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Mechwarrior Online Steam Launch Party!


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#201 Tigreen

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Posted 18 November 2015 - 06:02 PM

Just put it in as an early access game, it will be fine.

#202 Sandpit

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Posted 18 November 2015 - 07:30 PM

PGI
Do the launch party justice this time. Steam is a big opportunity!

#203 Lauren Bamlett

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Posted 18 November 2015 - 08:12 PM

View PostTina Benoit, on 18 November 2015 - 05:12 PM, said:

Email invitation to 100 players will be sent out tomorrow by noon PST!


Hear Hear! I can't wait to meet you guys, here's hoping I've dropped with some of you!

#204 Juodas Varnas

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Posted 18 November 2015 - 10:02 PM

Shame I live on the other side of the ocean, because it'd have been fun to meet you guys. Not just the devs, i mean, but the other Mechwarriors over here too.

Well, have fun, whoever makes it there ^_^

#205 XenoPig

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Posted 19 November 2015 - 03:50 AM

Awww! I have always wanted to visit Canada! So picturesque, plus the temperature difference would be a welcome change from Down Under (heat management always an issue here :D). It would have been a blast to meet the Dev team and members of the community, raise a glass or three and talk everything battle tech.
I noticed players saying there would be awkward silence? Ha! Clearly they have not met many aussies! I can talk battle tech, mech builds, tactics and lore with mates for hours! Anyway, hope the launch party goes well (no awkward silences :P).

As for the Steam launch, I think it is definitely a good move. The game could do with more exposure to a wider audience, even though it will be difficult for the average gamer who has never experienced the Battle Tech universe. The community numbers could do with some bolstering, and this should definitely help. My only gripe with playing MWO through Steam is I will now know how many hours I pump into this game! Ahh, such ignorant bliss will be lost!

#206 Girth Fillmore

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Posted 19 November 2015 - 12:52 PM

Have the invites gone out yet? This tux is getting sweaty.

#207 Rascally Jack

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Posted 19 November 2015 - 03:05 PM

Interesting... you put an application out and ask if the applicant has a +1. I know of several couples who play the game together as an example. Then you send out 100 invitations and specifically ask the +1 invitees to not bring their +1? Golf Clap for the boldness of your Crass behavior.... epic.

#208 Inkarnus

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Posted 19 November 2015 - 03:29 PM

why go to steam? wales need seals to club


#209 Steelfangs Draagun

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Posted 19 November 2015 - 10:49 PM

Not sure if this has been brought up before, I dont read or post much in the forums.
I have noticed that often most of the trial mechs have terrible loadouts, with steam launching
I feel it would be a good idea to have all trial mechs setup with meta builds, make them available for say the first 100-150 drops, then back to standard trials..this will give new players a chance to atleast survive long enough to get a taste of the game.

#210 Repasy Cooper

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Posted 20 November 2015 - 02:39 PM

I was thinking about Steam release today, and there's one super important question that could seriously affect how many new players we get.

Are you guys going to have a Steam-integrated API?

The only reason I ask is because I literally know ten people right now who are interested in joining MWO but are just waiting for the Steam launch (might as well at this point, right?). HOWEVER, they basically leveled with me and said they probably won't bother if they have to create an extra MWO account and log onto a separate application EVERY SINGLE TIME, instead of automatically logging in with their Steam account.

This is a SERIOUS game breaker!!! Pretty much everyone hates having multiple accounts for everything, they would rather congregate as much as they can into one account. Heck, it might even be a good idea to allow for merging an existing account into that player's steam account. PLEEEEEEEEEEEASE TELL ME somebody else has thought of this already???

#211 Arkhangel

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Posted 20 November 2015 - 04:09 PM

View PostSteelfangs Draagun, on 19 November 2015 - 10:49 PM, said:

Not sure if this has been brought up before, I dont read or post much in the forums.
I have noticed that often most of the trial mechs have terrible loadouts, with steam launching
I feel it would be a good idea to have all trial mechs setup with meta builds, make them available for say the first 100-150 drops, then back to standard trials..this will give new players a chance to atleast survive long enough to get a taste of the game.

this is entirely why the meta is CHANGING before the Steam launch. we'll ALL be in the same boat.

#212 SoulReaver7500

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Posted 21 November 2015 - 08:23 AM

I will be the first to voice my displeasure about this game with Steam

#213 Arkhangel

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Posted 21 November 2015 - 09:17 AM

View PostSoulReaver7500, on 21 November 2015 - 08:23 AM, said:

I will be the first to voice my displeasure about this game with Steam

you do realize you'll actually have to play to do that. i doubt they'll care what one whiny forum troll has to say.

#214 shamandgg

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Posted 21 November 2015 - 10:45 AM

View PostRepasy, on 20 November 2015 - 02:39 PM, said:

Heck, it might even be a good idea to allow for merging an existing account into that player's steam account. PLEEEEEEEEEEEASE TELL ME somebody else has thought of this already???

I would like to know that to, I have founder's account here, and I have my Steam account. Can I merge?

