Jump to content

Feedback And Some Ideas

Feedback

3 replies to this topic

#1 Intergalactic Jones

    Rookie

  • The Cub
  • The Cub
  • 2 posts

Posted 18 November 2015 - 02:58 PM

Greetings,

After the recent patch and some of the changes that came with it, I felt I would like to give some feedback with constructive ideas as well. I do apologize if some of my ideas are not new, I do not have the time to go scrolling through the multiverse of all the forums :)

Firstly, and I think this is a big one on peoples minds, Maps and Game voting.

I understand that you are trying to give the players more say in what is being played, however to be honest the latest installment of voting looks more chaotic than the last, due to the introduced weighting system. May I suggest an alternatve?

Give players the choice to select say 3 maps, just the general map and not whether it's day/night etc. Amongst this also give players the choice to have a random selection as one of their choices if they desire, and weighted accordingly by your prefernce of 1, 2, 3. Secondly for the game type, have two choices that you are allowed to make out of the three match types, and once again have a random selection too. I think that this might promote you to end up playing matches with people who are of a like mind and looking to play that particular type or map and game type, I think this would encourage better teamplay and also allow those who are only just starting the game to get used to it, while also allowing those who are looking to do more technical game play the oppurtunity to play with people who aren't just going to eject out of their mech because they dislike assault or conquest.

New trial mechs are great, loving the change in selection. Have you ever considered a c-bill rental idea? So say I want to try a particular mech that isn't on the trial list, I can pay some c-bills to rent a certain champion mech for say a month or some other period of time?

May I also make a suggestion for assault matches? When the base defenses were taken away it honestly seems too easy to win a match these days with a base rush by only one or two mechs, it does seem to have taken away the fun and strategic side of this match. Could I suggest that the location of the opponents base is not automatically shown on your HUD. Instead the base has to be located first. Now to further this maybe have the base point spawn within a random area of 4 - 6 grid squares maybe centred around their current set spawn points? This would create the need to actually scout and locate, this gives rise to further strategic requirements for attack and defence. Give the unit who crosses into the bases capture area first a reward for locating and this first crossing in the capture area is what triggers the location being broadcasted to their team, this would also give rise to having being mindful about using your ECM in such a situation as well. This could give rise to teams having a set lance or group who defends their base from being located etc. Anyway it was just a thought.

Anyway I just thought I'd give some feedback and ideas,

Intergalatc Jones.

Edited by Intergalactic Jones, 18 November 2015 - 03:08 PM.


#2 Manthor

    Member

  • PipPip
  • 34 posts

Posted 18 November 2015 - 05:40 PM

i like the way you think.

some good points and ideas here.

:)

#3 Lunatic_Asylum

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 600 posts

Posted 19 November 2015 - 07:55 PM

I would like to propose some suggestions too.

Random maps and random (or selectable) game type modes were the best ideas in the game. If some adjustments were needed, then it would be more wise to increase waiting time than decrease waiting time and add voting.
I absolutely love playing each map with a random chance.

Trial 'Mechs "rental" is already in place. You have them for a long period of time for free. Modifying it is out of the question, just like modifying a rented car would be atrocious.

What requires change is the capturing speed. It needs to be much slower so that people gain advantage with capturing modules and plan everything beforehand.

#4 Thegreywolf

    Member

  • PipPipPipPipPip
  • The Warlord
  • The Warlord
  • 156 posts
  • LocationLas Vegas NV

Posted 22 November 2015 - 11:34 PM

I was trolling the forums and decided to try and be productive i really would like this game to work so here it is. 2 ideas that can be rolled out with some feedback from all of you.

First things first
Voting has to go I know someone will be butt hurt and they will defend there intentions to the end, sorry bud that’s life get over it, come up with another idea. This one sucked, but at least your thinking and trying to solve the issue at hand, which is wait times. Yea it sucks but do something in the waiting room instead make it into a type of lobby to discuss tactics with your team the one you have now is a list of lance mates.
Lets change the room into a war room where the leader can rotate the map and direct lances this gives everyone a chance to learn tactics and newbies get to meet experienced pilots who can help them with there roles based on the type of mech they are piloting. And it’s a great way to recruit new members.
So the map pops up first and we all get to see it and discuss tactics at a lance table where we can talk about it.
Once the commander is done lance leaders can go over there game plan. To be honest we can probably add time to the waiting of the round because no one will realize how much time has past anyways so it wont seem so long.
If people want they can opt out of this room before they drop into it and go do a quick play they may still drop with the same group but they wont see the tactics given by there team mates.
This next one is not my idea but I liked it enough to add it to the same format with permission of course.
Merc contracts. Bid on map drops where the winners of the previous match stay on that map and a new group of 12 mechs need to try and take them out. It’s a kind of king of the hill match mode. The longer they are in control of a certain territory or map the higher the cbill merc contract gets.
On the home screen you can have in game updates kind of like the ones you have for the community warfare games where your looking for attackers or defenders these updates talk about the map that’s being dominated which will get people lining up to try and take out the occupying team. There can be added options like salvage bonuses where a mech part is found in the match and can be rolled on by the winning team members highest roll wins the mech part. Could be an engine, a laser a machine gun anything. Maybe it can be only be used by a certain chassis so it limits who can roll for it.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users