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[Suggestion] - Weapon Recoil


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Poll: Should Weapon Recoil be implemented in this game (50 member(s) have cast votes)

Should Weapon Recoil be implemented in this game?

  1. Yes (30 votes [60.00%] - View)

    Percentage of vote: 60.00%

  2. No (20 votes [40.00%] - View)

    Percentage of vote: 40.00%

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#21 Night Thastus

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Posted 30 November 2015 - 11:22 AM

Look, if this was a 'Mech "simulator" maybe you'd have a point. But this is a game. It is a game that needs balance. If you make ballistics weapons worse with no consequence on other weapon types (and yes, trading heat for recoil is worse) then you've just taken one weapon type out of commission. That is not balance.

And yes, I agree. Due to newton's third law, recoil will happen. I'm just saying that 'Mech can contain that energy and redirect it in a way that doesn't end up with the entire 'Mech shifting around significantly enough to affect aim.

#22 Mister Bob Dobalina

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Posted 01 December 2015 - 05:05 AM

If we would get very realistic physics-wise, we would have to adjust the amount of felt recoil according to the weight of the chassis thats carrying a weapon. An Urbie has way less tonnage as to counterweight the recoil from a AC20 than an Atlas will have.

Gauss rifles would be even worse to play with besides adding recoil if we go into the lore: It is a recurring item that "the lights in the cockpit flicker" because the Gauss needs so much energy during firing. But that has also been written about PPCs ...

#23 m

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Posted 23 February 2016 - 11:05 AM

An in-depth discussion of recoil was brought up within this other general discussion topic at the beginning of this year between myself and others. It touches on quite a few points. Feel free to read it with this link:

http://mwomercs.com/...-last-24-hours/


EDIT: The video below (which was released today) also touches on a major point (at 2 minutes and 6 seconds in) within the link above that represents how a mech could get back up again after it accepts recoil from a large blast of enemy fire (not collision from another mech like we used to have in early open beta).



Just a viewer note: The machine looks and acts incredibly human and the engineers perform visually-crude experiments at 1 minute and 25 seconds in. Some may find that latter portion of the video disturbing.

Edited by m, 23 February 2016 - 08:10 PM.


#24 Roughneck Cobra

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Posted 23 February 2016 - 11:31 AM

Watch a Video on how a Warpig or Challenger II fires, might help you here.

#25 m

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Posted 23 February 2016 - 12:20 PM

View PostStryker Ezekiel, on 23 February 2016 - 11:31 AM, said:

Watch a Video on how a Warpig or Challenger II fires, might help you here.


Should read the thread before voting. Might help you here.

Also, a Challenger II is affected by recoil when it is hit.

In reflection and comparison to a Challenger II tank, we don't have those implementations of weapons within MWO yet (It's a fictional universe that we as a community are trying to better)

---

http://www.sarna.net...il_Compensators

excerpt: ( "Weapons which incorporate recoil compensation are more expensive and weigh ten percent more compared to their standard versions." )

Based on the above statement, and in reflection to the current mech weapons we have, weapons that come out after what we have now, that would weigh 10% more, that have a similar ability to it's previous standard counterpart, and is more expensive, should be recoilless.

So essentially, in regard to the current mech weapons, we should have sub-standard weapons now before we are given their more advanced weapon counterparts later on. For example, if we were to make a comparison with our current missiles, technically Artemis could be recoilless since it is heavier, more expensive, more advanced, and the standard version of it could have a recoil of some sort based on how the books disseminate recoil.


As for the closest thing we have to reflect "recoil compensators", or weapons like "support weapons" in MWO in reflection to the RPG, it would be the "Gyroscopic Harness". That can be found on only one mech which would be the Mad Dog with the built-in Gyro off to the bottom right in the Cockpit, which we can assume represents a mech-related 'harness' in visual form to prevent recoil as that mech can be built to represent a support mech.

http://www.sarna.net...oscopic_Harness

Edited by m, 23 February 2016 - 07:45 PM.


#26 M T

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Posted 23 February 2016 - 03:41 PM

I'd say no for the sole reason of this game already having a mechanic to ballistics that is called gravity (I guess Gauss has its own specific mechanic, so there's that). And I dont see lasers etc having recoil anytime soon... lol


So yeah... I dont see the point. Wouldnt this further nerf ballistics? Its not as if they are uber great except in regular queues pugstomping / damage padding.

Edited by x MT x, 23 February 2016 - 03:43 PM.


#27 KursedVixen

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Posted 30 March 2016 - 06:40 AM

http://i.imgur.com/IVhtJL8.jpg

recoil compensator nuff said

#28 Mister Bob Dobalina

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Posted 21 September 2017 - 02:35 AM

View PostKursedVixen, on 30 March 2016 - 06:40 AM, said:

http://i.imgur.com/IVhtJL8.jpg

recoil compensator nuff said


Heisenberg Compensator! nuffsed

(A recoil compensator for a laser? Riiiiiiiight)

#29 Karl Streiger

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Posted 21 September 2017 - 04:41 AM

View PostThomster, on 21 September 2017 - 02:35 AM, said:

(A recoil compensator for a laser? Riiiiiiiight)

hey a BT laser is more a kind of very short pulse laser - ~ 1ms per shot
say our clan large laser put out 12MJ in very long 1ms pulse - and F=P*c ~ 40N recoil for a large laser...
well ok we need the recoild compensator for a PPC only

Edited by Karl Streiger, 21 September 2017 - 04:42 AM.


#30 Mister Bob Dobalina

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Posted 21 September 2017 - 05:27 AM

A little older article and probably overhauled by now but powerfull lasers might even have an anti-recoil ;-)

http://www.nature.co....2008.1332.html

I was under the impression that recoil happens as a reaction to mass being accelerated from a "stationary" position. The defining factor in relation to laser might be the mass.

The physics behind a ppc are beyond me honestly. It feels like they wanted to create a energy based ballistic weapon system.





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