

Lights Vs Everything Else And C-Bills
#1
Posted 01 November 2015 - 07:14 PM
This is not addressed in the new balance either on the PTS. I actually lost even more C-bills as a light pilot on that one.
This seriously needs to be addressed. The difference between the gain is night and day. Yet another reason the light queue is below 10%
#2
Posted 01 November 2015 - 08:17 PM
Darian DelFord, on 01 November 2015 - 07:14 PM, said:
This is not addressed in the new balance either on the PTS. I actually lost even more C-bills as a light pilot on that one.
This seriously needs to be addressed. The difference between the gain is night and day. Yet another reason the light queue is below 10%
I agree with more role oriented rewards, such as scouting, or capping. However, I doubt the Light queue will increase much, out side of Conquest, even if rewards are increased. People love two-shotting the enemies they face.
Also, I hate Cheetos.
#3
Posted 01 November 2015 - 08:38 PM
El Bandito, on 01 November 2015 - 08:17 PM, said:
I agree with more role oriented rewards, such as scouting, or capping. However, I doubt the Light queue will increase much, out side of Conquest, even if rewards are increased. People love two-shotting the enemies they face.
Also, I hate Cheetos.
True but not all lights are scouts. The Jenner's are not for sure. However the C-Bill Disparity is enormous. Just spent an hour in my Catapult and made what I made in 3 hours in my Jenner D.
#4
Posted 01 November 2015 - 08:45 PM
#5
Posted 01 November 2015 - 08:50 PM
Maybe a reward could be thrown in for killing mechs (or kill most damage dealt) to enemy mechs that were heavier than you. That way light mechs would make more money and even medium mechs would earn more unless they were just streak boating mediums hunting down lights. Heavies would focus a little more on killing assault mechs. Assault mechs would still be sad though. Poor things move so slow and can be outclassed by a heavy mech in firepower oftentimes.
#6
Posted 01 November 2015 - 09:26 PM
#7
Posted 01 November 2015 - 09:30 PM
#8
Posted 01 November 2015 - 09:34 PM
As for chasing off lights, it would be cool of there was a new bonus to doing damage to a light if it leaves the proximity of your group afterwards. In my streak boats I get the kills but in my cheetah I do a fraction of the damage I would compared to if I were in the brawl and don't make $.
#9
Posted 01 November 2015 - 09:38 PM
IF they make a light hard to kill, like a cheeto, people come here and RAGE about it.
If they don't make them hard to kill, then its junk mech.
You can see this disparity clearly in the variation of effectiveness per chassis we have now, and in most forum threads about the subject.
IMO, if people couldn't one shot a Jenner in the CT, maybe lights wouldn't have it so bad. If maps were big enough to require scouting so the assaults knew where to go, lights might not have it so bad.
As it is, moneywise, run a cheeto, make bank. FS9 is still a solid second place(ECM) if you aren;t clammer scum. I mean, everyone else is. I saw one commando and one spider tonight. Two ravens(early) and an adder. thats it, in 20 some odd matches. Everything else was cheetos and some FS9's. Can;t beatem', joinem'.
#10
Posted 01 November 2015 - 09:39 PM
Most ppl like me play them cause they like speed or being sneaky, plus there is a great satisfaction in taking down mechs more than twice heavier than you. PGI don't understand, that most people who play lights don't give a **** about information warfare quirks and such, what lights need is mobility quirks and unnerfed JJs IMO.
Don't know about cbill rewards difference compared to other classes, I make 130-200k on a win.
Edited by Airu, 01 November 2015 - 09:45 PM.
#11
Posted 01 November 2015 - 09:54 PM
To run a light you really need to have situational awareness and learn when is the best time to attack vs run away to cover. A light has the option of doing the monty python when it suddenly finds four of the enemy around a corner. A heavy just has the option of retreating backwards while shooting before it gets destroyed. I find the hardest mech to fight in a light is another light. The more experienced light pilots are the truly frightening ones because they know how to really put up a fight. You end up either shot to pieces or missing a leg if you win against another light.
