Jump to content

New Mech Details For 17-Nov-2015 Patch


15 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,859 posts

Posted 16 November 2015 - 06:33 PM

Greetings MechWarrior,

This post details the Loadout information for the four new Champion 'Mechs releasing in the November 17th patch.


Pictured variant: KGC-000b [C] with Phranken Pattern


King Crab
KGC-000b [C]
Inner Sphere (Assault)
Price: 5,135 MC

• Tonnage: 100
• Engine: 310 Standard
• Top Speed: 50.2 kph
• Max Engine Rating: 360
• Torso Movement:
100 degrees to each side.
25 degrees up and down.
Arm Movement:
0 degrees to each side.
30 degrees up and down.
Armor: 592 (Standard)
I
nternal Structure: Endo-Steel
Weapons & Equipment:
Head: Ultra AC/5 Ammo
Left Arm: Ultra AC/5 x2
Center Torso: Engine
Right Torso: Medium Laser x3, Ultra AC/5 Ammo x3, Double Heat Sink x2
Right Arm: Ultra AC/5 x2
Left Leg: Ultra AC/5 Ammo x2
Right Leg: Ultra AC/5 Ammo x2
Hardpoints:
Left Arm: 2 Ballistic
Left Torso: 3 Missile
Center Torso: 1 AMS
Right Torso: 3 Energy
Right Arm: 2 Ballistic
Heat Sinks: 12 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
MASC Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Large
Climbs hills with the properties of the Huge archetype
Quirks:
+17 Additional Armor (LA & RA)
+25% Torso Turn Rate (Yaw)
+10% Ballistic Velocity
+10% Energy Cooldown
+10% Missile Cooldown
30% XP bonus

Arctic Cheetah
ACH-Prime [C]
Clan (Light)
Price: 3,870 MC

Torso Movement:
110 degrees to each side.
30 degrees up and down.
Arm Movement:
30 degrees to each side with 2 Lower Arm Actuators.
10 degrees to each side with 1 Lower Arm Actuator.
0 degrees to each side with 0 Lower Arm Actuators.
30 degrees up and down.
Armor: 210
Weapons & Equipment:
Left Arm: ER Small Laser x2, Double Heat Sink
Left Torso: ER Small Laser, ECM Suite, Targeting Computer Mk I, Double Heat Sink
Right Torso: ER Small Laser, Double Heat Sink
Right Arm: ER Small Laser x2
OmniPod Hardpoints:
Head: (ACH-Prime OmniPod Equipped)
Left Arm (ACH-B OmniPod Equipped): 2 Energy
Lower Arm Actuator: Allowed
Hand Actuator: Allowed
Left Torso (ACH-Prime OmniPod Equipped): 1 Energy, 1 ECM
Right Torso (ACH-Prime OmniPod Equipped): 1 Energy
Right Arm (ACH-C OmniPod Equipped): 2 Energy
Lower Arm Actuator: Allowed
Hand Actuator: Allowed
Left Leg (ACH-Prime OmniPod Equipped)
Right Leg (ACH-Prime OmniPod Equipped)
Heat Sinks: +3 Double
Jump Jets: +0 (6 Max)
ECM Capable?: Yes
MASC Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
OmniPod Quirks (not reflected in above values):
Set Bonus (If all ACH-Prime OmniPods are equipped)
+2.5% XP Bonus
+2.5% Turn Rate (All Speeds)
Center Torso (ACH-Prime)
+10% Acceleration Rate (All Speeds)
+10% Deceleration Rate (All Speeds)
+5% Turn Rate (All Speeds)
Right Torso (ACH-Prime)
+2.5% Turn Rate (All Speeds)
Left Leg (ACH-Prime)
+10 Additional Structure (LL)
+2.5% Turn Rate (All Speeds)
Right Leg (ACH-Prime)
+10 Additional Structure (RL)
+2.5% Turn Rate (All Speeds)
30% XP Bonus


