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Clan Mech Quirks For Pts Is Up! Also For Aws-8Q And Lct-Pb.

Balance BattleMechs

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#1 El Bandito

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Posted 18 November 2015 - 09:58 AM

Here it is. https://mwomercs.com...rk%20Values.pdf

Gotta say, the 8Q got really nice set of PPC buffs. 50% velocity, up from 25%. In exchange the cooldown was nerfed from 30% to 10%. Also got some sweet mobility buffs.

Arctic Cheater's leg structures are nerfed. Christmas is here early!

Crows got their torso and arm mobility quirks removed.

Hellbringers, Timbies, Direwolves--all lost tiny amounts of quirks.

There were no changes to the Mlynx and the Ice Fridge, which makes me scratch my head. :huh: I think those two need more boosts.

Edited by El Bandito, 18 November 2015 - 10:17 AM.


#2 Mystere

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Posted 18 November 2015 - 10:05 AM

Great! So not only will quirks remain, they're going back to fantastic 50%+ levels. :rolleyes:

#3 El Bandito

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Posted 18 November 2015 - 10:07 AM

View PostMystere, on 18 November 2015 - 10:05 AM, said:

Great! So not only will quirks remain, they're going back to fantastic 50%+ levels. :rolleyes:


Only on really bad mechs like the Locust, or on ER/PPC velocity. Stop being so dramatic.

I want PGI to do core-balancing instead of quirk band-aids, just as much as the next guy, but this is what they had decided.

Edited by El Bandito, 18 November 2015 - 10:10 AM.


#4 Mystere

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Posted 18 November 2015 - 10:11 AM

View PostEl Bandito, on 18 November 2015 - 10:07 AM, said:

Only on really bad mechs like the Locust, or on ER/PPC velocity. Stop being so dramatic.

I want PGI to do core-balancing instead of quirk band-aids, just as much as the next guy, but this is what they had decided.


Hence the drama. ;)

#5 Ultimax

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Posted 18 November 2015 - 10:13 AM

They are dropping the ball with the vast majority of Clan mechs here, mechs like the Warhawk, Executioner, Summoner, Ice Ferret, Mist Lynx, etc.


These mechs will now need to compete with IS mechs - some of which getting more structure/armor quirks, and agility buffs to compensate for the massive downgrade in mech inefficiencies.

#6 El Bandito

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Posted 18 November 2015 - 10:19 AM

View PostUltimatum X, on 18 November 2015 - 10:13 AM, said:

They are dropping the ball with the vast majority of Clan mechs here, mechs like the Warhawk, Executioner, Summoner, Ice Ferret, Mist Lynx, etc.

These mechs will now need to compete with IS mechs - some of which getting more structure/armor quirks, and agility buffs to compensate for the massive downgrade in mech inefficiencies.


Warhawk and Executioner can still compete well enough vs. generic IS mechs. Summoner, Ferret, and Lynx do need more love.

Edited by El Bandito, 18 November 2015 - 10:21 AM.


#7 Lightfoot

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Posted 18 November 2015 - 10:24 AM

No fix for Summoner or Shadow Cat? PGI clearly failed with these two mechs, but I guess if it's broken Clan that's good? The OP Clan stuff gets addressed with nerfs right away. I am more interested with the Lore of the mechs I guess. Lore says the Summoner and Shadow Cat were top line mechs and PGI gives them hover-jets.

#8 El Bandito

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Posted 18 November 2015 - 10:43 AM

View PostLightfoot, on 18 November 2015 - 10:24 AM, said:

No fix for Summoner or Shadow Cat? PGI clearly failed with these two mechs, but I guess if it's broken Clan that's good? The OP Clan stuff gets addressed with nerfs right away. I am more interested with the Lore of the mechs I guess. Lore says the Summoner and Shadow Cat were top line mechs and PGI gives them hover-jets.


Hover-jets? Shadow Cat has great jumping capability. Summoner does need more love. Ultimately, PGI's implementation of Clan tech basically makes it nigh impossible for them to make both the Timberwolf and the Summoner equally balanced vs IS mechs. Unless PGI allows non-fixed Endo/JJs for the Summoner.

Edited by El Bandito, 18 November 2015 - 10:49 AM.


#9 Felio

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Posted 18 November 2015 - 11:46 AM

View PostEl Bandito, on 18 November 2015 - 09:58 AM, said:

Arctic Cheater's leg structures are nerfed. Christmas is here early!


It says they are deleted; am I reading that right?

#10 Alwrathandabout42ninjas

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Posted 18 November 2015 - 11:52 AM

View PostEl Bandito, on 18 November 2015 - 10:43 AM, said:


Hover-jets? Shadow Cat has great jumping capability. Summoner does need more love. Ultimately, PGI's implementation of Clan tech basically makes it nigh impossible for them to make both the Timberwolf and the Summoner equally balanced vs IS mechs. Unless PGI allows non-fixed Endo/JJs for the Summoner.


2x ERLL 2xERMED uac5 summoner does just fine against mechs. Some boosts to the summoners quirks would be nice though. It will be interesting to test out the new missile changes on the summoner, I have a feeling it will come into its own more with the patch changes.

#11 Lightfoot

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Posted 18 November 2015 - 03:46 PM

View PostAlwrath, on 18 November 2015 - 11:52 AM, said:


2x ERLL 2xERMED uac5 summoner does just fine against mechs. Some boosts to the summoners quirks would be nice though. It will be interesting to test out the new missile changes on the summoner, I have a feeling it will come into its own more with the patch changes.


