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Rifleman Orthos And Legend Killer Fluff


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#21 0bsidion

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Posted 09 November 2015 - 02:05 PM

View PostBishop Steiner, on 09 November 2015 - 01:55 PM, said:

I can tell you reasonably where the torso hitboxes will be. It's easy to tell by where the Medium lasers are. The Side Torso. So, the housing gives us a minimum measuring mark

the red highlights what would probably be optimal, blue what is likely to be part.

And of course, if they make the STs cover the sides of the Cockpit like in some hitbox designs....egads.

Anyhow, the red, should be XL viable, though the friendliness will depend a lot on the pilot.


yeah, been covered in the several "OMG WTF I HATE THAT PAINTJOB" threads and topic..... :P

and indeed I would rather see a more toned down paintjob with that, than the Scooby Doo Mystery Mobile pait we are getting.

Good point, I overlooked that, but I suspected it would be along those lines anyway. I thought about them extending the STs along the side walls of the cockpit as well, but I would surprised if they took it that far. It wouldn't be a very balanced hitbox layout, and there'd be no way you should look twice at an XL if they did it that way.

#22 Bishop Steiner

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Posted 09 November 2015 - 02:10 PM

View Post627, on 09 November 2015 - 02:02 PM, said:

XL viable.. "viable" or not, you won't have much choice but take one and hope for the best. A ptoor man's jagermech is stiĺ exactly that. Not that it doesn't look fine and legend killer fluff is coolness plus 11 but did anyone really think this to the end? I mean people called and call the black knight doa...

yes, because that hardpoint locations matter, a lot. And even the basic 2x AC5 and 2x ERLL ain''t a bad armament. And with high torso mounts, even those could mount large lasers.

That there gives it an edge over one of the glaring faults that some of knew would be with the Black Knight... hip level weapons meaning massive exposure.

And in Group Queue and CW, with Tonnage being a thing? that 5 tons off could be what makes it work.

View PostDarthRevis, on 09 November 2015 - 02:03 PM, said:



Looks like im gonna be able to hit that CT from everywhere....like i thought.


Maybe i will be wrong...but that Sensor and bottom of the CT is going to the only place i aim. The arms wont be big enough to cover anything. I called that in another thread. I have a feeling they were just gonna stick Jager arms on it and pat themselves on the back for a job well done.

if you can consistently hit those two spots on a twisting mech at range, you deserve the kill. Willing to bet 90% of pilots won't be able to.

#23 Revis Volek

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Posted 09 November 2015 - 02:13 PM

View PostBishop Steiner, on 09 November 2015 - 02:10 PM, said:


if you can consistently hit those two spots on a twisting mech at range, you deserve the kill. Willing to bet 90% of pilots won't be able to.



Well the key word in this phrase is RANGE, i dont think RANGE is the game i want to play with this mech. Much like a jager, get in close and force it to fight on your terms. Unless said jager has Dual AC20's then RUN! :P

Edited by DarthRevis, 09 November 2015 - 02:13 PM.


#24 Bishop Steiner

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Posted 09 November 2015 - 02:14 PM

View PostDarthRevis, on 09 November 2015 - 02:13 PM, said:



Well the key word in this phrase is RANGE, i don't think RANGE is the game i want to play with this mech. Much like a jager, get in close and force it to fight on your terms. Unless said jager has Dual AC20's then RUN! :P

that's the chess match of the game... well, OK; in MWO more like checkers, but still.....

And of course, that implies that the Wiffleman and his friends play along with you coming in for hugs.....

#25 Bishop Steiner

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Posted 09 November 2015 - 03:41 PM

All said...still undecided as to whether I will get it. The Legend Killer paintjob bugs me...but that is possibly going to be unlocked. I like the overall varieties, like what I see in the orthos.....

But it doesn't excite me quite as much as a Phoenix Hawk, or even a Crusader. Which is kind of funny, since the Defender Destroid is one of my favorites from Macross.

#26 Hit the Deck

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Posted 09 November 2015 - 03:44 PM

Looking good. Best Mech among the Unseens so far!

#27 Bishop Steiner

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Posted 09 November 2015 - 03:45 PM

View PostHit the Deck, on 09 November 2015 - 03:44 PM, said:

Looking good. Best Mech among the Unseens so far!

arms are a little small for my tastes, cosmetically, and that will affect them in game, some, but overall I like it.

#28 Hit the Deck

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Posted 09 November 2015 - 03:55 PM

View Post627, on 09 November 2015 - 02:02 PM, said:

XL viable.. "viable" or not, you won't have much choice but take one and hope for the best. A ptoor man's jagermech is stiĺ exactly that. Not that it doesn't look fine and legend killer fluff is coolness plus 11 but did anyone really think this to the end? I mean people called and call the black knight doa...

It would not be a "poor man's Jäger". It has ST high mounted energy HPs which the Jäger doesn't have. It would be a superior platform to carry ballistic+energies or just a bunch of energy weapons (one variant).

View PostBishop Steiner, on 09 November 2015 - 03:45 PM, said:

arms are a little small for my tastes, cosmetically, and that will affect them in game, some, but overall I like it.

You are right. But I guess you know that I'm also talking about its predicted performance.

Edited by Hit the Deck, 09 November 2015 - 03:56 PM.


