Jump to content

[Today's Urbie] The Scorpion King Hero Mech

BattleMechs Store

17 replies to this topic

#1 AbsUserName

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 182 posts
  • LocationStar Leagues afield.

Posted 16 November 2015 - 02:11 PM

Ante-Scriptum: A mech that STRAFES!!! Does this bring fond memories?

a heads up for the suggestions forum:
http://mwomercs.com/...king-hero-mech/

From time immemorial, the scorpion king has arisen to wreak havoc among the unprepared for warfare. When mankind arose to the stars, the legend went with them.

When the BattleMech was developed, and quads came to the fore, it was only natural that phoenix brought about the legendary Scorpion King again.

----------------------------

This post aims at bringing a new content to the game: quad mechs.

As we have seen, PGI is keen on bringing new, popular varieties to us, the players. The urbie and the unseen are a testament to that.

Now, with the urbies with us, we can demand a new treat: the Scorpion Quad Mech.


EDIT: spelling

Edited by AbsUserName, 16 November 2015 - 06:24 PM.


#2 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 16 November 2015 - 02:14 PM

Ok, at first I was "WTF?" but then I reread, reread, and reread again and you want quads in MWO. Despite PGI saying "no" on multiple occasions for reasons, I say...

Posted Image

#3 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,393 posts

Posted 16 November 2015 - 02:14 PM

Thought they couldn't do quad mechs because of walking animations and restrictions on the engine?

#4 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 16 November 2015 - 02:15 PM

View PostXetelian, on 16 November 2015 - 02:14 PM, said:

Thought they couldn't do quad mechs because of walking animations and restrictions on the engine lack of developer experience with Cryengine?

FTFY
After seeing Star Citizen, there's NOTHING in this request that Cryengine cannot do.....

#5 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 16 November 2015 - 02:28 PM

View Postcdlord, on 16 November 2015 - 02:15 PM, said:

FTFY
After seeing Star Citizen, there's NOTHING in this request that Cryengine cannot do.....


yeah but... Star Citizen has done nothing yet! *scamper off*



;)

#6 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 16 November 2015 - 02:36 PM

Joudas?

#7 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 16 November 2015 - 02:46 PM

View PostTyler Valentine, on 16 November 2015 - 02:36 PM, said:

Joudas?

Must be him smurfing, there can't be two quadophiles here, can there?

#8 Livestick

    Member

  • PipPipPipPipPip
  • The Raider
  • The Raider
  • 107 posts

Posted 16 November 2015 - 04:39 PM

I don't really like the Scorpion, but I do want quads. Give me my Tarantula! Also, Sirocco if we ever get that far in the timeline.

#9 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 16 November 2015 - 04:53 PM

View Postcdlord, on 16 November 2015 - 02:15 PM, said:

FTFY
After seeing Star Citizen, there's NOTHING in this request that Cryengine cannot do.....

One developer has competent programmers and tonnes of cashed up players.
The other developer is PGI

#10 zeves

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 282 posts
  • LocationNorway

Posted 16 November 2015 - 05:12 PM

consider how long it takes them to make even the simplest addition to the game and you want them to handle quad mechs?

#11 AbsUserName

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 182 posts
  • LocationStar Leagues afield.

Posted 16 November 2015 - 06:22 PM

Well, the Urbie does have 360 degrees torso rotation, a quite novel mechanic... Why can't we dream demand some more content? As in, "new mechs are not content" vs "new mech mechanics *are* new content"

View PostXetelian, on 16 November 2015 - 02:14 PM, said:

Thought they couldn't do quad mechs because of walking animations and restrictions on the engine?

View Postcdlord, on 16 November 2015 - 02:15 PM, said:

FTFY
After seeing Star Citizen, there's NOTHING in this request that Cryengine cannot do.....



EDIT: formatting

Edited by AbsUserName, 16 November 2015 - 06:23 PM.


#12 Keeshu

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 470 posts

Posted 16 November 2015 - 06:37 PM

I will not expect quad mechs, they are probably going to be the last mechs that get in the game. Due to it being another balance issue (I don't care if they are never meta, as long as they can be viable). Also, go watch any developer commentary even outside of MWO on the subject of quadrupeds. Every single time they will say that quadrupeds are pain in the arse to animate.

With that said, I wish the best of luck for getting quad mechs in the game. I love them very much. I'd be glad to play them. Also, scorpion has tech that we don't have on most variants (at least list the possible variants of which ones are possible in case I'm just being dumb and overlooked the possible variants). As much as I like the idea of playing the Scorpion, you'd probably be better off asking for the Goliath first since it does meet the 3 variant requirement.

Does anyone have some footage of the Tarantula mech running from Mechwarrior 2? (at time of post my internet is pretty crap) If it doesn't look too goofy it might be another point to add quads to Mechwarrior 2 as there's not a whole lot of mechs in that game but they thought it was worth the time to include that mech.

#13 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,070 posts
  • LocationMid-Cascadia

Posted 16 November 2015 - 07:37 PM

View Postzeves, on 16 November 2015 - 05:12 PM, said:

consider how long it takes them to make even the simplest addition to the game and you want them to handle quad mechs?
Yes. Yes WE do.

#14 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 16 November 2015 - 07:47 PM

Quads add something new to gameplay. More conventional 'Mechs do not. Therefore quads.

#15 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 17 November 2015 - 08:23 AM

View PostTroutmonkey, on 16 November 2015 - 04:53 PM, said:

One developer has competent programmers and tonnes of cashed up players.
The other developer is PGI


Well, Star Citizen's developer has less and less of those competent programmers as time goes by. I think even the programmers are tired of Chris Robert's meddling and interference by now lol.

Some of the ones that left are currently working on a new Descent game (Descent: Underground). It's currently in Steam Early Access...


I think we will hear of more and more developers jumping ship from SC as time goes on.

Anyway, yea PGI can't make quads work. Whether it is the engine itself or their lack of capability in altering the engine, it just isn't going to happen. There is always Battletech *shrug*.

#16 ilikerice

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 324 posts

Posted 17 November 2015 - 03:28 PM

Yes we need quads...

BUT...

Inverse kinematics needs to be put back in first. Currently with bipedal mechs the sunken and floating foot are close enough together that it doesnt look "too" bad with terrain interactions.

Could you imagine this with quads? The legs are generally splayed much further out from center and would look ridiculous. I would post pictures to try and prove a point, but I am currently too lazy/driving.



#17 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 17 November 2015 - 03:42 PM

Like ilikerice already said, quads don't work without inverse kinematics. Half the mech would sink into a slope without them, and the other half would float in the air.

#18 Spr1ggan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,162 posts
  • LocationUK

Posted 17 November 2015 - 04:26 PM

View PostXetelian, on 16 November 2015 - 02:14 PM, said:

Thought they couldn't do quad mechs because of walking animations and restrictions on the engine?

Just like with cryengine they can't do cockpit displays showing anything other than nothing yet star citizen does it. Just like with cryengine they can't do switchable ammo types yet Armored Warfare does it.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users