The outer edges of the map contain Activation Points. The inner region of a map contains Resource Nodes. Resource Nodes grant Resource Points at a certain rate based on the number of Activation Nodes a team controls. First to 2000 Resource Points wins.
Gameplay
Neither team starts with control of any Activation Points or Resource Nodes. All Points are captured in the same manner as current (11/12/2015) mechanics.
A Resource Node grants 1 RP per second per Activation Node.
Example: if you control 2 Resource Node and 3 Activation points you will gain 6 RP per second.
Example: if you control 3 Resources Nodes and 1 Activation point, you will gain 3 RP per second.
Example: if you control 5 Resource Nodes and 0 Activation points, you will gain 0 RP per second.
An Activation Point grants 5 Resource points every 30 seconds.
There are 5 Resource Nodes and 5 Activation Nodes.
Role Warfare
The distance between the Activation Points on the outside out the map rewards fast Mechs contesting the edges.
Smaller area of operation to control the inner Resource Nodes rewards slower and bigger, or “brawlier” Mechs contesting the middle.
The reliance on controlling both the outside and inside areas places an emphasis on spreading the force a little bit and rewards communication.
Edited by TygerLily, 12 November 2015 - 01:08 PM.

















