimated team has won on a cap win. Hence having that win option I believe is necessary.

#19 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 09 November 2015 - 10:24 AM

View PostSimbacca, on 09 November 2015 - 10:01 AM, said:

Though there are times where the decimated team has won on a cap win. Hence having that win option I believe is necessary.

Point conceded. Do you have an idea how to implement it into my mechanics in the OP?

#20 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 09 November 2015 - 10:35 AM

I don't agree that the timer would need lowered. 15 minutes is a good point...Not to long but not so short you can't have time to see everything come into play. This would definitely be an improvement to the state of gamemodes, however, team death match will always be the predominate way the match will play it out but I do think this would allow for more compelling late game instances.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users