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Proof That Old Tech/level 1 Tech Isn't Worthless


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#1 VaudeVillain

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Posted 13 November 2015 - 05:42 PM

This is for the old tech haters. Here are a couple examples that show that old tech/Level 1 tech isn't worthless. Since I feel that 'Mechs of this tech level were what the Clan forces truly encountered, I play this level of tech to get the full experience.

A Stalker 4N - 4 Large Lasers, 32 SHS ( 22+10 engine), and max speed 48.6 KPH
Posted Image

A CTF-4X - 3 AC/5, 2 Med Lasers, 13 SHS (5+8 engine), and max speed of 50.9 KPH
Posted Image

Of course, as I have mentioned before, it's tough playing this level of tech, because you move slower, so you don't get as many group points and since the largest energy weapons, the Large Laser and PPC have the standard ranges while all the other large IS energy weapons had their ranges increased in addition to already being ER, you do less damage at range or have to be closer to do full damage. And you have more difficulty with heat.

So, yes, this is more of a challenge to play and definitily a lot more fun than the Meta builds people run around with. But then again, running Meta builds feels like an Olympic athlete racing a crippled person who can barely walk, as there's very little challenge to it and I don't need the ego stroking to be able to enjoy playing.

It's also sad that I have to continually campaign to try and get PGI to notice that old tech needs some love too.

#2 Champion of Khorne Lord of Blood

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Posted 13 November 2015 - 05:52 PM

Wow, you are right, also look at how weak clan tech is. You see that mist lynx on the bottom of the second screenshot? Yeah, clan tech is bad.

Now that the snarky remark is out of the way, good job on your matches, you definitely did well in them, though as you said yourself they are harder to play than quite a few other builds.

#3 Tool Box

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Posted 13 November 2015 - 06:00 PM

The things experienced players can do when their opponents are substantially worse than they are is just ... dirty...


Also yes whenever I verse people who don't use meta mechs it definitely feels bad and uneven but of course meta vs meta is the vast majority of what I get to face therefore that is all I can take on this account to get consistent results. srms despite being 1000x times more fun for me are very hit or miss .... literally. sometimes those things don't seem to do any damage.

Edited by Tool Box, 13 November 2015 - 06:01 PM.


#4 VaudeVillain

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Posted 13 November 2015 - 06:01 PM

Well, the general reason I do this is because it seems like people are forced to go with Meta builds and you can't play builds that you want to play because they don't put out the DPS you need to beat a meta build. I got tired of all the meta builds in the pop tart days and gave running old tech a try and it's been more enjoyable. Frustrating, because the scoring favors fast 'Mechs and the newer technology was enhanced by either extending the range and/or lowering the heat of the weapons.

#5 wolf74

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Posted 13 November 2015 - 06:07 PM

Sound like your Ready to Drive the UrbanMechs,

The only Upgrades I gave my UrbanMech was Endosteel for another ton of AC ammo and maybe ½ton of armor if not more ammo.

THe UM-63R I did drop the small Pulse for a Small Laser for another ½ton of LBx Ammo

#6 Champion of Khorne Lord of Blood

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Posted 13 November 2015 - 06:08 PM

View PostGaiDaigoji, on 13 November 2015 - 06:01 PM, said:

Well, the general reason I do this is because it seems like people are forced to go with Meta builds and you can't play builds that you want to play because they don't put out the DPS you need to beat a meta build. I got tired of all the meta builds in the pop tart days and gave running old tech a try and it's been more enjoyable. Frustrating, because the scoring favors fast 'Mechs and the newer technology was enhanced by either extending the range and/or lowering the heat of the weapons.


I've never really felt the need to use meta builds honestly. Of course I have a few mechs that are meta that I like to play, but then I also have a lot of mechs people say are terrible that I have great fun in and still do good with.

I still bust out 12 flamer Novas at times and go Dire Wolf hunting, works out pretty well, good fun too. Bad builds aren't much of a hindrance for a good pilot. You don't have to go full meta all the time and be a sweaty tryhard to carry the team on every match, have a little fun.

#7 El Bandito

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Posted 13 November 2015 - 07:34 PM

Ok, did you make an alt account to club seals? Cause I can't imagine any other way one can get such godly scores, with basically stationary turrets. Just, wow. :o

Edited by El Bandito, 13 November 2015 - 07:39 PM.


#8 Kira Onime

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Posted 13 November 2015 - 07:38 PM

Impressive scores.
Only downside I would point out is the lack of any recognizable unit tags.

#9 Sader325

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Posted 13 November 2015 - 10:28 PM

Posts "See I'm good because X" thread.

Doesn't show tier.

K.

#10 Deathlike

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Posted 13 November 2015 - 10:46 PM

Running @ stock speed?

It's only proof that the solo queue allows for bad builds to "function".

#11 Ace Selin

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Posted 13 November 2015 - 10:53 PM

View PostKira Onime, on 13 November 2015 - 07:38 PM, said:

Impressive scores.
Only downside I would point out is the lack of any recognizable unit tags.

Pretty much my thoughts when i saw the scorecard.

#12 VaudeVillain

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Posted 17 November 2015 - 04:05 PM

I can't say that I pay attention to tags, but I am in Tier 3, so I suppose it can go either way.

#13 MechWarrior414712

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Posted 17 November 2015 - 04:22 PM

There are noobs in T1 so I can imagine how it's down there.

