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Why Not Use The Clan-Er Ppc Mechanism To "fix" Pin-Point Convergence


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#81 Khobai

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Posted 10 November 2015 - 02:15 AM

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You have other uses for the tonnage


again tonnage isnt enough of a cost. the last thing we want is competitive teams running 12 jumpjet mechs again, which is how the game used to be when we had stronger jumpjets. we tried stronger jumpjets once before and they werent balanced.

so how are you going to balance stronger jumpjets? if you want stronger jumpjets theres gotta be some additional downside. you cant just callously buff jumpjets again without fixing any of the problems that led to jumpjets getting nerfed in the first place...

For example Id be okay with stronger jumpjets if the reticle kept shaking until you touched the ground again. That would prevent jumpsniping entirely.

Edited by Khobai, 10 November 2015 - 02:26 AM.


#82 JigglyMoobs

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Posted 10 November 2015 - 03:15 AM

View PostHotthedd, on 09 November 2015 - 09:29 PM, said:

And that's just the 'MECH, the pilot would be battling some serious negative Gs as well.


Gentleman,

An object in free fall experiences weightlessness. This how NASA uses the Vomit Comet to simulate microgravity.

While in free fall, an object that doesn't have an initial angular momentum will not tumble, since gravitational acceleration is exactly 1 planetary g pulling in the exact same direction for all objects and all parts of the mech.

An object falling will start to tumble if there are sufficient aerodynamic forces acting on it, but for the heights depicted in mwo, with the velocities involved, and the mass and weight of the mechs, no aerodynamics are not a significant factor.

When you see someone using a jetpack being unstable, the source of the instability is the unequal firces from the jetpack.

Lastly, momentum scales linearly with velocity and mass and would be near zero for light, rather small for even the highest energy particle beam and barely a factor for a gauss canon. It might be important for large autocanons but the moment transfer would not impact your mech significantly until after the projectile has left your barrel depending of course on the recoil compensation mechanism. Hence it would be a none factor while aiming.

This is why a modern tank can conceibably take an accurate shot during a jump. It's actually a better firing platform in midair.

Edited by JigglyMoobs, 10 November 2015 - 03:18 AM.






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