#12
Posted 01 November 2015 - 10:00 PM
The problem with Lights right now, from a design standpoint (as far as I understand design) is that the risk-reward ratio is off. Especially in a non-ECM Light, scouting/harassment is very hard for little return. You have to have all the movement skills - and even most of the marksmanship - of the Arctic Cheetah that stood in back of the Heavies all match until the engagement turned into a corner brawl. But your risk is much greater, since you're by necessity isolated to some degree; an enemy who looks over and sees you while he's in cover from your team will blaze away with gleeful abandon, and there are often covered routes by which enemy Lights and
So the ideal solution is to equalize the rewards enough that players will not feel like they're risking armor that will yield much greater returns in close combat - give them enough rewards for scouting that they can justify the time and risk. If PGI can do that, you should see Light pilots shifting between recon and combat as appropriate - instead of just hanging back and refusing to do their job. =)
#13
Posted 01 November 2015 - 10:15 PM
Source: earning plenty in urbies and locusts all night.
Edited by Fierostetz, 01 November 2015 - 10:17 PM.
#14
Posted 01 November 2015 - 10:16 PM
Lights are the only chassis that can scout - whether you're a Panther/Wolfhound outrider, or a longer-ranging Spider. Even if we're not over the river, through the woods, and halfway to Grandmother's house looking at the back of the enemy team, it falls to us to get and relay information to the team. There are right and wrong ways to do this, of course (you always want to minimize risk,) but the team needs to know where the enemy is, and Lights (or the equivalent fast medium, e.g. Cicadas) are the only ones who can. Just like the Heavies and Assaults need to share damage so that Lights and Mediums can fight, Lights and fast Mediums need to provide vital recon to the team.
That doesn't mean you shed all your armor peeking at enemies who've spotted you, and it certainly doesn't mean that you don't fight - I earned my Ace of Spades in a Spider. But I've found that my win/loss ratio and my KDR seems to go up when I shift in and out of the combat and recon roles.
#15
Posted 01 November 2015 - 10:54 PM
Dont get me wrong, personaly i suck with Assaults ans heavys.
I earn less in both then in lights.
But that hardly makes them worse than lights.
I dare to say its more a question of how good someone is with the different playstyles then a question of hard coded viability
#16
Posted 01 November 2015 - 11:10 PM
It's all comes to your preferences and skills. A skilled Light pilot can earn just as much as the average assault pilot. It might require taking risks and efforts, but it's something you have to expect while riding a younger horse. It's not about that Lights are inferior by default, but they operate on significantly different planes, and many Light mech pilots are ignoring even present scouting/spotting objectives and rush into the fight on the get-go.
Info-Warfare first has to be properly reworked, before adressing the actualy rewards. Keep looking forward to it.
#17
Posted 01 November 2015 - 11:16 PM
With normal que, 10%-ish, things are a little better.
So, yes, it's simply because most of the people suck when piloting a thing with speed > 120-130 kph, and don't know where to go and what to do.
Edited by Stefka Kerensky, 01 November 2015 - 11:17 PM.
#18
Posted 01 November 2015 - 11:16 PM
Edited by Spheroid, 01 November 2015 - 11:16 PM.
#20
Posted 01 November 2015 - 11:27 PM
DivineEvil, on 01 November 2015 - 11:10 PM, said:
It's all comes to your preferences and skills. A skilled Light pilot can earn just as much as the average assault pilot. It might require taking risks and efforts, but it's something you have to expect while riding a younger horse. It's not about that Lights are inferior by default, but they operate on significantly different planes, and many Light mech pilots are ignoring even present scouting/spotting objectives and rush into the fight on the get-go.
Info-Warfare first has to be properly reworked, before adressing the actualy rewards. Keep looking forward to it.
The Mech in my stable that has cost me the most C-Bills is my Locust 1E. After Engine Upgrades and Modules it sits way above 30 million C-Bills.
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