#14 DAYLEET

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Posted 17 November 2015 - 04:40 PM

View PostSader325, on 13 November 2015 - 10:28 PM, said:

Posts "See I'm good because X" thread.

Doesn't show tier.

K.


It don't matter in a heavy since you are always taken out of your tier.

#15 Axel von Stahl

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Posted 14 December 2015 - 11:28 AM

Standard Armor and Single Heat Sinks are always the first things i replace after i bought a new Mech. Endo-Steel, Fibro Armor and DHS increase the performance of the Mech significantly. Since we all want to optimize our Warmashines is good as we can, no one uses the standard stuff. In the good old day of Battletech-Role-Play most of the Mechs had only Standard Armor and Tech Level 1 Weapons - This Stuff was Common. You could repair your Lance after a battle with available Repair-Parts or Parts you pulled out of a captured or disabled Enemy Mech. Endo-Steel and DHS were so rare, you could not repair your Mechs.

The aspect of repairing a Mech was removed from MWO in early releases. It does not matter if you loose a Standard Tech-Level 1 Mech (like a Locust for 1,4 Million C-Bills) or a Lost-Tech-Level 3 Mech (like a Raven for 9 Million C-Bills). The Mech just magicaly repairs itself and can be used in the next match.

Exacly that it is why standard stuff is currently broken in MWO. And it can not be fixed by increasing the cooling efficienty form a standard headsink form 1.0 to 1.1

Here are my suggestions:

- Reestablish Repair Costs. After a Quick-Match you have to repair your Mech and pay for it. If you use low-tech the costs will be mutch cheaper than using high-tech.

- Give more XPs if you use Lowtech because it is more of a challenge. Add some Achievments for Winning a match with low-tech Mechs (Titles, GXP, unique Items ...)

- For Community Warfare: Establich Worlds with different a Tech-Levels. If you fight on a lowtech World (as Defender), you can only use a Mechs that matches this tech Level. (no ECU, AMS, ERPPC, BAP ... ) The Attacker dont has this penalty, they can use whatever they want. But because the Defenders has a base, and the Techlevel is so low, and the repair so easy and cheap, they can repair the lost Mechs of your Lance and you can reenter the match with that Mechs if you have no other Mech left. (So you have 5 or more Low-Tech Mechs agains 4 High-Tech Attacks)

- For Quick-Play and CW: Dont count the Tonage of the Mechs, count the value (C-Bills) of the Mech. If there is a Clan Mech or High-Tech IS Mech on one side, dont let him fight agains a Standard Mech on the other side. Clan Mechs should be more powerfull than IS Mechs, so let them. Don´t buff IS and nerv Clan Mechs, just let Clan Mechs fight agains more IS Mechs (in the old Battletech-RP-Days the Factor was 1,5 = 2 Clans agains 3 IS Mechs).

Please add some more suggestions (brainstrom) and sorry for my bad english.

#16 Bishop Steiner

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Posted 14 December 2015 - 11:39 AM

View PostSader325, on 13 November 2015 - 10:28 PM, said:

Posts "See I'm good because X" thread.

Doesn't show tier.

K.

that's really different than "look at my tier badge, so I must be good?"

Pretty sure the OP is stating tat for those who could give a flip less about Eppen, with some work, there are other routes.

But since most "Comps", real or imagined, seem to think that Viable and Optimal, mean the same thing? Not Shocked when they miss that.

Unless I missed the part where he was claiming tier one tech is Comp Worthy?

I get that "LEETS" think they are the center of the universe, and that "their game" is all that matters.... but uh.... considering the comp game is less than what...5% of the playerbase? You'd be wrong.

#17 Revis Volek

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Posted 14 December 2015 - 12:00 PM

How many matches did it take to get those TWO decent games though?

Because i have matches like that in my single ERPPC MLX as well from time to time...doesnt mean its a good but it also doesnt mean it not bad either.

Posted Image

#18 Navid A1

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Posted 14 December 2015 - 12:53 PM

View PostDakota1000, on 13 November 2015 - 05:52 PM, said:

Wow, you are right, also look at how weak clan tech is. You see that mist lynx on the bottom of the second screenshot? Yeah, clan tech is bad.

Now that the snarky remark is out of the way, good job on your matches, you definitely did well in them, though as you said yourself they are harder to play than quite a few other builds.


Posted Image
Go here and think about what you said:
http://mwomercs.com/...-the-mist-lynx/



btw... mist lynx can use all the help it can get.... lynxneedshelp

#19 Narcissistic Martyr

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Posted 14 December 2015 - 12:56 PM

Heh.

Amusingly enough, as of the last patch that stalker has better cooling than the DHS version.

It's slower of course but stalkers aren't exactly fast even with max engine.

#20 Alistair Winter

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Posted 14 December 2015 - 12:59 PM

Not only a lack of known units, but also a relatively low number of players with badges.

On top of that, we're only looking at single screenshots.

I can show you a screenshot of the time I was the lone survivor with 5 kills in a Locust 1M with 2xLRM5 and 2xSL, carrying my team to victory in one of the worst builds for one of the worst mechs in the game. And it's going to be completely meaningless, unless I also post screenshots of all times I got smashed and peed on by Firestarters before I could hit 100 dmg.

I applaud anyone who puts these kind of limitations on themselves, but I also value the humility and scientific mindset to know that it doesn't necessarily prove a whole lot :)





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