Stormcrow
SCR-Prime [C]
Clan (Medium)
Price: 5,565 MC

Torso Movement:
130 degrees to each side.
20 degrees up and down.
Arm Movement:
35 degrees to each side with 2 Lower Arm Actuators.
10 degrees to each side with 1 Lower Arm Actuator.
0 degrees to each side with 0 Lower Arm Actuators.
30 degrees up and down.
Armor: 364
Weapons & Equipment:
Head: Medium Pulse Laser
Left Arm: Medium Pulse Laser x2, Double Heat Sink x4
Left Torso: Medium Pulse Laser, Targeting Computer Mk I, Double Heat Sink x2
Right Torso: Medium Pulse Laser, Double Heat Sink x3
Right Arm: Double Heat Sink x4
OmniPod Hardpoints:
Head: (SCR-Prime OmniPod Equipped): 1 Energy
Left Arm (SCR-Prime OmniPod Equipped): 2 Energy
Lower Arm Actuator: Allowed
Hand Actuator: Allowed
Left Torso (SCR-C OmniPod Equipped): 1 Energy
Right Torso (SCR-C OmniPod Equipped): 1 Energy
Right Arm (SCR-A OmniPod Equipped): 1 Missile
Lower Arm Actuator: Allowed
Hand Actuator: Allowed
Left Leg (SCR-Prime OmniPod Equipped)
Right Leg (SCR-Prime OmniPod Equipped)
Heat Sinks: +12 Double
Jump Jets: +0 (0 Max)
ECM Capable?: No
MASC Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 1
OmniPod Quirks (not reflected in above values):
Set Bonus (If all SCR-Prime OmniPods are equipped)
+2.5% XP Bonus
Left Arm (SCR-Prime)
-4% Energy Cooldown
+4% Laser Duration
Left Torso (SCR-C)
+5% Torso Turn Rate (Yaw)
Center Torso (SCR-Prime)
+15% Torso Turn Rate (Yaw)
Right Arm (SCR-A)
+7.5% Arm Movement Rate (Pitch)
+7.5% Arm Movement Rate (Yaw)
30% XP Bonus


Dire Wolf
DWF-W [C]
Clan (Assault)
Price: 8,770 MC

Torso Movement:
60 degrees to each side.
20 degrees up and down.
Arm Movement:
10 degrees to each side with 1 Lower Arm Actuator.
0 degrees to each side with 0 Lower Arm Actuators.
30 degrees up and down.
Armor: 592
Weapons & Equipment:
Head: ER Medium Laser
Left Arm: Gauss Rifle, Large Pulse Laser x2
Left Torso: Gauss Ammo 1/2 ton x2, Double Heat Sink x3
Center Torso: ER Medium Laser x2
Right Torso: Gauss Ammo 1/2 ton x2, Double Heat Sink x3
Right Arm: Gauss Rifle, Gauss Ammo 1/2 ton x2, Double Heat Sink
Right Leg: Gauss Ammo x2
OmniPod Hardpoints:
Head: (DWF-W OmniPod Equipped): 1 Energy
Left Arm (DWF-Prime OmniPod Equipped): 4 Energy, 1 Ballistic
Lower Arm Actuator: Not Allowed
Hand Actuator: Not Allowed
Left Torso (DWF-W OmniPod Equipped): 1 Missile
Center Torso (DWF-W OmniPod Equipped): 2 Energy
Right Arm (DWF-B OmniPod Equipped): 1 Ballistic
Lower Arm Actuator: Not Allowed
Hand Actuator: Not Allowed
Left Leg (DWF-W OmniPod Equipped)
Right Leg (DWF-W OmniPod Equipped)
Heat Sinks: +7 Double
Jump Jets: +0 (0 Max)
ECM Capable?: No
MASC Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
OmniPod Quirks (not reflected in above values):
Set Bonus (If all DWF-W OmniPods are equipped)
+2.5% XP Bonus
Left Arm (DWF-Prime)
-7.5% Energy Cooldown
Right Torso (DWF-Prime)
+10% Turn Rate (All Speeds)
30% XP Bonus


#2 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,939 posts

Posted 16 November 2015 - 08:03 PM

Those builds are actually quite impressive and effective!

#3 Jay Z

    Member

  • PipPipPipPipPipPip
  • Deadset Legend
  • Deadset Legend
  • 436 posts
  • Twitch: Link
  • LocationAustralia

Posted 16 November 2015 - 08:49 PM

Nice, all 4 builds got voted in.

#4 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,674 posts

Posted 16 November 2015 - 09:01 PM

Seeing that King Crab with Phranken, does that mean that this mech will finally have all the retro camoes for it unlocked?

#5 ChewBaka

    Member

  • PipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 264 posts

Posted 16 November 2015 - 09:39 PM

I really can't believe that the Gauss build for the whale won.

Seriously, PGI asks for newbie friendly builds for the champion mechs, and you try-hards voted for a meta build instead.

