

Not Playing Until Mutipliers Are Removed
#41
Posted 19 November 2015 - 07:24 AM
#42
Posted 19 November 2015 - 07:25 AM
Farmers will farm.
#43
Posted 19 November 2015 - 07:35 AM
Well when I say it was hilraious I, don't mean the actual games. PPl were frustrated and played like ****. had MANY 12-0 games and average game duration was like 3 minutes. **** games, all of em.
Edited by Lord Auriel, 19 November 2015 - 07:37 AM.
#44
Posted 19 November 2015 - 07:36 AM
Since not allowing players to change their vote would be a problem for mis-clicking, hiding the %'s seems the next most logical choice.
#45
Posted 19 November 2015 - 07:38 AM
The hole you dig cannot and will not be back-filled again.
#46
Posted 19 November 2015 - 07:39 AM
AlphaToaster, on 19 November 2015 - 07:36 AM, said:
Since not allowing players to change their vote would be a problem for mis-clicking, hiding the %'s seems the next most logical choice.
Hiding stuff always leads to accusations of lies and cheating.
#47
Posted 19 November 2015 - 08:12 AM
Mystere, on 19 November 2015 - 05:01 AM, said:
Unless I am reading you wrong, please explain how fully random map and game mode selection will lead to longer wait times.
Sorry, I was referring to changing the MM system to something weird and wonderful that would probably result in horrendous wait times. Not that random map/mode selection would be the cause, it probably would reduce the wait times even further when mated to the current system.
#48
Posted 19 November 2015 - 08:22 AM
#50
Posted 19 November 2015 - 08:30 AM
Appogee, on 19 November 2015 - 02:25 AM, said:
There was once a campaign to paint all your mechs basic blue until PGI changed the "unlock camo" to something like "unlock for catapult" considering PGI just fixed that in THIS patch 2 years later... not exactly effective.
#51
Posted 19 November 2015 - 09:21 AM
Ya know what?
If you see this massive swing in votes in the last 3 seconds of voting, and the map suddenly goes from CanyonNetwork/Skirmish to TerraTherma/Conquest... Then simply start the match by asking over All Chat:
"Okay, who switched their vote at the last minute?"
Wait for replies... Then inform them that you're reporting them for exploitation and report everyone who admits to it. It's a Code of Conduct violation to exploit game mechanics like that.
Edited by Prosperity Park, 19 November 2015 - 09:22 AM.
#52
Posted 19 November 2015 - 09:23 AM
Almond Brown, on 19 November 2015 - 07:38 AM, said:
The hole you dig cannot and will not be back-filled again.
If they can't make what they have appealing to at least most, and have to force everyone to play them all why would I care about a new game mode being added that will probably be just as divisive? The fix all along has been to make all of the modes worth playing so that people want to play them instead of being forced to play them, but clearly that is too hard.
#53
Posted 19 November 2015 - 09:25 AM
AlphaToaster, on 19 November 2015 - 07:36 AM, said:
Since not allowing players to change their vote would be a problem for mis-clicking, hiding the %'s seems the next most logical choice.
Whats wrong with simple proportional representation, where each map/mode has a % chance to be picked equal to the % of people that voted for it, instead of this really convoluted system?
#54
Posted 19 November 2015 - 09:27 AM
Reset multiplier to 1 as soon as you change your vote before countdown reach 0.
You should vote for your desired map and mode from the start and that's it. There is no reason to change your mind. If you lose your vote, multiplier should help for your next votes.
#55
Posted 19 November 2015 - 09:32 AM
So please Devs consider just making maps and game modes random with good cycles so the same map and game mode only comes up together maybe 10% of the time Thanks.

#56
Posted 19 November 2015 - 09:35 AM
WarHippy, on 19 November 2015 - 09:23 AM, said:
They can't make anything appealing when the audience has but one mindset. "Kill dem All". If they get Conquest and lose to Points they come here and whine. If they get Assault and lose the Base they come here and whine. FFS if they get the ONLY one they want and Lose, they come here and whine.
Please do us all a favor and do tell us how to make it all appealing to "ALL" of them please. You must know how right?
Edited by Almond Brown, 19 November 2015 - 09:36 AM.
#57
Posted 19 November 2015 - 09:39 AM
I want all of it gone though, and think the schmuck that thought it was a good idea should be castrated, the gene pool needs that DNA gone
#58
Posted 19 November 2015 - 09:52 AM
Almond Brown, on 19 November 2015 - 09:35 AM, said:
They can't make anything appealing when the audience has but one mindset. "Kill dem All". If they get Conquest and lose to Points they come here and whine. If they get Assault and lose the Base they come here and whine. FFS if they get the ONLY one they want and Lose, they come here and whine.
Please do us all a favor and do tell us how to make it all appealing to "ALL" of them please. You must know how right?
So because they can't be bothered to try and make things more interesting people should just stick around and keep playing even though they are not enjoying the game play anymore because of stupid panic mode decisions? Sorry, but that just isn't going to work out in the long run.
That being said at no point did I sat appealing to "ALL", but they could at least address a lot of the issues people have with the different game modes to make them more appealing. For example people complain about caps in Assault because capping has no value compared to combat. So how about you make capping worth the most in Assault by a large margin with combat scores as icing on the cake. To prevent people from just rushing cap every game and ignoring defense give them mostly no c-bill rewards when you lose to cap. Then you have reason to pay attention to your base, while contemplating the carrot on the stick that is capping the enemy base. Of course you could just fight it out, but it wouldn't be nearly as lucrative to do it that way. Heck you could also give additional bonuses to the team for every 10% of the base that is captured even if you don't succeed at fully capping.
The point is they didn't even try to get people to want to play the other game modes and chose the easy route of just forcing people into them player enjoyment be damned.
#59
Posted 19 November 2015 - 09:55 AM
oh i mean they don't get to play how they want it each and every time.
Edited by rollermint, 19 November 2015 - 09:58 AM.
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