EGG, on 04 December 2011 - 07:02 AM, said:
I'm curious, how similar was the original MPBT to these mechanics? How exactly do REG/BGD officer appointments get decided?
It was similar in most things, but the planetary capture mechanics were more involved, and the scale was bigger in 3025.
MPBT Chain of command (Davion example):
The House is setup in a pyramid type structure. The House
Leader is head guy. Next comes the XO. Below the XO are
5 March Commanders. Each March Commander has 3 PDZ
(Polymorphous Defense Zone) Commanders with the exception
of one for a total of 14 PDZ Cmdrs. Each PDZ Cmdr has
from 2-4 units under his command, a total of 33 units.
Each unit is commanded by a unit COS (Chief of Staff). A
unit consists of up to 12 'Mechwarriors setup in 3 lances.
2.A.2. Davion Unit Listing
Below is a list of the overall structure for House Davion.
There is a space provided for you to fill in the current
commanders. The unit ratings are: G = Green, R = Regular,
V = Veteran, E = Elite. The HQ planets are where members
join the unit.
House Leader:
House XO :
Commanders: HQ Planet:
Inner Draconis March (6 Units)
Addicks PDZ
V - 3rd Crucis Lancers RCT Caph
V - 2nd Davion Guards RCT Formalhaut
Clovis PDZ
R - 8th Crucis Lancers RCT New Rhodes III
G - Clovis DMM Cartago
Raman PDZ
E - 4th Davion Guards RCT Deshler
V - 1st Chisholm's Raiders RCT Royal
Outer Draconis March (7 Units)
Robinson PDZ
V - 1st Robinson Rangers Robinson
V - Kell Hounds Robinson
G - 3rd NAIS Cadet Cadre Tarkio
Dahar PDZ
R - 17th Avalon Hussars RCT Cassias
V - 1st Ceti Hussars RCT Glenmora
Bryceland PDZ
V - 1st Crucis Lancers RCT Tancredi IV
R - 11th Avalon Hussars RCT Kesai IV
Inner Capellan March (8 Units)
Valexa PDZ
V - 20th Avalon Hussars RCT New Aragon
V - 1st Aragon Borderers New Aragon
V - 6th Crucis Lancers RCT Moravian
Kathil PDZ
V - 5th Crucis Lancers RCT Kathil
V - 2nd Chisholm's Raiders Kathil
G - Kathil CMM Kathil
Alcyone PDZ
R - 5th Syrtis Fusiliers RCT Kittery
R - 1st Kittery Borderers Kittery
Outer Capellan March (4 Units)
New Syrtis PDZ
G - New Syrtis CMM New Syrtis
E - 6th Syrtis Fusiliers RCT New Syrtis
Sirdar PDZ
V - Davion Assault Guards RCT Frazer
R - 3rd Ceti Hussars RCT Immenstadt
Crucis March (8 Units)
Kestrel Combat Region
R - Kestrel CMM Kestrel
V - Eridani Light Horse Colchester
New Avalon Combat Region
E - 1st Davion Guards RCT New Avalon
E - Davion Heavy Guards RCT New Avalon
R - New Avalon CMM New Avalon
E - Team Banzai New Avalon
Broken Wheel Combat Region
G - 1st Albion Training Cadre Morven
R - 1st Argyle Lancers Broken Wheel
2.C.1. Davion Military
Ranks Abbreviations Training 'Mech
Qual.
------- ----------- -------- -----
1 Private Pvt. Lights -
2 Sergeant Sgt. - Lights
3 Sergeant Major Sgt.Maj. Mediums Mediums
4 Subaltern Subalt. - "
5 Leftenant Lft. Heavies Heavies
6 Captain Capt. - "
7 Major Maj. - "
8 2nd Major (internal) 2nd Maj. - "
9 Leftenant Colonel Lft.Col. Assaults Assaults
10 Colonel Col. - "
11 Leftenant General Lft.Gen. - "
12 Major General Maj.Gen. - "
Note: The promotions for ranks 1 - 9 are automatic and your promo bar
automatically resets. The promotion cycle for the senior officers
(Col., Lft.Gen., Maj.Gen.) is run every Monday and Thursday and you will
only be promoted to those ranks at that time. You need to meet the
minimum house position to achieve these ranks (Unit COS for Colonel,
PDZ/Combat Region for Lft.Gen., March for Maj.Gen.).
2nd Major is an internal rank and is reached at approximately 45% of the
full bar on your Major rank. The only way of knowing when you made 2nd
Major is if you receive a pay raise to 1250 C-Bills.
To check on your status of promotion, select the personal button and
choose Personal Status option.
Planetary Capture in MPBT was based on percentage of planetary ownership. When one side had 60% of the planetary points they owned the planet. The oppostion could still continue to try to win points by winning combat missions (all of it was PVE). Each mission dropped had a point value associated with it. Win, and you got those points added to your side's total. When your side got to 100% ownership the enemy was kicked off the planet. They would have to re-assault the planet in order to attempt to capture it.
Supply lines were based on planetary ownership. If you owned the planet (60% ownership) you opened up the supply line to the next planet(s). If your side lost ownership of a planet your supply line would be cut, and you'd have to run without resupply or fall back to the previous planet in the supply line. Running without supply meant you risked going into combat with a damaged mech.
- Garg.