Is Anyone Else Tired Of Seeing The Exact Same Mechs And Builds?
#21
Posted 17 November 2015 - 11:08 AM
I'm happy to be wrong if someone's got a reference or a screenie. Maybe my forum-fu is weak and I just can't find it. >.>
#22
Posted 17 November 2015 - 11:17 AM
Win Conditions for CW should be more diverse(without making it a Skirmish variant) and attack vectors should be more diverse.
I don't think the Gate mechanic was a good idea at all. It fixes the whole match on these narrow alleys. It makes the game completely predictable and allows players to optimize their build for very specific situations. The tactical variations in CW are minimal and that a Lemming rush to the gens still can win a game shows the weaknesses of the current design.
Attack vectors should be less predictable, win conditions should be dynamic and possibly change throughout a match. Every weapon and buildoption should be considered when designing CW maps and modes.
That's my theoretical, the practical is more difficult. Anyone catched the drift?
Let's see this from the bird's eye view: CW is about conquering planets, taking a planet should take more than destroying a singular(!) orbital gun. A conquest(not the game mode) is about supply lines, reckon, outwitting and -maneuvering the enemy. It's about taking strategical positions and holding them, about intercepting and blocking enemy reinforcements. The final strike on the enemy HQ is just that: the culmination of the war efforts for a final triumph.
So how could we do this? I think CW gameplay is far too condensed atm. PGI should use far fewer, but more important planets and make these fights real Wars for these key worlds. The attack on a planet shouldn't be decided on a single battlefield but by summarizing multiple warefforts around the planet. We would need more and more diverse game-modes, you could even introduce Pure Light Fights to represent clashing reckon elements or even a reckon mode where you just gather intelligence but *avoid* to fight(spy vs spy mw style). An additional advantage of limiting yourself to fewer planets but with more drawn-out campaigns you would, naturally, gather more players on one point(and conclusively might get rid of stuff like ghostdrops). Gamemodes/Fights for strategical locations should be suited, on a mode-by-mode basis, to specific playstyles so everyone could find his niche in CW. The orbital cannons could still have a place then. Fights on planets would take longer and thus the iterations on the map would be slower making the whole thing a tad more realistic(a single planet campaign could take weeks to finally solve, heightening faction-loyality as well as emnity). That a planet can change it's ownership several times a week is already bordering on the ridiculous(if we imagine real logistics behind a wareffort - which I don't demand at this point).
Edited by k05h3lk1n, 17 November 2015 - 12:10 PM.
#23
Posted 17 November 2015 - 11:20 AM
#24
Posted 17 November 2015 - 11:22 AM
k05h3lk1n, on 17 November 2015 - 11:17 AM, said:
That's my theoretical, the practical is more difficult. Anyone catched the drift?
Yes, that's what all is about. PGI themselves who have to promote diversity by introducing enough variations. You cannot expect people to diversify when there's practically only one situation to optimize in.
Edited by Hit the Deck, 17 November 2015 - 11:23 AM.
#25
Posted 17 November 2015 - 11:23 AM
k05h3lk1n, on 17 November 2015 - 11:17 AM, said:
Win Conditions for CW should be more diverse(without making it a Skirmish variant) and attack vectors should be more diverse.
I don't think the Gate mechanic was a good idea at all. It fixes the whole match on these narrow alleys. It makes the game completely predictable and allows players to optimize their build for very specific situations. The tactical variations in CW are minimal and that a Lemming rush to the gens still can win a game shows the weaknesses of the current design.
Attack vectors should be less predictable, win conditions should be dynamic and possibly change throughout a match. Every weapon and buildoption should be considered when designing CW maps and modes.
That's my theoretical, the practical is more difficult. Anyone catched the drift?
#27
Posted 17 November 2015 - 11:59 AM
RampancyTW, on 17 November 2015 - 11:23 AM, said:
Yeah if you think about it in the boundaries of the one, singular game-mode CW is offering atm. I concur.
I still do think that allowing the teams to deep strike one lance per game could make for a nasty surprise for both defender and attacker.
Edited by k05h3lk1n, 17 November 2015 - 12:01 PM.
#28
Posted 17 November 2015 - 12:15 PM
#29
Posted 17 November 2015 - 12:17 PM
#30
Posted 17 November 2015 - 12:18 PM
Or stalker spam.
No variety at all.
#31
Posted 17 November 2015 - 01:37 PM
Called it.
But hey.. I am crazy right?
Most of my predictions came out.
Edited by Sarlic, 17 November 2015 - 01:38 PM.
#32
Posted 17 November 2015 - 01:46 PM
Mystere, on 17 November 2015 - 10:23 AM, said:
Laser Hurlers vs Poptarts, who will win? Place your bets.
Oooo ooo I know the answer to this one! It's Pop tarts because people complained so long and hard that nerfing JJs wasn't enough, nerfing PPC velocity wasn't enough, putting a Charge up time on Gauss and breaking hit detection for PPCs is what stopped it cold.
Did I get it right?!?
#33
Posted 17 November 2015 - 01:54 PM
Lugh, on 17 November 2015 - 01:46 PM, said:
Did I get it right?!?
I don't know. I want it in game to find out for myself.
#34
Posted 17 November 2015 - 01:56 PM
#35
Posted 17 November 2015 - 02:32 PM
#38
Posted 17 November 2015 - 02:39 PM
Sarlic, on 17 November 2015 - 01:37 PM, said:
Called it.
But hey.. I am crazy right?
Most of my predictions came out.
How is knowing the best mechs, then saying YOU WILL ONLY SEE THEM a prediction?
You have to predict BEFORE it happens this post is from Feb of this year.... So your saying after 3 years of playing your predicted the best mechs? AFTER you played for 3 YEARS? Your using that word predicted but i dont think you know what it means...
Your list on that thread is the GOOD mechs from the last 3 MW games lol.
Way to go Nostradamus....
Edited by DarthRevis, 17 November 2015 - 02:40 PM.
#39
Posted 17 November 2015 - 02:47 PM
Solahma, on 17 November 2015 - 11:31 AM, said:
Yeah it did. Ok, for like a day, but still.
http://mwomercs.com/...ost__p__4666917
#40
Posted 17 November 2015 - 02:51 PM
Solahma, on 17 November 2015 - 09:49 AM, said:
It's difficult to take you seriously when you straight-up make **** up.
You beat me to it. I'd love to be able to do a 4 TDR deck. Instead, I run other mechs involved in the complaint, as well as TDRs. I suppose my MPL Firestarter isn't meta enough, I should look for a 6 SL build...
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