#29 Kenyon Burguess

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Posted 09 November 2015 - 03:56 PM

View PostBishop Steiner, on 09 November 2015 - 10:46 AM, said:


And that, more than anything is what gives me some hope MWO can survive. As part of that symbiotic family.
doubtful there will ever be a family between 3 different companies all trying for the same very limited funds. the whales now have a lore infused Turnbased game, with reliable designers, set pre clans for easy balance, and pve/pvp to spend money on. rng to balance out player skill TTK that made a large number of the fund heavies feel left out. mwo offers new mech skins for money. map changes once in a great while, but little to nothing else atm. while I'm not prepared to state the grim reaper is knocking at the MWO door yet, he has been spotted at the dunkin donuts down the street checking his watch periodically.

#30 Felbombling

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Posted 09 November 2015 - 04:06 PM

The only thing missing from Randal's write up was this line...

"Of course, all four weapons concentrated their fearsome energies into a point no larger than a centimeter square. Pin-point front loaded damage, yo."


#31 Bishop Steiner

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Posted 09 November 2015 - 05:53 PM

View PostStaggerCheck, on 09 November 2015 - 04:06 PM, said:

The only thing missing from Randal's write up was this line...

"Of course, all four weapons concentrated their fearsome energies into a point no larger than a centimeter square. Pin-point front loaded damage, yo."

The real reason Gray Noton was good was peektart MEta. True story. Everyone else had low mounted guns... he out meta'd them. :ph34r:

#32 Novakaine

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Posted 09 November 2015 - 08:36 PM

View PostLugin, on 09 November 2015 - 01:31 PM, said:


Sliiight problem with that.
http://www.sarna.net/wiki/Gunslinger


Well it aint in the game now sooooooo.

#33 kapusta11

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Posted 09 November 2015 - 11:17 PM

View Post627, on 09 November 2015 - 02:02 PM, said:

XL viable.. "viable" or not, you won't have much choice but take one and hope for the best. A ptoor man's jagermech is stiĺ exactly that. Not that it doesn't look fine and legend killer fluff is coolness plus 11 but did anyone really think this to the end? I mean people called and call the black knight doa...


Can a poor man's Jagermech do this? STD Engine Semi RFL-5D
Add 4 crits since it doesn't have lower arm and hand actuators and spend remaining 10 tons on 2 Large Lasers.

Edited by kapusta11, 09 November 2015 - 11:18 PM.


#34 nocturne

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Posted 10 November 2015 - 12:16 AM

All I saw was:

"Noton grimaced. His aim was off by a good two meters, but he quickly swung the targeting reticule in line as it burned bright gold across his HUD. He grinned wickedly and pulled the triggers, managing pinpoint accuracy despite the machines’ relative motions."

hint hint?

#35 Widowmaker1981

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Posted 10 November 2015 - 01:10 AM

View Post627, on 09 November 2015 - 02:02 PM, said:

XL viable.. "viable" or not, you won't have much choice but take one and hope for the best. A ptoor man's jagermech is stiĺ exactly that. Not that it doesn't look fine and legend killer fluff is coolness plus 11 but did anyone really think this to the end? I mean people called and call the black knight doa...


High mounts make it >> the Black Knight, and a greater energy focus makes it not a 5 ton heavier Jager - only 1 Jager has any high mounted energy, the Firebrand - and that has only got 2, not 8 as one of these has.

60 tons is too light for especially effective IS ballistics without crazy quirks though, so the Legend Killer is going to be the worst of the bunch. do not buy (imo). - You really dont need 4B on a 60 tonner.

Edited by Widowmaker1981, 10 November 2015 - 01:13 AM.


#36 Hit the Deck

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Posted 10 November 2015 - 01:17 AM

View PostWidowmaker1981, on 10 November 2015 - 01:10 AM, said:

....
60 tons is too light for especially effective IS ballistics without crazy quirks though, so the Legend Killer is going to be the worst of the bunch. do not buy (imo). - You really dont need 4B on a 60 tonner.

Yes it's too light for multiple ballistics but you can still do Gauss+lasers or AC/20+PPCs (although just barely), for example. Or maybe dual AC/10 with a couple of medium lasers (perhaps, haven't checked if it's viable).

#37 Widowmaker1981

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Posted 10 November 2015 - 03:39 AM

View PostHit the Deck, on 10 November 2015 - 01:17 AM, said:

Yes it's too light for multiple ballistics but you can still do Gauss+lasers or AC/20+PPCs (although just barely), for example. Or maybe dual AC/10 with a couple of medium lasers (perhaps, haven't checked if it's viable).


All of which can be done as well or better on the non hero variants, which is my point. The Hero does nothing the others don't do better, so why buy it?

#38 TWIAFU

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Posted 10 November 2015 - 03:50 AM

View PostBishop Steiner, on 09 November 2015 - 03:45 PM, said:

arms are a little small for my tastes, cosmetically, and that will affect them in game, some, but overall I like it.


Agreed!

I can forgo smaller arms. A sacrifice I will make to finally be able to pilot this mech in MWO.

#39 Hit the Deck

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Posted 10 November 2015 - 04:20 AM

View PostWidowmaker1981, on 10 November 2015 - 03:39 AM, said:


All of which can be done as well or better on the non hero variants, which is my point. The Hero does nothing the others don't do better, so why buy it?

For the paintjob :ph34r:

It is, along with the 3C, the most questionable variant(s) because of those 4B. But it still has high mounted 4E and you can build Bishop's 4MG+2LPL+2ML overweight Arrow on it. It also has 2E on the arms if you prefer unlike the 3C.

#40 MeiSooHaityu

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Posted 10 November 2015 - 04:32 AM

Rifleman: Legend Killer

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Rifleman IIC: The Legend of Curly's Gold






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