Jump to content

Pts4: Srm Ghost Heat Up To 4 From 3 (Srm2S Up To 6)


24 replies to this topic

#1 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 14 November 2015 - 04:26 AM

• All IS/Clan SRMs have had their base speed increased from 300 to 400m/s.
• All IS Streak SRMs have had their base speed increased from 200 to 250m/s.
• All Clan Streak SRMs have had their base speed increased from 180 to 230m/s.
• IS SRM/2 spread reduced from 4.8 to 2.5m.
• IS SRM/2 heat scale maxfiring threshold increased from 4 to 6. *Note: Maxfiring is the number of launchers you can fire simultaneously free of heat scale.
• IS SRM/4 spread reduced from 5.2 to 3.5m.
• IS SRM/4 heat scale maxfiring threshold increased from 3 to 4.
• IS SRM/6 spread reduced from 5.7 to 4.5m.
• IS SRM/6 heat scale maxfiring threshold increased from 3 to 4.
• Clan SRM/2 spread reduced from 5.0 to 3.0m.
• Clan SRM/2 heat scale maxfiring threshold increased from 4 to 6.
• Clan SRM/4 spread reduced from 5.4 to 4.0m.
• Clan SRM/4 heat scale maxfiring threshold increased from 3 to 4.
• Clan SRM/6 spread reduced from 5.9 to 5.0m.
• Clan SRM/6 heat scale maxfiring threshold increased from 3 to 4.

Faster SRMs. Tighter SRM spreads. You can fire 4 SRM6s now instead of 3 without triggering ghost heat. I know the Atlas-S and Griffin 2N are gonna be happy campers, but will this be enough to bring more brawling back into the game?

Also please note that they never said SSR2 can fire at 6 without ghost heat so no, the Streak Cat wasn't buffed that much. :3

#2 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 14 November 2015 - 04:34 AM

yessssssss

omg finally.

i will be happy, everyone will be happy. it will b a party

#3 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 14 November 2015 - 04:40 AM

This will help the Oxide

#4 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 14 November 2015 - 04:41 AM

You are welcome.

I am glad imhave brought this up several times.

Edited by Sarlic, 14 November 2015 - 05:10 AM.


#5 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 14 November 2015 - 04:50 AM

Very happy about this.
Despite hit reg, srm are going to be more useful, thanks to this and less spread.

#6 Chemie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,491 posts
  • LocationMI

Posted 14 November 2015 - 05:09 AM

still makes no sense; scale should be total missiles

SMR2 = 12
SRM 4 = 16
SRM6 = 24

Why?

#7 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 14 November 2015 - 05:29 AM

View PostChemie, on 14 November 2015 - 05:09 AM, said:

still makes no sense; scale should be total missiles

SMR2 = 12
SRM 4 = 16
SRM6 = 24

Why?


Well that volley of 12 missiles from the 6xSRM2 launchers will cycle twice as fast as the 24 from the 4xSRM4 and it actually puts both launcher types at 12.9 DPS if you use the max amount of launchers before tirggering ghost heat.

Only the SRM4 will have a slightly lower DPS of 11.48 at max launchers.

#8 totgeboren

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 357 posts
  • LocationUmeå, Sweden

Posted 14 November 2015 - 05:47 AM

Sounds good! Except for some massively quirked mechs, SRMsare simply too hard to use at the moment. That massive reduction in SRM2 spread looks really useful... hmmm...

#9 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 14 November 2015 - 05:56 AM

View PostElizander, on 14 November 2015 - 04:26 AM, said:

I know the Atlas-S and Griffin 2N are gonna be happy campers, but will this be enough to bring more brawling back into the game?


My Atlas-S is still gonna be packing quad LRM10s thanks to the new missile quirk buffs. :D

#10 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 14 November 2015 - 06:06 AM

View PostEl Bandito, on 14 November 2015 - 05:56 AM, said:


My Atlas-S is still gonna be packing quad LRM10s thanks to the new missile quirk buffs. :D


But I like my 91 point alpha Atlas S with SRMs :(

#11 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 14 November 2015 - 06:17 AM

View PostElizander, on 14 November 2015 - 06:06 AM, said:

But I like my 91 point alpha Atlas S with SRMs :(


To each, their own.

#12 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 14 November 2015 - 06:21 AM

View PostEl Bandito, on 14 November 2015 - 05:56 AM, said:


My Atlas-S is still gonna be packing quad LRM10s thanks to the new missile quirk buffs. :D


I'll shoot you myself if you go through with an LRM atlas ;pp

#13 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 14 November 2015 - 06:22 AM

View PostDarian DelFord, on 14 November 2015 - 06:21 AM, said:

I'll shoot you myself if you go through with an LRM atlas ;pp


And my Triple LPLs will answer in kind. ;)

#14 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 14 November 2015 - 06:24 AM

View PostEl Bandito, on 14 November 2015 - 06:22 AM, said:


And my Triple LPLs will answer in kind. ;)


hehehe

BTW Love the Calvin and Hobbes, just saw it in your signature. I now need a new monitor... Thanks :angry:

#15 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 14 November 2015 - 06:26 AM

Well, good - at least that is a logical change that the game needs. Hopefully, the higher speed will also help with hit registration on the SRM's. Right now, they are often like tossing slow moving, pretty clouds of sparkles at a foe that do nothing... except for the random times when all the missiles hit at close range and the enemy falls apart.

#16 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 14 November 2015 - 06:42 AM

View PostElizander, on 14 November 2015 - 04:26 AM, said:


Also please note that they never said SSR2 can fire at 6 without ghost heat so no, the Streak Cat wasn't buffed that much. :3

GH has never been the issue with StreakCats anyhow.... 12 missiles hitting random spots just isn't that fearsome.

#17 Sorbic

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,048 posts

Posted 14 November 2015 - 07:00 AM

I welcome some SRM buffs but these seem to go a little overboard. Except for the IS streaks which probably needed it the most.

#18 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 14 November 2015 - 07:50 AM

They aren't tight enough! We need the old closed beta mechanic PLUS splash damage.

If we don't get those... then lasers need to have all doubled ranges removed completely (except maybe smalls...).

#19 Murzao

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 388 posts

Posted 14 November 2015 - 09:03 AM

wooooooooooooooooooooooooooooooooooooooooooooo srm love can't wait

heck I had a 900 damage/3 kill game yesterday with a mass SRM2 build and average 400-500 easy.....not bad for a medium IS mech.

#20 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 14 November 2015 - 10:58 AM

View PostMister Blastman, on 14 November 2015 - 07:50 AM, said:

They aren't tight enough! We need the old closed beta mechanic PLUS splash damage.

If we don't get those... then lasers need to have all doubled ranges removed completely (except maybe smalls...).

The spread change are going to make SRMs crazy-good when you add artemis.

IS:
SRM 2: 2.5m -> 1.65
SRM 4: 3.5m -> 2.31
SRM 6: 4.5m -> 2.97

Clan:
SRM 2: 3.0m -> 1.98
SRM 4: 4.0m -> 2.64
SRM 6: 5.0m -> 3.3

Keep in mind that SRMs do 2 damage per missile (2.15 for IS). So a Clan SRM 6 Artemis is a 12 damage shot for only 2.5 tons and 4 heat. A Clan Large Pulse laser does 13 damage and costs 6 tons and 10 heat. The C-LPL has still got a healthy range advantage, but once you close that distance, the SRMs are going obliterate the competition.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users