#6 John1352

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,025 posts
  • LocationConnecting....

Posted 17 November 2015 - 01:32 AM

A new steam player would have much more fun in a dakka whale. Gauss is not new player friendly, at all. It isn't like they'll be torso twisting between shots.

I would have gone ERMLs in the ACH side torsos, 1 less heatsink, much better long-range poking. It's a good build though.

#7 FlipOver

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,135 posts
  • LocationIsland Continent of Galicia, Poznan

Posted 17 November 2015 - 01:50 AM

View PostInnerSphereNews, on 16 November 2015 - 06:33 PM, said:

Loss: Increased to 25,000 (from 20,000)

As I said previously, the goal of a match is TO WIN!
Not to get more kills, not to get more assists, not to destroy more components but TO WIN!

You should get a LOWER amount of C-Bills (if any) from a Loss!
You win, you get payed, you lose, you get nothing except all the other C-Bills.

IMO, on a loss, you should get ZERO C-Bills, but because that's a bit extreme and we can have lots of QQ on the forums, I wouldn't suggest that, but I'd suggest a 5-10k C-Bills AT MOST from a loss.

Increasing the amount of c-bills from a LOSS is just against the whole idea of the match.

#8 xengk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 2,502 posts
  • LocationKuala Lumpur, Malaysia

Posted 17 November 2015 - 01:55 AM

dayum 2 flavour of 100t dakka.

#9 Diddi Doedel

    Member

  • PipPipPipPipPip
  • The Patron
  • The Patron
  • 195 posts
  • LocationCologne, Germany

Posted 17 November 2015 - 03:00 AM

Nice builds and even nicer is the fact that they will be available as trial mechs.

Edited by Diddi Doedel, 17 November 2015 - 03:01 AM.


#10 SCHLIMMER BESTIMMER XXX

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 879 posts
  • LocationNiemalsland

Posted 17 November 2015 - 03:26 AM

Posted Image

#11 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 17 November 2015 - 07:39 AM

This new Crab looks nice !

But I still have three and dont need another one. But maybe later when they are on sale.

#12 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 17 November 2015 - 11:54 AM

First time player drops in trial Direwolf...

"WHY WON'T MY GAUSS RILES FIRE? I KEEP PUSHING THE TRIGGER AND IT DOES NOT SHOOT, IT JUST MAKES A STUPID SOUND!!!"

There's no in-game mention of the charging sequence.

#13 Steve Pryde

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,470 posts
  • LocationGermany

Posted 17 November 2015 - 12:17 PM

Gauss build for a champion mech? Wich idiot voted this ********?! O_o

#14 Dragoon20005

    Member

  • PipPipPipPipPipPipPip
  • 512 posts
  • Facebook: Link
  • LocationSingapore

Posted 18 November 2015 - 03:34 AM

Sorry i kinda lost here

so the gauss need to be charged to fire?

that sound like a Bombast laser

Edited by Dragoon20005, 18 November 2015 - 03:35 AM.


#15 Ironically Ironclad Irony

    Member

  • PipPipPipPipPip
  • The Boombox
  • 192 posts

Posted 18 November 2015 - 09:27 AM

I wasn't paying attention to this change when I went to do CW last night and found the trial Banshee was no longer an option...

I found the atlas is too short range and too hot for many CW maps, it will be a great brawler, don't get me wrong but it runs pretty hot.

The King Crab is great! Heat is exceptionally manageable and ammo should be sufficient for most one-wave scenarios. Just remember that you have a *very* wide stance which means you have to be careful about being behind teammates and shooting them in the back by accident or obstructions blocking your fire.

#16 Jaegon

    Member

  • PipPip
  • The Bludgeon
  • The Bludgeon
  • 46 posts
  • Twitter: Link
  • LocationNorth Carolina

Posted 22 November 2015 - 03:25 PM

Man, I have to say I think the current set of Champion options is pretty great. For new players it'll offer a lot of variations on play style. Sure sure, the dual gauss Dire Wolf thing draws angst, but new players aren't dumb, and once they figure out they need to hold down the trigger, it's still really viable (I don't recall trying it more than once before it clicked that I needed to hold)... and they damn sure won't have any heat issues with that build. Reality is, new players in Dire Wolves are likely to run out and be bullet magnets, so a setup that encourages them to hang back a bit is probably a win in some respects.

Overall though, neat builds... I'm tempted to run around in some in trial mode.

Edited by Jaegon, 22 November 2015 - 03:30 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users