There are less good groups than people think. Most are really not so bad to fight even with Pugs when those pugs are halfway decent. Personal skill and working coordination are the key.
Of course there are some groups that will wipe the floor with Pugs but that´s fine.


How Are We Supposed To Enjoy The Cw Event When Its Just Pointless 12 Man Vs Pub Stomping?
Started by Jun Watarase, Nov 15 2015 04:38 AM
224 replies to this topic
#221
Posted 17 November 2015 - 11:20 PM
#222
Posted 18 November 2015 - 06:40 PM
Aresye Kerensky, on 16 November 2015 - 07:11 PM, said:
Part of the problem is that people like you are continuously arguing about a game mode that is...
MOTHER
&^$*&#^
OPTIONAL
Let's play pretend though. PGI magically gets enough players that they can incorporate a matchmaking system in CW, now what?
How is this now a simulated invasion when every game is made to be balanced? Faction coordination, player numbers, and the skill of each individual unit in that faction are completely pointless. It's just a separate game mode with respawn now.
Why even play it? You can't influence the taking of planets because each game for that planet is guaranteed to be balanced, and to have a good matchmaker for CW would imply that each contested planet should and WILL be sitting at exactly 50%, with planet flipping being more the result of RNG than anything else.
Why are you even playing CW in the first place? Are you trying to take planets? If so you need to beat the enemy forces on that planet, which may include some very tough units. Are you dedicated enough that you'll run the meta and attempt to lead your team and/or create a unit/Clan for the sole purpose of taking planets and (in the future) organize the logistics, CBill coffers, and work with other unit leaders to coordinate attacks on single targets, or split up groups into smaller 4-5 man groups in order to help win a larger number of organized games?
I'm rambling, but seriously, why are you playing CW? Can you not see the giant logical fallacy that is creating a matchmaking system for a game mode that by its very nature, is primarily dependent on asymmetrical influence to function? Do you even understand what I'm getting at?
This just shows me that we're working at cross purposes here. I want to see CW flourish by bringing in more players. You want it to be the Valhalla Club with 200 people.
#223
Posted 18 November 2015 - 07:26 PM
Triordinant, on 17 November 2015 - 09:02 AM, said:
No way I'm taking your word for that. Only PGI knows how often PUGs get roflstomped by organized premades in CW.
PGI has released official data
numerous times
repeatedly over the years
It's not a matter of "taking words for it", it has to do with PGI themselves specifically releasing factual numbers as opposed to "well in my experience and the 8 or 9 matches I've seen posted on the forums".
Deathlike, on 17 November 2015 - 01:56 PM, said:
I'm almost convinced there needs to be minimal grind requirement for new players to get into CW... I wouldn't be happy about it, but then again, they are being fed to a grinder as it were.
Here here!
This is exactly what needs to happen. CW is hard. It's tough. MWO itself can be tough, it has a steep learning curve. Before tossing new players into the mix and getting fed to veteran players they should have an area dedicated to them where they face off against other new players and get help.
#224
Posted 18 November 2015 - 10:53 PM
Sandpit, on 18 November 2015 - 07:26 PM, said:
PGI has released official data
numerous times
repeatedly over the years
It's not a matter of "taking words for it", it has to do with PGI themselves specifically releasing factual numbers as opposed to "well in my experience and the 8 or 9 matches I've seen posted on the forums".
numerous times
repeatedly over the years
It's not a matter of "taking words for it", it has to do with PGI themselves specifically releasing factual numbers as opposed to "well in my experience and the 8 or 9 matches I've seen posted on the forums".
Give us links to this "official PGI data'" so we can all read what it says.
#225
Posted 18 November 2015 - 11:56 PM
ValkyrieCRNA, on 18 November 2015 - 06:40 PM, said:
This just shows me that we're working at cross purposes here. I want to see CW flourish by bringing in more players. You want it to be the Valhalla Club with 200 people.
There's enough units in this game that if PGI can actually implement rewards for holding planets, logistics, upgraded defenses, etc. It would bring in thousands of players that are part of large units.
The main reason CW is a ghost town isn't because pugs are being stomped by large units. The reason it's a ghost town is because outside of maybe 3-4 loyalist/RP based units, the entire competitive scene and all the units that come with it don't participate unless there's an event going on.
PGI needs to create an incentive for units to WANT to participate in CW. Then large groups can have CW, small groups can have group queue, and solo players can have solo queue.
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