Kurita Waking Up?
#121
Posted 15 December 2015 - 07:14 AM
We're on an uptick now, we'll see how it goes.
JaegerGonzo - Public decency requires that you desist in public coprophagia.
eSeifer - not dead yet, we aren't. Spear carriers and fodder we may be, but not dead yet.
#122
Posted 15 December 2015 - 07:49 AM
#123
Posted 15 December 2015 - 08:52 AM
#124
Posted 15 December 2015 - 10:00 AM
Edited by Jaeger Gonzo, 15 December 2015 - 10:00 AM.
#125
Posted 15 December 2015 - 10:14 AM
#126
Posted 15 December 2015 - 08:49 PM
#127
Posted 15 December 2015 - 09:17 PM
#129
Posted 16 December 2015 - 12:11 AM
I think you're both special in your own way.
Now unless you're both willing to get certified images of your penises being measured I think we're going to have to call this one a draw and move on.
Either way you've managed to totally derail an otherwise pretty positive thread. Props on that.
#130
Posted 16 December 2015 - 06:57 AM
Edited by Jaeger Gonzo, 16 December 2015 - 06:59 AM.
#131
Posted 16 December 2015 - 08:03 AM
#132
Posted 16 December 2015 - 08:24 AM
Quote
I'd like to see that as well. We are seeing some names come back that haven't been online much for us in the past few months, hopefully everyone is enjoying a similar increase in activity.
#133
Posted 17 December 2015 - 08:45 AM
I just want Kurita to re-organize as a whole and focus on taking planets etc in prep for Beta 3 release.
In fact, NS may stay HK ... we are working on making accommodations for others whom want to do the wandering mech bay tour of stars.
#134
Posted 17 December 2015 - 09:49 AM
If there were additional faction levels, I'm not sure what rewards would make them worthwhile.
#135
Posted 17 December 2015 - 10:23 AM
Murphy7, on 17 December 2015 - 09:49 AM, said:
Hopefully the new role distinctions in the next phase of FW will include more substantial rewards for each profession (in addition to being a war council, in our case). Even if it was just a way to earn all the free mechbays as a loyalist, that would do much to alleviate the faction-hopping people talk about.
#136
Posted 17 December 2015 - 10:41 AM
Murphy7, on 17 December 2015 - 09:49 AM, said:
If there were additional faction levels, I'm not sure what rewards would make them worthwhile.
http://mwomercs.com/...ost__p__4196677
While gaining Mech Bays is a great example of low-hanging but valuable fruit for MWO -gamers, there would be less incentive for "Gypsy-Loyalists" if there were indeed more compelling rewards for PERMCON Loyalists. I beleive there is a place in the game for all manner of gamer PERMCON and TEMPCON, and that is why I am very enthused about the incoming Freelancer style of gameplay.
(The above link provides a couple ideas with regard to possible levels past 20.)
#137
Posted 17 December 2015 - 02:50 PM
Crockdaddy, on 17 December 2015 - 08:45 AM, said:
I just want Kurita to re-organize as a whole and focus on taking planets etc in prep for Beta 3 release.
In fact, NS may stay HK ... we are working on making accommodations for others whom want to do the wandering mech bay tour of stars.
MWO is like Vegas. Everyone thinks they deserve a happy ending but it's still going to cost you double.
Props to Kurita on bulking back up, CW is, bluntly, a lot more fun when it's is vs is. I don't think anyone disagrees that beta 1 was better than beta 2.
You know, the idea of token smurf accounts like "Davion-FRR Expedition" who is the head of unit DAVF as an example, who can be accessed by participating Davion unit commanders to help Davion unit members who want to go fight for FRR do so and come back with unit blessing seemed like a solid idea.
This helps avoid whole units having to break contract or players actually leaving their units to go on Mech Bay Tours or even just wanting a change of scenery. Having a "Kurita Expeditionary Force" unit in other factions that your units can be moved into, grind their bays and come back from seems like a good way to let players do that without feeling like they're actually leaving their unit.
Just sayin'. Good luck to you, Davion has historically had the most fun when it had active Marik and Kurita borders.
#138
Posted 17 December 2015 - 03:07 PM
MischiefSC, on 17 December 2015 - 02:50 PM, said:
Props to Kurita on bulking back up, CW is, bluntly, a lot more fun when it's is vs is. I don't think anyone disagrees that beta 1 was better than beta 2.
You know, the idea of token smurf accounts like "Davion-FRR Expedition" who is the head of unit DAVF as an example, who can be accessed by participating Davion unit commanders to help Davion unit members who want to go fight for FRR do so and come back with unit blessing seemed like a solid idea.
This helps avoid whole units having to break contract or players actually leaving their units to go on Mech Bay Tours or even just wanting a change of scenery. Having a "Kurita Expeditionary Force" unit in other factions that your units can be moved into, grind their bays and come back from seems like a good way to let players do that without feeling like they're actually leaving their unit.
Just sayin'. Good luck to you, Davion has historically had the most fun when it had active Marik and Kurita borders.
6RNT did that for a time, as 6REX.
#139
Posted 19 December 2015 - 07:12 AM
#140
Posted 19 December 2015 - 08:19 AM
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