Not unless the Thor gets something to make it tougher. The hover-jets do not grant any sort of deflection and it can't even make the jump to the main buttes on Viridian. The Thor can't carry more than a Hunchback and has the hit-boxes of a Zeus, but the Zeus gets CT armor quirks and the Hunchback gets that Swayback model. There is no balance there. Why take the Thor over the Stormcrow or Nova? Tonnage has to mean something.

Edited by Lightfoot, 18 November 2015 - 08:52 PM.


#12 Funkin Disher

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Posted 18 November 2015 - 04:14 PM

So if all PPC mechs are getting velocity quirks, why not just increase PPC velocity?

#13 Ultimax

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Posted 18 November 2015 - 04:46 PM

View PostEl Bandito, on 18 November 2015 - 10:19 AM, said:

Warhawk and Executioner can still compete well enough vs. generic IS mechs.




Really?

Which ones?



You will actually see Banshees, Battlemasters and Stalkers in actual competitive matches.


You are unlikely to see Executioners or Warawks in competitive matches - because they aren't as good.

#14 Clydewinder

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Posted 18 November 2015 - 05:04 PM

View PostFunkin Disher, on 18 November 2015 - 04:14 PM, said:

So if all PPC mechs are getting velocity quirks, why not just increase PPC velocity?




EXACTOMUNDO.

#15 Summon3r

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Posted 18 November 2015 - 05:11 PM

View PostEl Bandito, on 18 November 2015 - 10:07 AM, said:


Only on really bad mechs like the Locust, or on ER/PPC velocity. Stop being so dramatic.

I want PGI to do core-balancing instead of quirk band-aids, just as much as the next guy, but this is what they had decided.


MLX, IFR, SMN, GAR (to name a few) guess those arent classified as really bad cause they have the fear mongering designation of being clan?

btw lol at awesome agility quirks, nvm its an IS mech

#16 Aiden Skye

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Posted 18 November 2015 - 05:32 PM

Underwhelming clan quirks. Quirks actually make different chassis more interesting....other wise they just seem like a collection of hard-points in different locations. Doesn't have to be game changing or game breaking.

Also interesting that the Arctic cheetah, stormcrow and TBR, kept their quirks, yet the Mist Lynx, shadowcat and summonor for example got nothing. Add to that heat and range nerfs to clan lasers, while ballistics still aren't really worth the tonnage compared to IS ballistics. Color me confused. :huh:

#17 Bishop Steiner

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Posted 18 November 2015 - 06:20 PM

View PostEl Bandito, on 18 November 2015 - 09:58 AM, said:

Here it is. https://mwomercs.com...rk%20Values.pdf

Gotta say, the 8Q got really nice set of PPC buffs. 50% velocity, up from 25%. In exchange the cooldown was nerfed from 30% to 10%. Also got some sweet mobility buffs.

Arctic Cheater's leg structures are nerfed. Christmas is here early!

Crows got their torso and arm mobility quirks removed.

Hellbringers, Timbies, Direwolves--all lost tiny amounts of quirks.

There were no changes to the Mlynx and the Ice Fridge, which makes me scratch my head. :huh: I think those two need more boosts.

so...nothing at all on the Nova and Summoner?

Moving on then.....

View PostW A R K H A N, on 18 November 2015 - 05:32 PM, said:

Underwhelming clan quirks. Quirks actually make different chassis more interesting....other wise they just seem like a collection of hard-points in different locations. Doesn't have to be game changing or game breaking.

Also interesting that the Arctic cheetah, stormcrow and TBR, kept their quirks, yet the Mist Lynx, shadowcat and summonor for example got nothing. Add to that heat and range nerfs to clan lasers, while ballistics still aren't really worth the tonnage compared to IS ballistics. Color me confused. :huh:

I'll disagree on ballistics. Well, Gauss and UACs. Both of which are well worth it IMO, especially considering their weight advantage (and double tap, spread or not) compared to ac10/20

#18 El Bandito

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Posted 18 November 2015 - 06:41 PM

View PostSummon3r, on 18 November 2015 - 05:11 PM, said:

MLX, IFR, SMN, GAR (to name a few) guess those arent classified as really bad cause they have the fear mongering designation of being clan?

btw lol at awesome agility quirks, nvm its an IS mech


They are all better than the quirkless Locust. Heck, Gargoyle is better than the current live server Victor.

IFR and Summoner can stand toe to toe against many non-meta IS mechs. You talk like those two are garbage, when in reality, there are many IS mechs that are worse than them.

Edited by El Bandito, 18 November 2015 - 06:54 PM.


#19 Deathlike

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Posted 18 November 2015 - 06:51 PM

For the record - the recent (today) small PTS patch changed the Wolverine, Quickdraw (no more Quirkdraw meta :( ) and the Lolcust.

Edited by Deathlike, 18 November 2015 - 06:52 PM.


#20 El Bandito

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Posted 18 November 2015 - 06:53 PM

View PostUltimatum X, on 18 November 2015 - 04:46 PM, said:

Really?

Which ones?

You will actually see Banshees, Battlemasters and Stalkers in actual competitive matches.

You are unlikely to see Executioners or Warawks in competitive matches - because they aren't as good.


Not every Clan mech has to be competitive, just as not every IS mech has to be competitive.

As a matter of fact, overwhelming majority of comp play mechs are Clan mechs, already. There are far more Timberwolves, Direwolves, Hellbringers, and Stormcrows, than there are Stalkers, Battlemasters, or Banshees.

Edited by El Bandito, 18 November 2015 - 06:55 PM.






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