#215 AnimeFreak40K

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Posted 21 November 2015 - 11:28 AM

View PostInkarnus, on 19 November 2015 - 03:29 PM, said:



Watched that video and the one related to it about doing Free to Play wrong. I honestly think that PGI should, as a general thing, take a look at these guys and look into applying their wisdom and thought-processes regarding their current model. I think it would help out quite a bit and help make this game more financially sustainable...

I mean, one thing that stuck out to me was the idea of making people *want* to buy a thing...which, to me, means that the Hero Mechs need to be competitive. Not better, just competitive... I say this because I have lost count of how many times I have heard from the comp-players "Don't take Hero Mechs, they suck in comparison to every other variant of the same chassis" or something that sounds similar. Just something to think about really...

View PostRepasy, on 20 November 2015 - 02:39 PM, said:

Heck, it might even be a good idea to allow for merging an existing account into that player's steam account. PLEEEEEEEEEEEASE TELL ME somebody else has thought of this already???

I think I can speak for everyone that has some sort of 'Status' that has come from investing time and/or money (though mostly money) into this game; this is kind of a huge deal here.

While I certainly am looking forward to the Steam Release (even with my misgivings, I still see the potential for growth and awesome here and I *want* that for this game), I would really prefer that my MWO and Steam accounts get merged...while I don't have a different name, I don't want to run the risk of losing my Project Phoenix stuff when I log in/play through Steam.

#216 Arkhangel

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Posted 21 November 2015 - 12:43 PM

View PostAnimeFreak40K, on 21 November 2015 - 11:28 AM, said:

Watched that video and the one related to it about doing Free to Play wrong. I honestly think that PGI should, as a general thing, take a look at these guys and look into applying their wisdom and thought-processes regarding their current model. I think it would help out quite a bit and help make this game more financially sustainable...

I mean, one thing that stuck out to me was the idea of making people *want* to buy a thing...which, to me, means that the Hero Mechs need to be competitive. Not better, just competitive... I say this because I have lost count of how many times I have heard from the comp-players "Don't take Hero Mechs, they suck in comparison to every other variant of the same chassis" or something that sounds similar. Just something to think about really...


I think I can speak for everyone that has some sort of 'Status' that has come from investing time and/or money (though mostly money) into this game; this is kind of a huge deal here.

While I certainly am looking forward to the Steam Release (even with my misgivings, I still see the potential for growth and awesome here and I *want* that for this game), I would really prefer that my MWO and Steam accounts get merged...while I don't have a different name, I don't want to run the risk of losing my Project Phoenix stuff when I log in/play through Steam.

in all honesty, the only reason hero mechs aren't competitive is two reasons. one, everyone and their sister wasn't to use meta mechs all the time, hence the rebalance coming. and two, people never bother to get inventive with fits on their own. I've effectively used my Yen-Lo-Wang, Pirate's Bane AND Top Dog every time i pilot them, and pretty much the main thing that's usually killed them IS the current Super-Metas....so.. yeah.

#217 Robert Bruce

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Posted 22 November 2015 - 12:50 AM

I was unable to book a day off from work to attend this and so did not fill out the application. I would still love to have a tour someday in the new year! I just live across the strait so it would be easy peasy! thanks for hosting a party for the community PGI!

#218 Draxist

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Posted 22 November 2015 - 01:10 PM

This may not be the best place for this question, but its totally legitimate.

With the Steam release for MWO, what exactly is all moving/working on Steam? Will it just be a platform to download the client and purchase MC/mechpacks or will the servers also be migrated to the Steam platform?

I know that as a student some college networks implement firewalls that block some access ports used by game servers. I should know, I live at one of those colleges. As far as I have been able to test, all games using the Steam servers play fine and never have significant connectivity issues. However, if the game is using the third party installer and servers, its more than likely that there is no chance of playing those games due to the server's ports being blocked.

Right now with how MWO is set up, I can download updates to the client and get as far as the login screen. After that I try logging in and all I get is a server timeout connection error.

If the servers don't shift over or don't port through Steam's client, honestly its no skin off my back (Senior year and probably better for my grades anyway). However this may be good knowledge for the rest of the community to have depending upon their situation.

So to sum up, with the Steam release, does this mean a change for the servers as well or just the distribution platform?

#219 LordPhreaka

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Posted 22 November 2015 - 05:28 PM

Judging from how games with clients like UPLAY and Origin operate on Steam, I'd think that the natural assumption to make here would be, that Steam would merely be a distribution channel for MWO.

So you would download it from steam,
install it,
click on it to play,
it would launch the MWO client OR the MWO login screen,
you type in exisiting MWO account info to login
and everything else would essentially be the same.

Seeing how MWO creates seperate folder under User to store player configuration info like controls and graphic options, I'm sure that they can even carry over all existing player info to skip the hassle of reconfiguring.

#220 K1ttykat

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Posted 23 November 2015 - 11:54 PM

Are you going to be sending out a second round of invitations to replace players who have canceled? I'd be very surprised if all 100 were good to go





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