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A Few Ideas For Phase 4.


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#1 cazidin

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Posted 08 November 2015 - 07:20 AM

Greetings Mechwarriors. I have a few ideas to test for the next re-balance phase. I tried to make this list organized. Most of my proposals are for changes to PPCs and ballistics.

Inner Sphere
PPC heat reduced to 8 (down from 10)
PPC velocity increased to 1,430 (up from 1,100)
PPC cooldown increased to 5.5 seconds (up from 4)
ER PPC heat reduced to 10 (down from 15)
ER PPC velocity increased to 1,560. (up from 1,200)
ER PPC cooldown increased to 5.5 seconds (up from 4)
PPC and ER PPC range reduced to be in line with the ER large laser change.

Clan
ER PPC heat reduced to 12 (down from 15)
ER PPC velocity increased to 1,560 (up from 1,200)
ER PPC cooldown increased to 5.5 seconds. (up from 4)
ER PPC range reduced to be in line with the Clan laser range change.

Inner Sphere
LB-X 10 AC damage increased to 14 (up from 10)
LB-X 10 AC optimal range reduced to 405
LB-X 10 AC maximum range reduced to 910
Machine Gun DPS increased to 2.4 (up from 0.80)
Machine Gun optimal and maximum range increased slightly
Machine Gun CoF reduced slighty
AC and Ultra AC velocity increased by about 20-30%

Clan
LB-X series damage increased by 30-40% but range is reduced to make them true shotgun weapons.
AC and Ultra AC velocity increased by about 20-30%
Machine Gun DPS increased to 2. (up from 0.80)
Machine Gun optimal and maximum range increased slightly.
Machine Gun CoF reduced slightly.

Command Console and Targeting Computers reduce the delay to acquire targets, to acquire target info and increase retention time so heavy and assault pilots have a reason to bring them instead of another laser or two.

And lastly, maybe we could have the option to turn TAG on/off instead of holding the key down?

What do you all think? Would these changes be reasonable? Perhaps with some adjustment?

#2 Smotty

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Posted 08 November 2015 - 01:59 PM

-1, not enough ghost mechanics...

B)

#3 cazidin

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Posted 08 November 2015 - 02:22 PM

How about Ghost Dissipation? To prevent people from boating Heat Sinks their heat dissipation is reduced after a certain amount of say, 14 for single, 8 for IS double and 11 for Clan Double heat sinks? :)

I.e 15th single heat sink would only dissipate 0.11, 16th would only dissipate 0.10, etc.

Edited by cazidin, 08 November 2015 - 02:36 PM.


#4 Eggs Mayhem

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Posted 08 November 2015 - 02:46 PM

It looks like in general your suggestions increase the killing power of the weapons they affect, and I think the game needs an overall reduction in killing power. Really just an overall decrease in DPS needs to happen, but I think you're on the right track in terms of what weapons need improvement relative to the other weapons.

Also I feel like Command Console needs to distinguish itself from the other infotech equips, and throwing it in the same bucket as TCs won't help in that regard. However I have little to suggest as an alternative, my only idea was to allow mechs equipped with CCs to see all of their allies' hollow targeting triangles. CC is definitely a tricky one to make useful without making it just another TC or BAP.

And agreed on the TAG toggle, I'd like to see that.

#5 cazidin

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Posted 09 November 2015 - 07:31 AM

Unfortunately the Command Console is more or less the Inner Sphere version of a Targeting Computer MK III, albeit one that takes up fewer critical slots. A possible benefit the Command Console could be is to give nearby friendly mechs a similar boost to their sensor range or critical chance or to stack with other heavy and assault mechs that have it equipped.

Another, perhaps unusual idea that I had would be to have the gauss rifle and PPCs/ER PPCs share a heat group to prevent that meta from returning. (E.g. If you charged up a gauss rifle or fired it within 0.5. seconds of a PPC/ER PPC you'd have a similar heat penalty as if you had fired 3 PPCs/ER PPCs.)

Edited by cazidin, 09 November 2015 - 07:34 AM.


#6 xWiredx

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Posted 09 November 2015 - 07:49 AM

The whole point of LB-10 is that it does 10 damage. You know, just like the other AC number designations. Instead of raising damage, they could very slightly reduce cooldown time to match or near-match the same DPS figure.

The MG increase is kind of too much, too, IMO. I'd like to see it raised, but I think anything over 2 is just too far. I'd like to see it settle at maybe 1.6 or 1.75. Beyond that, you're liable to see a ton more lights and mediums employ the 'ALL THE MACHINE GUNS' tactic for ravaging anything they can get in range of.

I think the heat reduction for ERPPCs makes at least a little sense, but maybe the following values instead:
IS PPC: 9
IS ERPPC: 11
C ERPPC: 13

If you don't keep these weapons hot, what you end up with is another round of the now-infamous Thunderbolt ERPPC quirkening scandal.

#7 cazidin

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Posted 09 November 2015 - 08:03 AM

I understand and appreciate that the LB-X series typically shares damage with their normal or ultra auto cannon counterparts but even a slightly reduced cooldown time would still mean that they're weaker compared to them. I think if each pellet did say, 1.2 or 1.4 damage because they do spread, like missiles, that they'd be a short range, shotgun-like alternative to auto cannons.. If i'm not mistaken, MW3 or MW4 did something like this.

Edited by cazidin, 09 November 2015 - 08:06 AM.






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